Planet CT

From Beacon Space
Planet CT
Government None
System System V
Tech Level TL 3
Population Millions
Atmosphere Corrosive and Invasive
Biosphere Immiscible
Temperature Variable Cold
Planet Tag 1 Mandate Base
Planet Tag 2 Outpost World
Mechanical Tag +2 to Wealth Asset Cap, -1 to one other stat's cap
Ruin No

Attributes

Notable Locations

SWN Worldtags

Mandate Base

The Terran Mandate retained its control over this world for much longer than usual, and the world may still consider itself a true inheritor of Mandate legitimacy. Most of these worlds have or had superior technology, but they may still labor under the burden of ancient restrictive tech or monitoring systems designed to prevent them from rebelling.

Enemies:

  • Deranged Mandate monitoring AI
  • Aspiring sector ruler
  • Demagogue preaching local superiority over “traitorous rebel worlds”

Friends:

  • Idealistic do-gooder local
  • Missionary for advanced Mandate tech
  • Outsider seeking lost data from Mandate records

Complications:

  • The monitoring system forces the locals to behave in aggressive ways toward “rebel” worlds
  • The monitoring system severely hinders offworld use of their tech
  • The original colonists are all dead and have been replaced by outsiders who don’t understand all the details

Things:

  • Ultra-advanced pretech
  • Mandate military gear
  • Databank containing precious tech schematics

Places:

  • Faded Mandate offices still in use
  • Vault containing ancient pretech
  • Carefully-maintained monument to Mandate glory

Outpost World

The world is only a tiny outpost of human habitation planted by an offworld corporation or government. Perhaps the staff is there to serve as a refueling and repair stop for passing ships, or to oversee an automated mining and refinery complex. They might be there to study ancient ruins, or simply serve as a listening and monitoring post for traffic through the system. The outpost is likely well-equipped with defenses against casual piracy.

Enemies:

  • Space-mad outpost staffer
  • Outpost commander who wants it to stay undiscovered
  • Undercover saboteur

Friends:

  • Lonely staffer
  • Fixated researcher
  • Overtaxed maintenance chief

Complications:

  • The alien ruin defense systems are waking up
  • Atmospheric disturbances trap the group inside the outpost for a month
  • Pirates raid the outpost
  • The crew have become converts to a strange set of beliefs

Things:

  • Alien relics
  • Vital scientific data
  • Secret corporate exploitation plans

Places:

  • Grimy recreation room
  • Refueling station
  • The only building on the planet
  • A “starport” of swept bare rock

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