Faction Turn Asset List

From Beacon Space

A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.

The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.


Special assets are assets that all factions have available to them, regardless of stat level

Special Assets
Asset HP Cost TL Type Attack Counter Ability
Base of Influence X X 0 Special None None Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action.

Cunning Assets
Asset HP Cost TL Type Attack Counter Ability
Cunning 1
Smugglers HP Cost TL Type Attack Counter Ability
Informers HP Cost TL Type Attack Counter Ability
False Front HP Cost TL Type Attack Counter Ability
Cunning 2
Lobbyists HP Cost TL Type Attack Counter Ability
Saboteurs HP Cost TL Type Attack Counter Ability
Blackmail HP Cost TL Type Attack Counter Ability
Seducterox HP Cost TL Type Attack Counter Ability
Cunning 3
Cunning 4
Cunning 5
Cunning 6
Cunning 7
Cunning 8

Resources: Stars Without Number RPG Ruleset