Planet I
Government | None |
---|---|
System | Nusantara |
Tech Level | TL 0 |
Population | Tens of Millions |
Atmosphere | Invasive |
Biosphere | No Native |
Temperature | Variable Cold |
Planet Tag 1 | Abandoned Colony |
Planet Tag 2 | Zombies |
Mechanical Tag | Governor's Cunning Assets deal +1 damage on this planet |
Ruin | No |
Attributes
Notable Locations
SWN Worldtags
Abandoned Colony
The world once hosted a colony, whether human or otherwise, until some crisis or natural disaster drove the inhabitants away or killed them off. The colony might have been mercantile in nature, an expedition to extract valuable local resources, or it might have been a reclusive cabal of zealots. The remains of the colony are usually in ruins, and might still be dangerous from the aftermath of whatever destroyed it in the first place.
Enemies:
- Crazed survivors
- Ruthless plunderers of the ruins
- Automated defense system
Friends:
- Inquisitive stellar archaeologist
- Heir to the colony’s property
- Local wanting the place cleaned out and made safe
Complications:
- The local government wants the ruins to remain a secret
- The locals claim ownership of it
- The colony is crumbling and dangerous to navigate
Things:
- Long-lost property deeds
- Relic stolen by the colonists when they left
- Historical record of the colonization attempt
Places:
- Decaying habitation block
- Vine-covered town square
- Structure buried by an ancient landslide
Zombies
This menace may not take the form of shambling corpses, but some disease, alien artifact, or crazed local practice produces men and women with habits similar to those of murderous cannibal undead. These outbreaks may be regular elements in local society, either provoked by some malevolent creators or the consequence of some local condition.
Enemies:
- Soulless maltech biotechnology cult
- Sinister governmental agent
- Crazed zombie cultist
Friends:
- Survivor of an outbreak
- Doctor searching for a cure
- Rebel against the secret malefactors
Complications:
- The zombies retain human intelligence
- The zombies can be cured
- The process is voluntary among devotees
- The condition is infectious
Things:
- Cure for the condition"
- Alien artifact that causes it
- Details of the cult’s conversion process
Places:
- House with boarded-up windows
- Dead city
- Fortified bunker that was overrun from within