Planet I

From Beacon Space
Planet I
Government None
System Nusantara
Tech Level TL 0
Population Tens of Millions
Atmosphere Invasive
Biosphere No Native
Temperature Variable Cold
Planet Tag 1 Abandoned Colony
Planet Tag 2 Zombies
Mechanical Tag Governor's Cunning Assets deal +1 damage on this planet
Ruin No

Attributes

Notable Locations

SWN Worldtags

Abandoned Colony

The world once hosted a colony, whether human or otherwise, until some crisis or natural disaster drove the inhabitants away or killed them off. The colony might have been mercantile in nature, an expedition to extract valuable local resources, or it might have been a reclusive cabal of zealots. The remains of the colony are usually in ruins, and might still be dangerous from the aftermath of whatever destroyed it in the first place.

Enemies:

  • Crazed survivors
  • Ruthless plunderers of the ruins
  • Automated defense system

Friends:

  • Inquisitive stellar archaeologist
  • Heir to the colony’s property
  • Local wanting the place cleaned out and made safe

Complications:

  • The local government wants the ruins to remain a secret
  • The locals claim ownership of it
  • The colony is crumbling and dangerous to navigate

Things:

  • Long-lost property deeds
  • Relic stolen by the colonists when they left
  • Historical record of the colonization attempt

Places:

  • Decaying habitation block
  • Vine-covered town square
  • Structure buried by an ancient landslide

Zombies

This menace may not take the form of shambling corpses, but some disease, alien artifact, or crazed local practice produces men and women with habits similar to those of murderous cannibal undead. These outbreaks may be regular elements in local society, either provoked by some malevolent creators or the consequence of some local condition.

Enemies:

  • Soulless maltech biotechnology cult
  • Sinister governmental agent
  • Crazed zombie cultist

Friends:

  • Survivor of an outbreak
  • Doctor searching for a cure
  • Rebel against the secret malefactors

Complications:

  • The zombies retain human intelligence
  • The zombies can be cured
  • The process is voluntary among devotees
  • The condition is infectious

Things:

  • Cure for the condition"
  • Alien artifact that causes it
  • Details of the cult’s conversion process

Places:

  • House with boarded-up windows
  • Dead city
  • Fortified bunker that was overrun from within