Faction Turn Asset List: Difference between revisions

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!colspan="8"|Force 1
!colspan="8"|Force 1
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Security Personnel'''
|style="text-align:center;"|HP
|style="text-align:center;"|3
|style="text-align:center;"|Cost
|style="text-align:center;"|2
|style="text-align:center;"|TL
|style="text-align:center;"|0
|style="text-align:center;"|Type
|style="text-align:center;"|Military Unit
|style="text-align:center;"|Attack
|style="text-align:center;"|FvF. 1d3+1
|style="text-align:center;"|Counter
|style="text-align:center;"|1d4
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Hitmen'''
|style="text-align:center;"|HP
|style="text-align:center;"|1
|style="text-align:center;"|Cost
|style="text-align:center;"|2
|style="text-align:center;"|TL
|style="text-align:center;"|0
|style="text-align:center;"|Type
|style="text-align:center;"|Special Forces
|style="text-align:center;"|Attack
|style="text-align:center;"|FvC, 1d6
|style="text-align:center;"|Counter
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Militia Unit'''
|style="text-align:center;"|HP
|style="text-align:center;"|4
|style="text-align:center;"|Cost
|style="text-align:center;"|4
|style="text-align:center;"|TL
|style="text-align:center;"|3
|style="text-align:center;"|Type
|style="text-align:center;"|Military Unit
|style="text-align:center;"|Attack
|style="text-align:center;"|FvF, 1d6
|style="text-align:center;"|Counter
|style="text-align:center;"|1d4+1
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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!colspan="8"|Force 2
!colspan="8"|Force 2
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Heavy Drop Assets'''
|style="text-align:center;"|HP
|style="text-align:center;"|6
|style="text-align:center;"|Cost
|style="text-align:center;"|4
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Facility
|style="text-align:center;"|Attack
|style="text-align:center;"|None
|style="text-align:center;"|Counter
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|-
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Elite Skirmishers'''
|style="text-align:center;"|HP
|style="text-align:center;"|5
|style="text-align:center;"|Cost
|style="text-align:center;"|5
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Military Unit
|style="text-align:center;"|Attack
|style="text-align:center;"|FvF, 2d4
|style="text-align:center;"|Counter
|style="text-align:center;"|1d4+1
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Hardened Personnel'''
|style="text-align:center;"|HP
|style="text-align:center;"|4
|style="text-align:center;"|Cost
|style="text-align:center;"|4
|style="text-align:center;"|TL
|style="text-align:center;"|3
|style="text-align:center;"|Type
|style="text-align:center;"|Special Forces
|style="text-align:center;"|Attack
|style="text-align:center;"|None
|style="text-align:center;"|Counter
|style="text-align:center;"|1d4+1
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Guerilla Populace'''
|style="text-align:center;"|HP
|style="text-align:center;"|6
|style="text-align:center;"|Cost
|style="text-align:center;"|4
|style="text-align:center;"|TL
|style="text-align:center;"|0
|style="text-align:center;"|Type
|style="text-align:center;"|Military Unit
|style="text-align:center;"|Attack
|style="text-align:center;"|FvC, 1d4+1
|style="text-align:center;"|Counter
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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!colspan="8"|Force 3
!colspan="8"|Force 3
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Zealots'''
|style="text-align:center;"|HP
|style="text-align:center;"|4
|style="text-align:center;"|Cost
|style="text-align:center;"|6
|style="text-align:center;"|TL
|style="text-align:center;"|0
|style="text-align:center;"|Type
|style="text-align:center;"|Special Forces
|style="text-align:center;"|Attack
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|Counter
|style="text-align:center;"|2d6
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Cunning Trap'''
|style="text-align:center;"|HP
|style="text-align:center;"|2
|style="text-align:center;"|Cost
|style="text-align:center;"|5
|style="text-align:center;"|TL
|style="text-align:center;"|0
|style="text-align:center;"|Type
|style="text-align:center;"|Tactic
|style="text-align:center;"|Attack
|style="text-align:center;"|None
|style="text-align:center;"|Counter
|style="text-align:center;"|1d6+3
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Counterintel Unit'''
|style="text-align:center;"|HP
|style="text-align:center;"|4
|style="text-align:center;"|Cost
|style="text-align:center;"|6
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Special Forces
|style="text-align:center;"|Attack
|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|Counter
|style="text-align:center;"|1d6
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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!colspan="8"|Force 4
!colspan="8"|Force 4
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Beachhead Landers'''
|style="text-align:center;"|HP
|style="text-align:center;"|10
|style="text-align:center;"|Cost
|style="text-align:center;"|10
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Facility
|style="text-align:center;"|Attack
|style="text-align:center;"|None
|style="text-align:center;"|Counter
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Extended Theater'''
|style="text-align:center;"|HP
|style="text-align:center;"|10
|style="text-align:center;"|Cost
|style="text-align:center;"|10
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Facility
|style="text-align:center;"|Attack
|style="text-align:center;"|None
|style="text-align:center;"|Counter
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
|-
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|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''Strike Fleet'''
|style="text-align:center;"|HP
|style="text-align:center;"|8
|style="text-align:center;"|Cost
|style="text-align:center;"|12
|style="text-align:center;"|TL
|style="text-align:center;"|4
|style="text-align:center;"|Type
|style="text-align:center;"|Starship
|style="text-align:center;"|Attack
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|Counter
|style="text-align:center;"|1d8
|style="text-align:center;"|Ability
|style="text-align:center;"|Ability
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