Penningar

From Beacon Space
Planet AG
Government None
System System XVI
Tech Level TL 3
Population Hundreds of Millions
Atmosphere Corrosive and Invasive
Biosphere No Native
Temperature Temperate
Planet Tag 1 Cheap Life
Planet Tag 2 Outpost World
Mechanical Tag Facility Assets built on this world Cost 1 less to the Governor
Ruin No

Attributes

Notable Locations

Moons

Alpha

Beta

Gamma

SWN Worldtags

Cheap Life

Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential.

Enemies:

  • Master assassin
  • Bloody-handed judge
  • Overseer of disposable clones

Friends:

  • Endearing local whose life the PCs accidentally bought
  • Escapee from death seeking outside help
  • Reformer trying to change local mores

Complications:

  • Radiation or local diseases ensure all locals die before twenty-five years of age
  • Tech ensures that death is just an annoyance
  • Locals are totally convinced of a blissful afterlife

Things:

  • Device that revives or re-embodies the dead
  • Maltech engine fueled by human life
  • Priceless treasure held by a now-dead owner

Places:

  • Thronging execution ground
  • Extremely cursory cemetery
  • Factory full of lethal dangers that could be corrected easily

Outpost World

The world is only a tiny outpost of human habitation planted by an offworld corporation or government. Perhaps the staff is there to serve as a refueling and repair stop for passing ships, or to oversee an automated mining and refinery complex. They might be there to study ancient ruins, or simply serve as a listening and monitoring post for traffic through the system. The outpost is likely well-equipped with defenses against casual piracy.

Enemies:

  • Space-mad outpost staffer
  • Outpost commander who wants it to stay undiscovered
  • Undercover saboteur

Friends:

  • Lonely staffer
  • Fixated researcher
  • Overtaxed maintenance chief

Complications:

  • The alien ruin defense systems are waking up
  • Atmospheric disturbances trap the group inside the outpost for a month
  • Pirates raid the outpost
  • The crew have become converts to a strange set of beliefs

Things:

  • Alien relics
  • Vital scientific data
  • Secret corporate exploitation plans

Places:

  • Grimy recreation room
  • Refueling station
  • The only building on the planet
  • A “starport” of swept bare rock