Saarinen: Difference between revisions

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Created page with "Category:Planets Category:Tahora Whai {{PlanetInfobox |title=Saarinen |image= |pgov=Tahora Whai |system=0510/Gateway |Tech Level=TL3 |population=Millions |atmosphere=Airless or thin |biosphere=No Native |temperature=Temperate |planettag1=Shackled World |planettag2=Immortals |Mechanical tag=Military Unit Assets built on this world by the Planetary Government Controller Cost 1 less Faction Credit }} The planet '''Saarinen''' is a barren world occup..."
 
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==Dush 2 - Research Base==
==Dush 2 - Research Base==
* Secret employees of a foreign power with hideously immoral research
* Secret employees of a foreign power with hideously immoral research

==SWN World Tags==
===Shackled World===
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This world is being systematically contained by an outside power. Some ancient autonomous defense grid, robot law enforcement, alien artifact, or other force is preventing the locals from developing certain technology, or using certain devices, or perhaps from developing interstellar flight. This limit may or may not apply to offworlders; in the former case, the PCs may have to figure out a way to beat the shackles simply to escape the world.
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'''Enemies:'''
*Passionless jailer-AI
*Paranoid military grid AI
*Robot overlord
*Enigmatic alien master
'''Friends:'''
*Struggling local researcher
*Off-worlder trapped here
*Scientist with a plan to break the chains
'''Complications:
*The shackles come off for certain brief windows of time
*The locals think the shackles are imposed by God
*An outside power greatly profits from the shackles
*The rulers are exempt from the shackles
'''Things:'''
*Keycode to bypass the shackle
*Tech shielded from the shackle
*Exportable version of the shackle that can affect other worlds
'''Places:'''
*Grim high-tech control center
*Factory full of workaround tech
*Temple to the power or entity that imposed the shackle
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===Immortals===
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Natives of this world are effectively immortal. They may have been gengineered for tremendous lifespans, or have found some local anagathic, or be cyborg life forms, or be so totally convinced of reincarnation that death is a cultural irrelevance. Any immortality technique is likely applicable only to them, or else it’s apt to be a massive draw to outside imperialists.
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'''Enemies:'''
*Outsider determined to steal immortality
*Smug local convinced of their immortal wisdom to rule all
*Off-worlder seeking the world’s ruin before it becomes a threat to all
'''Friends:'''
*Curious longevity researcher
*Thrill-seeking local
'''Complications:'''
*Immortality requires doing something that outsiders can’t or won’t willingly do
*The immortality ends if they leave the world
*Death is the punishment for even minor crimes
*Immortals must die or go off-world after a certain span
*Immortality has brutal side-effects
'''Things:'''
*Immortality drug
*Masterwork of an ageless artisan
*Toxin that only affects immortals
'''Places:'''
*Community with no visible children
*Unchanging structure of obvious ancient age
*Cultural performance relying on a century of in-jokes
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