Planet U

From Beacon Space Wiki
Planet AG
Government None
System System X
Tech Level TL 3
Population Tens of Millions
Atmosphere Invasive
Biosphere No Native
Temperature Variable Cold
Planet Tag 1 Preceptor Archive
Planet Tag 2 Zombies
Mechanical Tag Facility Assets built on this world Cost 1 less to the Governor
Ruin No

Attributes[edit]

Notable Locations[edit]

SWN Worldtags[edit]

Preceptor Archive[edit]

The Preceptors of the Great Archive were a pre-Glitch organization devoted to ensuring the dissemination of human culture, history, and basic technology to frontier worlds that risked losing this information during the human expansion. Most frontier planets had an Archive where natives could learn useful technical skills in addition to human history and art. Those Archives that managed to survive the Silence now strive to send their missionaries of knowledge to new worlds in need of their lore.

Enemies:

  • Luddite native
  • Offworld merchant who wants the natives kept ignorant
  • Religious zealot
  • Corrupted First Speaker who wants to keep a monopoly on learning

Friends:

  • Preceptor Adept missionary, Offworld scholar,

Reluctant student

  • Roving Preceptor Adept

Complications:

  • The local Archive has taken a very religious and mystical attitude toward their teaching
  • The Archive has maintained some replicable pretech science
  • The Archive has been corrupted and their teaching is incorrect

Things:

  • Lost Archive database
  • Ancient pretech teaching equipment
  • Hidden cache of unacceptable tech

Places:

  • Archive lecture hall
  • Experimental laboratory
  • Student-local riot

Zombies[edit]

This menace may not take the form of shambling corpses, but some disease, alien artifact, or crazed local practice produces men and women with habits similar to those of murderous cannibal undead. These outbreaks may be regular elements in local society, either provoked by some malevolent creators or the consequence of some local condition.

Enemies:

  • Soulless maltech biotechnology cult
  • Sinister governmental agent
  • Crazed zombie cultist

Friends:

  • Survivor of an outbreak
  • Doctor searching for a cure
  • Rebel against the secret malefactors

Complications:

  • The zombies retain human intelligence
  • The zombies can be cured
  • The process is voluntary among devotees
  • The condition is infectious

Things:

  • Cure for the condition"
  • Alien artifact that causes it
  • Details of the cult’s conversion process

Places:

  • House with boarded-up windows
  • Dead city
  • Fortified bunker that was overrun from within