Faction Turn 21

From Beacon Space
Faction Turn 21
Resulting Lore Announcements Beacon Space Tonight 21
Beacon Space Map Faction Turn Map
Beacon Space Spreadsheet Faction Turn Spreadsheet
Faction Turn 20 Faction Turn 22

This page details the Actions and Announcements for Faction Turn 21. In addition, links to relevant lore write-ups and documentation are provided where appropriate. Be aware that links to live spreadsheets and the map reference the latest version of events and may not reflect the board's status at the time of this turn below.

Half Turn Trades

The following Asset or Faction Credit trades were processed in the 20.5 Turn:

  • Larkspur Combine sent 12 FC to Tahora Whai.

Turn Details

The following TTGI Overseers Board vote applied at the start of this turn.

Turn Details for Faction Turn 21
Faction Turn Details
1 Starlit Court Goal: Exploration
Income: 4 FC
Action: Exploration

Explore 1400 / System LIV / Point of Interest with Strike Fleet.
Activate Strike Fleet on 1400 / System LIV / ??? to move to 1500 / System LXII / Planet BY
Gain 2 XP.

2 Aguamala Syndicate Goal: Blood the Enemy (Ongoing)
Income: 5 FC
Action: Buy Asset

Buy Strike Fleet on 1209 / Mentta / Nueva Cuauhtémoc.

3 Tahora Whai Goal: Seize Planet
Income: 6 FC
Action: Buy Asset

Buy Covert Shipping on 0609 / Teuthem / Dynae. Activate Strike Fleet on 0909 / Center / Telas to move to 0811 / 0811 / 0811.
Activate Strike Fleet on 1012 / 1012 / 1012 to move to 0811 / 0811 / 0811.
Lure the Whale. Failure.
Revise Charts on 0510 / Gateway / Saarinen to change Biosphere to move to Engineered.
Excavate Langgan Planetary Ruin.
Gain 1 XP.

4 Amelhart Institute Goal:N/A
Income: 6 FC
Action: Buy Asset

Buy Venture Capital on ??? / ??? / Ingirid. Use Commodities Broker Discount.

5 Larkspur Combine Goal: Inside Enemy Territory
Income: 6 FC
Action: Use Asset Ability

Activate Posttech Industry (x4) on 1008 / Gograpatk / Mos.
Activate Strike Fleet (x2) on 1011 / Ande / Mankira Niti to move to 0911 / Asta / Idarast.
Activate Strike Fleet on 0911 / Asta / Idarast to move to 1011 / Ande / Mankira Niti.
Activate Strike Fleet on 1008 / Gograpatk / Ikaros to move to 0807 / Thuces / Helocytus.
Gain 2 XP.

6 Assembled Commonwealth Goal: N/A
Income: 6 FC
Action: Use Asset Ability

Activate Pretech Logistics on 0911 / Asta / Idarast to build an Anchorage Station asset. Use Commodities Broker Discount.
Activate Commodities Broker on 0911 / Asta / Idarast and 1011 / Ande / Mankira Niti (x3).
Revise Charts on 1213 / Vaddonia / Koritas to modify Tech Level to 4. Failure.

7 Children of the Vein Goal: Expand Influence
Income: 9 FC
Action: Expand Influence

Activate Strike Fleet on 1103 / System XLII / Planet CA to move to 1203 / System XLIV / Planet BA.
Expand Influence on 1203 / System XLIV / Planet BA with Strike Fleet to build a 1 HP Base of Influence.
Activate Telas Planetary Tag to Heal Bank for 1 HP.
Activate Strike Fleet on 0909 / Center / Telas to move to 0607 / 0607 / 0607.
Gain 1 XP.

8 Concord of Mutual Disdain Goal: Seize Planet
Income: 5 FC
Action: Buy Asset

Buy Strike Fleet on 1210 / Hela / Kardakouk.
Gain 1 XP.

9 Ascent Goal: Exploration
Income: 6 FC
Action: Exploration

Activate Smugglers on 1217 / ??? / ??? to move to 1117 / ??? / Point of Interest.
Activate Smugglers on 0701 / ??? / ??? to move themselves and Seditionists to 0500 / ??? / Point of Interest.
Explore 1117 / ??? / Point of Interest with Smugglers.
Gain 2 XP.

10 White Whale Action: Roll a d10: 9 = Odd.

Gain Stealth.

End of Turn Updates

Ruin Clocks

Langgan: 8/8

Mechanical Revisions

0408 / Kuafu / Langgan Ruin

When seized, the seizing faction receives 1 Distorted Lense asset on this world. At the end of the turn, this ruin activates with the following effect: A random faction gains a Distorted Lense asset on this planet. The Planetary Government Controller gains 1 FC per Distorted Lense assets on planet.

Tahora Whai gains a Distorted Lense asset as they have already Seized the planet.

Distorted Lense (Asset)

Force (Tier 1)
Asset HP Cost TL Type Attack Counter Ability
Distorted Lense 6 N/A 4 Special Forces FvF, 1d6 1d4 Scrapping this asset requires a concentrated effort given the bleed infusion process costing 1 FC per scrap. When attacking this unit always has an advantage.

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