Planet BQ
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Government | None |
---|---|
System | System III |
Tech Level | TL 3 |
Population | Hundreds of Millions |
Atmosphere | Breathable Mix |
Biosphere | Miscible |
Temperature | Variable Cold |
Planet Tag 1 | Freak Weather |
Planet Tag 2 | Mandate Base |
Mechanical Tag | The controller of the Planetary Government immediately gains +2 to Force Asset Cap, and loses 1 from one of the other stats Asset Cap |
Ruin | No |
Attributes[edit]
Also known as Qaammatip Inua to the Whai, Planet BQ is in fact a large habitable moon of the local gas giant Taktuk Itijuk. It is known for its wild weather and its historical affiliation with the AI mandates. After the Glitch disrupted interstellar travel, the people of the world put their star-faring ways behind them.
After the fall of the gates, the mining operations on the gas giant fell into neglect and the locals hunkered down on the largest moon.
Notable Locations[edit]
SWN Tags[edit]
Freak Weather[edit]
The planet is plagued with some sort of bizarre or hazardous weather pattern. Perhaps city-flattening storms regularly scourge the surface, or the world’s sun never pierces its thick banks of clouds.
Enemies:
- Criminal using the weather as a cover
- Weather cultists convinced the offworlders are responsible for some disaster
- Native predators dependent on the weather
Friends:
- Meteorological researcher
- Holodoc crew wanting shots of the weather
Complications:
- The weather itself
- Malfunctioning pretech terraforming engines that cause the weather
Things:
- Wind-scoured deposits of precious minerals
- Holorecords of a spectacularly and rare weather pattern
- Naturally-sculpted objects of intricate beauty
Places:
- Eye of the storm
- The one sunlit place
- Terraforming control room
Mandate Base[edit]
The Terran Mandate retained its control over this world for much longer than usual, and the world may still consider itself a true inheritor of Mandate legitimacy. Most of these worlds have or had superior technology, but they may still labor under the burden of ancient restrictive tech or monitoring systems designed to prevent them from rebelling.
Enemies:
- Deranged Mandate monitoring AI
- Aspiring sector ruler
- Demagogue preaching local superiority over “traitorous rebel worlds”
Friends:
- Idealistic do-gooder local
- Missionary for advanced Mandate tech
- Outsider seeking lost data from Mandate records
Complications:
- The monitoring system forces the locals to behave in aggressive ways toward “rebel” worlds
- The monitoring system severely hinders offworld use of their tech
- The original colonists are all dead and have been replaced by outsiders who don’t understand all the details
Things:
- Ultra-advanced pretech
- Mandate military gear
- Databank containing precious tech schematics
Places:
- Faded Mandate offices still in use
- Vault containing ancient pretech
- Carefully-maintained monument to Mandate glory