Children of the Vein Faction Turn

From Beacon Space

This page contains faction turn details and lore for the Children of the Vein.

Assets

Asset Details
Asset Name Asset Location Asset Lore
Bank 0810 / Ledro / Magalca During the Beacon Wars, a number of Children of the Vein scientists expressed concern over the potential for loss of research if Helocytus should be invaded. The Ethos at the time approved the creation of a vault of resources and data beyond the Thuces system, and construction began in secret on the planet Magalca. The Deep Mind, a bio-computer and containment facility, houses a large library of Vein genetic data and samples, as well as records of research and emergency resource stocks. Since the end of the Beacon Wars, the Deep Mind has been transitioned into a research laboratory, but remains a useful emergency stockpile for the Children of the Vein.
Base of Influence 0807 / Thuces / Helocytus Lore
Medical Center 0909 / Center / Telas Several Veins have sent Missionary-Surgeons, Genetechs, and other medical and genetic professionals to Telas under the banner of The Telas Mission. These doctors and scientists are tasked with providing medical care to those who desire it on Telas, researching the work of the Telas Terra Group Initiative, and providing assistance to the terraforming project on behalf of the Children of the Vein where possible.
Pretech Infantry 0807 / Center / Telas Bioshell Infantry Division Gospel serves as a major defensive coalition for the Children of the Vein, numerous Veins united by purpose rather than leadership. Unlike more traditional military units, Bioshell Infantry Division Gospel relies on the zealotry and devotion of the Veins to their cause, rather than grand strategy or generals to guide it. This often presents itself in more hectic battlefields, something the Veins make up for in numbers and the unique power of their biotechnologies. Bioshell Infantry Division Gospel reinforces its troops with Bond-Mates and Bioshells, the bio-mech pilots and bio-mechs of the Children of the Vein, and Bio-Crawlers, which function as light battle tanks.
Pretech Infantry 0909 / Center / Telas Bioshell Infantry Unit Hymn is focused almost exclusively on offensive combat actions. Whereas Bioshell Infantry Division Gospel hones the zealotry of its soldiers into a bulwark of faith, Bioshell Infantry Unit Hymn compels and inflames the fervor of its troops towards a bacchanal of warfare. Bio-Crawlers and heavy assault platforms are less present in Bioshell Infantry Unit Hymn, but ground forces are supplemented by large numbers of Drones, bio-robots derived from particular individuals who serve as leaders to their creations. As with Bioshell Infantry Division Gospel, Bioshell Infantry Unit Hymn has no central leadership, beyond the religious leadership of the Children of the Vein itself, but are easily capable of overwhelming enemy emplacements with sheer numbers.
Pretech Logistics 0807 / Thuces / Helocytus Not a single location, but rather various assemblies of experimental birthing Cocoons, Groves of Waking have been installed across Helocytus in expectation of the coming Spring. These cutting-edge pods vastly increase the efficiency and accelerated growth rate over previous generations of Cocoons, and allow for greater genetic diversity and modification for those who desire it.
Extended Theater 1008 / Gograpatk / Mos Following the sacrifice of Sharan Midnight on Mos in the creation of a new Nursery, her grove was cultivated to provide new material for the orbiting Shipping Combine, which Void Nurses worked to re-sculpt into vessels more suitable for heavy transport. Following the Beacon Wars, the Children of the Vein had found themselves left with few bioships capable of mobilizing their larger military detachments in any haste, and sought to regain this ability as quickly as possible. The transition of the Mos Shipping Combine was undertaken in the name of economic efficiency and humane practice, giving new purpose to bioships that had already been birthed, rather than fashioning wholly new ones.
Strike Fleet 0807 / Center / Telas Strike Fleet "Rites of Spring"

Faction Turns

Faction Turn 00
Actions Rolls and Results Lore
Pretech Logistics placed on 0807/Thuces/Helocytus N/A It occurred like this.
Pretech Infantry placed on 0807/Thuces/Helocytus N/A But like this this time.
Pretech Infantry placed on 0909/Center/Telas N/A It occurred like this.
Shipping Combine placed on 1008/Gograpatk/Mos N/A It occurred like this.
Bank placed on 0810/Ledro/Magalca N/A It occurred like this.
Medical Center placed on 0909/Center/Telas N/A It occurred like this.
Faction Turn 00.5
Actions Rolls and Results Lore
Strike Fleet traded from Assembled Commonwealth N/A It occurred like this.
Faction Turn 01
Actions Rolls and Results Lore
6 FC gained from income N/A N/A
Goal Taken: Expand Influence N/A But like this this time.
Action: Expand Influence on 1008/Gograpatk/Mos Spend 1 FC to purchase a 1HP Base of Influence It occurred like this.
Goal Completed: No Contest 1XP Gained It occurred like this.
Ending Balance: 5 FC N/A N/A
Faction Turn 01.5
Actions Rolls and Results Lore
1 FC traded from Assembled Commonwealth N/A N/A
Faction Turn 02
Actions Rolls and Results Lore
6 FC gained from income N/A N/A
Action: Refit Asset Refit Shipping Combine into Extended Theater (0 Cost) But like this this time.
Ending Balance: 12 FC N/A N/A
Faction Turn 03
Actions Rolls and Results Lore
6 FC gained from income N/A N/A
Action: Seize Planet Move Strike Fleet to 0909 / Center / Telas (-1FC)

Move Pretech Infantry to 0909 / Center / Telas (-1FC)

Attack Tahora Whai Saboteurs with Pretech Infantry (14 v 9, 8 damage, Saboteurs destroyed)

Attack Amelhart Institute Party Machine with Pretech Infantry (9 v 12, 6 counter damage to Pretech Infantry)

Attack Amelhart Institute Party Machine with Strike Fleet (12 v 6, 6 damage to Party Machine)

The lore for the seizure is summarized in the Concert of Chaos news report.
Ending Balance: 22 FC N/A N/A


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