Planet AP: Difference between revisions
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Created page with "Category:Planets {{PlanetInfobox |title=Rosebud |image= |pgov=Tahora Whai |system=0408/Kuafu |Tech Level=TL2 |population=Tens of Millions |atmosphere=Inert |biosphere=Immiscible |temperature=Frozen |planettag1=Local Tech |planettag2=Major Spaceyard |Mechanical tag=Wealth Assets deal additional damage. }} ==SWN World Tags== ===Local Tech=== <div class="mw-collapsible mw-collapsed" style="width:100%"> The locals can create a particular example of extrem..." |
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*Tech brokerage vault
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===Major Spaceyard===
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Latest revision as of 02:56, 4 March 2023
Rosebud
Government | Tahora Whai |
---|---|
System | 0408/Kuafu |
Tech Level | TL2 |
Population | Tens of Millions |
Atmosphere | Inert |
Biosphere | Immiscible |
Temperature | Frozen |
Planet Tag 1 | Local Tech |
Planet Tag 2 | Major Spaceyard |
SWN World Tags
Local Tech
The locals can create a particular example of extremely high tech, possibly even something that exceeds pretech standards. They may use unique local resources to do so, or have stumbled on a narrow scientific breakthrough, or still have a functional experimental manufactory.
Enemies:
- Keeper of the tech
- Offworld industrialist
- Automated defenses that suddenly come alive
- Native alien mentors
Friends:
- Curious offworld scientist
- Eager tech buyer
- Native in need of technical help
Complications:
- The tech is unreliable,
- The tech only works on this world
- The tech has poorly-understood side effects
- The tech is alien in nature
Things:
- The tech itself
- An unclaimed payment for a large shipment
- The secret blueprints for its construction
- An ancient alien R&D database
Places:
- Alien factory
- Lethal R&D center
- Tech brokerage vault
Major Spaceyard
Most worlds of tech level 4 or greater have the necessary tech and orbital facilities to build spike drives and starships. This world is blessed with a major spaceyard facility, either inherited from before the Silence or painstakingly constructed in more recent decades. It can build even capital-class hulls, and do so more quickly and cheaply than its neighbors.
Enemies:
- Enemy saboteur
- Industrial spy
- Scheming construction tycoon
- Aspiring ship hijacker
Friends:
- Captain stuck in drydock
- Maintenance chief
- Mad innovator
Complications:
- The spaceyard is an alien relic
- The spaceyard is burning out from overuse
- The spaceyard is alive
- The spaceyard relies on maltech to function
Things:
- Intellectual property-locked pretech blueprints
- Override keys for activating old pretech facilities
- A purchased but unclaimed spaceship
Places:
- Hidden shipyard bay
- Surface of a partially-completed ship
- Ship scrap graveyard