Faction Turn 35
Resulting Lore Announcements | Beacon Space Tonight 35 |
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Beacon Space Map | Faction Turn Map |
Beacon Space Spreadsheet | Faction Turn Spreadsheet |
Faction Turn 34 |
This page details the Actions and Announcements for Faction Turn 35. In addition, links to relevant lore write-ups and documentation are provided where appropriate. Be aware that links to live spreadsheets and the map reference the latest version of events and may not reflect the board's status at the time of this turn below.
Half Turn Trades
The following Asset or Faction Credit trades were processed in the 34.5 Turn:
- The Bank sent 9 FC to the Amelhart Institute
- Amelhart Institute sent 5 FC to the Assembled Commonwealth
- Starlit Court sent 3 FC to the Bank
- Tahora Whai sent 12 FC to the Concord of Mutual Disdain
- Children of the Vein sent 3 FC to the Starlit Court
- Ascent sent 2 FC to the Larkspur Combine
- Concord of Mutual Disdain sent 4 FC to Ascent
- Concord of Mutual Disdain sent 6 FC to the Bank
- Assembled Commonwealth sent 14 FC to the Bank via 28 FC worth of Commodities Broker discounts
- Starlit Court sent 9 FC to the Aguamala Syndicate
- Tahora Whai sent 3 FC to the Telas Council
- Telas Council transferred a Distorted Lense asset on Langgan to Tahora Whai
- Children of the Vein transferred a Covert Shipping asset on Longza to Ascent
- Amelhart Institute sent 2 FC to Tahora Whai
- Tahora Whai sent 5 FC to the Bank
- Tahora Whai transferred a Distorted Lense on Langgan to Amelhart Insitute
- Ascent received 2 FC from the Bank as reimbursement for Freighter Contract activations
- Assembled Commonwealth received 1 FC from the Bank as reimbursement for Freighter Contract activations
Turn Details
Faction | Turn Details | |
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1 | Tahora Whai | Goal: Exploration Income: 18 FC Action: Exploration Revise Charts: ?? / ?? / Penningar to improve TL to 4. DC 11 vs d10+7 |
2 | Amelhart Institute | Goal: Blood the Enemy Income: 6 FC Action: Buy Planet Buy a Party Machine on 0415 / System XXIV / Ingirid. Trade-In Covert Shipping |
3 | Starlit Court | Goal: Expand Influence Income: 8 FC Action: Expand Influence Move Strike Fleet on Grail World to 1703 / System LXXIII / Planet W |
4 | Assembled Commonwealth | Goal: Expand Influence Income: 5 FC Action: Expand Influence Use Anchorage Station on **1304 / System L / Valkaii** to move it and Grav Tank to **1609 / Grail System / Grail World** (1 + ceil(1/2) = -2FC). |
5 | Aguamala Syndicate | Goal: Expand Influence Income: 5 FC Action: Expand Influence Activate Telas Ruin ability to give 1HP to Zealots (1/4) on Telas |
6 | Children of the Vein | Goal: Planetary Seizure Income: 7 FC Action: Seize Planet (Forced) FREE ACTION MOVE [Strike Fleet] ON [0414 / 0414 / 0414] TO [0315 / Aedia / Morrow], -1FC |
7 | Concord of Mutual Disdain | LEVEL UP: Increase Cunning to 4. Goal: Planetary Seizure Income: 8 FC Action: Buy Asset Move Strike Fleets (x2) from Grail World to Jaaaika |
8 | Telas Council | Income: 0 FC Action: Use Asset Ability ACTIVATE [Venture Capital] ON [0909 / Center / Telas] |
9 | Ascent | Goal: N/A Income: 7 FC Action: Use Asset Ability Activate the Freighter Contract on 1304 Valkaii to move the Freighter Contract and Pretech Manufactory to 1505 Planet S.
Quest Roll: Roll d10+I*2+FC vs. DC17 (No FC Spend) |
10 | Larkspur Combine | Goal: Inside Enemy Territory Income: 6 FC Action: Use Asset Ability Activate Posttech Industry on 1008/Mos |
11 | Valkaii Factions | Repair.
Clocks Checked! |
12 | Megafauna | No Fauna Created. |
End of Turn Updates
Planet Z aka Valkaii
Doom: 9/12 | Evacuations: 5/5 | Government: 0/10 | Resistance Groups: 4/10
0408 / Kuafu / Langgan Ruin
- Larkspur Combine received a Distorted Lense asset on 0408 / Langgan / Kuafu
WARMIND Quest
Clock 10/12
Jailors Discovery (New Quest!)
When announced, a single hex 1411 was selected within the established borders of the Zoanthi Chain (Turn 35 borders) to gain a Black Hole. No black holes can form in the hexes bordering this one.
Phase 1: Discovery
The discovery of a Jailor Black Site on Planet CG has spurred debate and action within Concord society. An escape shuttle was seen launching from Planet CG and heading to Hex 1411 / 1411 / 1411. When this shuttle approached the black hole, it just disappeared. We must prevent this probe from its mission, or the Jailors might return.
To complete the discovery Phase, Concord must sense three Black Holes successfully. Over the timeline of this quest, the rate of Black Hole creation increases to 1-10, and 90-100 on the d100 roll for black holes. Black Hole Sensing (Free Action) Have an asset co-located with a Black Hole, roll a d10+OR(CON, FC+D) against DC12 where OR indicates picking either the constellation bonus (including Foreign constellations with permission of the Constellation Owner) or a bonus from spending up to 5 FC and via taking d2 (+1), d4 (+2), or d6 (+3) of damage. This action may be taken multiple times per turn until success is achieved, with the DC increasing by 2 for each subsequent attempt. All options to increase the roll bonus (constellation, FC, Damage) are available on the third attempt or more. On a success, add a ‘Black Hole Observation Post’ to the Sector Map.
Phase 2: Removal
Upon discovering a ruined Jailor Spaceship now accessible via Beacon Space transit, the Concord sets out on a Path to destroy this vessel at all costs.
The Jailors assets roll at a +5 regardless of the stat used and will be controlled by the GM/Mod Team, who will write a slate for them in a quasi-optimal manner. The Jailor's priorities for Attacks will be to remove Concord assets and Bases of Influence. Should other Factions engage, specific assets or regions may be classified as ‘priority targets.’ The Jailor Faction will function with ‘infinite’ money, taking actions to resolve economic attacks from, e.g. marketers on the following turn. The Jailor Faction will have the Faction Tags “Ancient Technical Expertise” and “Reactive Armor”.
‘Jailors’ receives a Capital Fleet asset (located on the map within the square of 0909 -> 1809 -> 1818 -> 0918 -> 0909) at 25/30 HP with the Armored Status and a Strike Fleet with d2 starting damage and ‘Armored’. One Armageddon Mech spawns anywhere in the sector (random 2d19). Every other turn, if the Capital Fleet is still alive, a new strike fleet spawns within the Jailor Square.
Success
Once the Capital Fleet is destroyed, additional assets are no longer able to take the ‘Repair’ action and will solely attack, aiming to cause as much destruction to anyone as possible. Additionally, Concord receives a new tag (TBD) and a 10 FC discount on the next TL5 asset purchased via reprocessing Jailor technology, for all other Factions receive 2 FC for each increment of damage dealt or received equivalent to the average of their Stat line. (e.g. For a stat line of 6, 4, 3 = CEIL(AVG((13/3))) = 5 damage dealt or received (combined) earns 2 FC)
‘White Sand Beaches Initiative’ (WaSaBI)
The beaches of Telas are extraordinarily beautiful, ecologically diverse, infrastructure barren places. Some development could be enough to inspire more visitors from across the Sector. Maybe the actions taken here will be a model for other improvements across the Sector?
Primary Motion
The WaSaBI proposal seeks to establish local investments, of a yet to be determined amount, to build-up several beach resorts on the world of Telas. Such establishments will certainly bring increased travel to the Telas system furthering the expected tax revenue from the planet.
Addendum 1
This proposal lacks one key element of success, any investment plan to improve the tourism efforts should be matched with investments into security. As such, this amendment modifies the funding distribution to be split to include a distribution towards security, with a primary focus on lower smuggling potential onto the Planet.
Addendum 2
Why should this body purely support the improvement of Telas when many other destination worlds exist in our Sector? Including, but not limited to, the allure of Gome, the pull of Grail’s Spaceyard or even the vacation destination of Szalamandra on Kardakouk? If adopted this amendment modifies the funding distribution to split all fund categories between various planets, to be selected at a later date.
Voting Details
This vote consists of a primary motion and two supplemental addendums. All three of these are independent votes for Factions to vote on. The primary motion must pass for addendums to also apply, however Factions will not official know the results of addendums until the stream where all votes will be counted. When submitting slates for the upcoming turn please include a “yay, nay” for the primary motion and each addendum. The outcome of the pass/reject applies in two ways (1) an immediate impact on support / opposition for specific blocks. (Note that which block made the primary or addendum proposals is not explicitly known you'll need to make a best guess from the written text) and (2) a post-election consideration of the motion if passed for the Telas Council.
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