Dachia: Difference between revisions
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By the time of the Beacon Wars–starting 226 years before the modern age–demand for material and resources critical for grand battleplans skyrocketed. The Cacho system was seen as the next big source for these resources. The Dachia Group, as it was then known, saw an influx of interest and made several preliminary gains. Potential riches, alleged to be found on Dachia, were said to be the turning point for either this war or the next. A fight was brewing over the fate of Dachia.
[[Piracy in the Kikorangi|Whai piracy]] in Cacho was a plague on the mining group. Investments
* A cessation of piracy in system
* Continuation of Whai bases in the outer system
* Whai salvage rights to a suspected battle between great powers
* And Access to the consortium’s exchange consulates, as a means to buy-back lost equipment at cost.
Critics of the treaty note that, due to the structure of the Whai at the time, only the signatories and crews loyal to them were beholden to the agreement rather than every Dynaean pirate. Thus, piracy still challenged Cacho, although reduced to a manageable degree. A single surface way-station over a proven uranium mine developed in the lull. The small city of '''Hurion''' carved a pocket of heat out of the ice and provided a jumping off point for further expansion. Mining efforts as a whole still flagged despite the settlement, but now, greater investments as attention was drawn to the world by the machinations of great powers. The astro-political heavyweights would indeed duke it out to decide who would reap the rewards of that investment.
On Startdate 122 BP, two coalitions formed
In the aftermath of the battle, the Tahora Whai maintained a modest presence over Dachia. The only entity with any formal rights to the salvage, they picked the wrecks and space hulks clean of the most useful goods. Wrecks from the battle survived a century, through to the arrival of the [[Starlit Court]] into the system. Remnants were finally cleared from the skies during the demanding [[restoration of Sihi]].
▲Beyond the edge of the fight, the Whai watched on in dismay. The inability for understanding caused the indescribable terror. When the smoke cleared, both capital ships were gone, their commanders facing the music. Losses incurred in the fight were irreconcilable–some say a whole faction was lost in the scrum–and the coalitions disbanded. Neither fleet could call the engagement a victory, some say that their own ships were the last to retreat but no corroborated accounts survive of a fleet holding the field of battle. No one won Dachia, the mining group soon lost all its outside funding and abandoned the doomed mission to squeeze rocks from an ice cube.
▲In the aftermath of the battle, the Tahora Whai maintained a modest presence over Dachia. The only entity with any formal rights to the salvage, they picked the wrecks and space hulks clean of the most useful goods. Wrecks from the battle survived a century, through to the arrival of the [[Starlit Court]] into the system. Remnants were finally cleared from the skies during the demanding [[restoration of Sihi]].
====Arrival of Sihi in Cacho====
The Starlit Court, and their worldship [[Sihi]], arrived in Beacon-Space during a period of comparative peace in the wake of the turbulence of the Beacon Wars. The questing knights spent several years in various systems and empty hexes searching for their mythical grail world. Internal tensions over how to pursue this goal were at a fever-pitch when Sihi berthed in the then empty Cacho system, anchoring itself in Dachia’s L1 Lagrange point. This internal strife boiled over into the disastrous Dachia Crisis.
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