Grail World
Government | Starlit Court |
---|---|
System | Grail |
Tech Level | Tech Level 5 |
Population | Hundreads of Millions |
Atmosphere | Breathable Mix |
Biosphere | Engineered |
Temperature | Burning |
Planet Tag 1 | Seismic Instability |
Planet Tag 2 | Pilgrimage Site |
Mechanical Tag | Add 2FC per Turn |
Ruin | Yes |
The world of Grail is a unique one: sitting within the temperate band of it’s system’s star, but having a largely molten surface. Due to the presence of ancient powerful pretech devices that have been left active and rampant for centuries enormous volumes of heat have been vented into the planet’s mantle. These vents, located at several fixed locations on the planet’s surface, have caused much of the surface to melt. The heat produced by these vents have created enormous volcanic tides that shape the pyroclastic flows of the world into a series of channels.
What is truly unique about Grail, however, are several continent sized energy barriers. These barriers block enormous volumes of heat from passing through them. While technological marvels, they do not perfectly block heat from the volcanic surface. Running along the borders of these zones there are several kilometer-wide Volcanic Nightmare Zones before tapering off into more naturalistic habitats.
Attributes
A place to go into more detail on the Attributes as found in the sector map. These include atmosphere, temperature, biosphere, and the like.
Habitable Zones
There are six total habitable zones, with each one containing ruins of the original inhabitants as well as unique, bio-engineered habitats. Much of the planet’s water is subterranean and trapped under the surface of the habitable zones. Each habitable zone is home to extensive cave networks, complete with their own complex flora and fauna. It is assumed that the original inhabitants of Grail predicted the possibility of the planet’s current state of being, and not only engineered the barriers and heat dissipation systems with that in mind, but the local flora and fauna.
Hab-Zone 1/2
Habitable zones 1 and 2 are large polar zones, and the only places on the planet that ice naturally exists. These areas are where the bulk of the planet’s surface water exists, typically in semi-frozen quagmires that vary between freezing and thawing temperatures. The further toward the poles the lower the average temperatures, eventually leading to the planet’s polar caps.
Hab-Zone 3
Habitable zone 3 has a higher concentration of atmospheric water than the other habitable zones. This, be it by design or chance has led to the area being dominated by thick jungle rainforests that thin out into grasslands and deserts on the periphery of the habitable zone. The heat that permeates the barrier creates an atmospheric convection pattern which lifts and concentrates most of the atmospheric water from the edges of zone 3 and concentrates them near to its center, with several areas of central zone 3 under the constant effects of torrential downpours.
Hab-Zone 4
Habitable zone 4 Is the largest non polar habitable zone. Zone 4 is dominated by deserts, and savannas, with two large lakes that create a band of more lush, sparsely forested terrain between them. Much of zone 4’s water is subterranean, bubbling up to the surface primarily in the uninhabitable zone near the heat barrier and in desert and savanna oasis.
Hab-Zone 5
Habitable zone 5 is similar in many ways to zone 4, however where zone 4 is dominated by its two large lakes, the biosphere of zone 5 is defined by its single lake and river. Due to the build up of pyroclastic material on the northern and southern portion of the habitable zones. These enormous fields of cooled rock insulated the northern and southern portions of zone 5 against the heat. This has led to rainfall accumulation in both of these zones, the larger rainfall density creating many small rivers that accumulate in it’s primary lake. There is also a large river that flows from the savannahs of the north to the lake in the south west.
Hab-Zone 6
Habitable zone 6 in many ways is a microcosm of zone 3. Marked by similar rainfall patterns on a more extreme scale, the entire center of the zone is under non stop torrential downpours. Surrounding the lake is a large band of heavy rainforest, watered by the constant lighter rainfall patterns. The outer portions of the area are marked by the same typical hostile terrain. What is interesting about zone 6 is that the distance between the burning volcanic zone being so close to the forest zone, causing trees to grow into the volcanic zone and spontaneously immolate.
Notable Locations
A place for notable locations on the planet to be listed and described, potentially linking to a more detailed page. For example faction bases of influence, cities, spaceports, etc.
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