Ikaros: Difference between revisions

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==Notable Locations==
==Notable Locations==


''A place for notable locations on the planet to be listed and described, potentially linking to a more detailed page. For example faction bases of influence, cities, spaceports, etc.''
==='''Makistaso'''===
Ikaros' Moon

===Gas Giant Mines===
'''Ochakov Mine'''
*Scrappers in the ruined old mine
*Things are emerging below

===Non Natural Satellites===
===='''Santa Cruz 2'''====
Research Base
*Experiments that have gotten loose
*Hideously amoral research
===='''Roddenberry 4'''====
Space Station
*Eccentric oligarchs and minions
*Supply base for pirates
===='''Rongxar 1'''====
A Space Station
*Freeze-dried ancient corpses
*Black market for the elite

===='''Perrotin 4'''====
An Orbital Ruin
*Trigger-happy scavengers
*Trying to stop it awakening


==SWN World Tags==
==SWN World Tags==

Revision as of 04:49, 4 September 2023


Ikaros is the homeworld of Ascent in the Gograpatk

Ikaros
Government Ascent
System Gograpatk
Tech Level 4
Population Tens of Millions
Atmosphere Thick
Biosphere No Native
Temperature Warm
Planet Tag 1 Rigid Culture
Planet Tag 2 Xenophobes

Basic description of the planet and any notable features.

Attributes

A place to go into more detail on the "Attributes" as found in the sector map. These include atmosphere, temperature, biosphere, and the like.

Notable Locations

SWN World Tags

Rigid Culture

The local culture is extremely rigid. Certain forms of behavior and belief are absolutely mandated, and any deviation from these principles is punished, or else society may be strongly stratified by birth with limited prospects for change. Anything which threatens the existing social order is feared and shunned.

Enemies:

  • Rigid reactionary
  • Wary ruler
  • Regime ideologue
  • Offended potentate

Friends:

  • Revolutionary agitator
  • Ambitious peasant
  • Frustrated merchant

Complications:

  • The cultural patterns are enforced by technological aids
  • The culture is run by a secret cabal of manipulators
  • The culture has explicit religious sanction
  • The culture evolved due to important necessities that have since been forgotten

Things:

  • Precious traditional regalia
  • Peasant tribute
  • Opulent treasures of the ruling class

Places:

  • Time-worn palace
  • Low-caste slums
  • Bandit den
  • Reformist temple

Xenophobes

The natives are intensely averse to dealings with outworlders. Whether through cultural revulsion, fear of tech contamination, or a genuine immunodeficiency, the locals shun foreigners from offworld and refuse to have anything to do with them beyond the bare necessities of contact. Trade may or may not exist on this world, but if it does, it is almost certainly conducted by a caste of untouchables and outcasts.

Enemies:

  • Revulsed local ruler
  • Native convinced some wrong was done to him
  • Cynical demagogue

Friends:

  • Curious native
  • Exiled former ruler
  • Local desperately seeking outworlder help

Complications:

  • The natives are symptomless carriers of a contagious and dangerous disease
  • The natives are exceptionally vulnerable to offworld diseases
  • The natives require elaborate purification rituals after speaking to an offworlder or touching them
  • The local ruler has forbidden any mercantile dealings with outworlders

Things:

  • Jealously-guarded precious relic
  • Local product under export ban
  • Esoteric local technology

Places:

  • Sealed treaty port
  • Public ritual not open to outsiders
  • Outcaste slum home

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