Dachia: Difference between revisions

Content deleted Content added
FoxyOwl (talk | contribs)
FoxyOwl (talk | contribs)
→‎Second Battle of Dachia: refining and simplifying
 
(4 intermediate revisions by the same user not shown)
Line 1:
[[Category:Planets]]
[[Category:Dachia]]
[[Category:Tahora Whai]]
[[Category:Starlit Court]]
The planet Dachia in 0809 [[Cacho]] can charitably be called an iceball. The world was named Dachia (/da’t͡ʃiː.ə/) after the mineral Dachiardite, which is found in significant quantities below the frozen crust. The [[Tahora Whai]] are the current custodians of the world under a lease from the [[Starlit Court]], who have a storied past with the location; notably the [[Dachia Crisis]].
{{PlanetInfobox
|title=Dachia
|image=Planetimage.png
|pgov=[[StarlitTahora Court|The Starlit CourtWhai]]/under lease
|system= [[Cacho|0809 Cacho]]
|Tech Level=3
|population=Uncolonised
Line 73 ⟶ 76:
By the time of the Beacon Wars–starting 226 years before the modern age–demand for material and resources critical for grand battleplans skyrocketed. The Cacho system was seen as the next big source for these resources. The Dachia Group, as it was then known, saw an influx of interest and made several preliminary gains. Potential riches, alleged to be found on Dachia, were said to be the turning point for either this war or the next. A fight was brewing over the fate of Dachia.
 
MeanwhileDachia’s toneighbors in the sector- west, the [[Tahora Whai]], eyed theirthe neighboringCahco system. notNot for the exploitable resources expected to be harvested from the world, but for the tangible traffic and immense support a mining colony would require on the hostile world. Ships laden with foodstuffs and equipment were a prize more useful and proven than any hypothetical gold field. In the void of Cacho system, theThe Whai set up several smuggler’s havens and pirate coves, in the system; they often usingused ship husks and deep space asteroids as foundations.
 
[[Piracy in the KikorangiTahora_Whai_Piracy_and_Raiding|Whai piracy]] in Cacho was a plague on the mining group. Investments in The Dachia Group’s missions were often lost to the pirates and Dachia's surveyors lacked the equipment and timeresources to establish permanent basessites. FundsFeeling werethe shortpressure enough that they couldn’t supply escorts to their freighters. As outsidefrom forces ralliedhellbent their ships toon seizeseizing the Ice World of its resources for themselves, the Mining Corp and several fleets of the Tahora Whai reached a tentative agreement: The Whai who witnessed the treaty agreed to halt all piracy in the system in exchange for salvage rights to the remnants of a suspected upcoming battle between great powers. Whai havens would remain in system, but instead as launch points further into the heart of beacon space. The Dachia Group also provided formal access to the consortium’s Exchange Consulates, often as a means to buy-back lost mining equipment.
* A cessation of piracy in system
* Continuation of Whai bases in the outer system
* Whai salvage rights to a suspected battle between great powers
* And Access to the consortium’s exchange consulates, as a means to buy-back lost equipment at cost.
 
Critics of the treaty note that, due to the structure of the Whai at the time, only the signatories and crews loyal to them were beholden to the agreement rather than every Dynaean pirate. Thus, piracy still challenged Cacho, although reduced to a manageable degree. A single surface way-station over a proven uranium mine developed in the lull. The small city of '''Hurion''' carved a pocket of heat out of the ice and provided a jumping off point for further expansion. Mining efforts as a whole still flagged despite the settlement, but now, greater investments as attention was drawn to the world by the machinations of great powers. The astro-political heavyweights would indeed duke it out to decide who would reap the rewards of that investment.
 
On Startdate 122 BP, two coalitions formed up inbattle lines above Dachia. Far as the sensor could see, warshipsWarships of all makes and models faced up against each other, waiting for the other to flinch. DelegatesFor metboth insides aownership blusteryof coldDachia outpostwas onallegedly themore surface.denial Behindof closedthe tent-flaps,other’s heatedclaim wordsthan weredesire exchanged,for hotthe cocoaiceball wasitself. tossed in faces, andThe battle wouldlasted commence.over Whoa knowsweek whywith theyshifting attackedtides eachclouding other in such formalthe waysskies. Some historians sayBeyond the commanders were arrogant snobs who thought themselves already rightful owners, others framed it as a duel blown way beyond proportion. For both sides ownership of Dachia was seen as denialedge of the other’s claim more so than desire forfight, the iceballWhai itself.watched All in allon, farincapable tooof manyturning crewsthe wouldtides loseand theirwith livesno inincentive theto ensuingdo commotionso.
 
BeyondThe thebattle edgelasted ofover thea fight,week thewith Whaishifting watchedtides on in dismay. The inability for understanding causedclouding the indescribable terrorskies. When the smoke cleared, both capital ships were gone, their commanders facing the music. Losses incurred in the fight were irreconcilable–some say a whole faction was lost in the scrum–and the coalitions disbanded. Neither fleet could call the engagement a victory,victor. some say that their own ships were the last to retreat but no corroborated accounts survive of a fleet holding the field of battle. No one won Dachia, the mining group soon lost all its outside funding and abandoned the doomed mission to squeeze rocksprofit from an ice cube.
And my, what a show it would have been! Rockets and lasers. Clouds of fighter craft swarming conning towers. Bridge crew wrestling with armored marines. Cascading core engine failures daisy chaining with neighborning vessels, going critical in a domino of explosions. Accounts from the day are horrifying in the scale of destruction wrought by ego and avarice.
 
In the aftermath of the battle, the Tahora Whai maintained a modest presence over Dachia. The only entity with any formal rights to the salvage, they picked the wrecks and space hulks clean of the most useful goods. Wrecks from the battle survived a century, through to the arrival of the [[Starlit Court]] into the system. Remnants were finally cleared from the skies during the demanding [[restoration of Sihi]].
Beyond the edge of the fight, the Whai watched on in dismay. The inability for understanding caused the indescribable terror. When the smoke cleared, both capital ships were gone, their commanders facing the music. Losses incurred in the fight were irreconcilable–some say a whole faction was lost in the scrum–and the coalitions disbanded. Neither fleet could call the engagement a victory, some say that their own ships were the last to retreat but no corroborated accounts survive of a fleet holding the field of battle. No one won Dachia, the mining group soon lost all its outside funding and abandoned the doomed mission to squeeze rocks from an ice cube.
 
In the aftermath of the battle, the Tahora Whai maintained a modest presence over Dachia. The only entity with any formal rights to the salvage, they picked the wrecks and space hulks clean of the most useful goods. Wrecks from the battle survived a century, through to the arrival of the [[Starlit Court]] into the system. Remnants were finally cleared from the skies during the demanding [[restoration of Sihi]].
====Arrival of Sihi in Cacho====
The Starlit Court, and their worldship [[Sihi]], arrived in Beacon-Space during a period of comparative peace in the wake of the turbulence of the Beacon Wars. The questing knights spent several years in various systems and empty hexes searching for their mythical grail world. Internal tensions over how to pursue this goal were at a fever-pitch when Sihi berthed in the then empty Cacho system, anchoring itself in Dachia’s L1 Lagrange point. This internal strife boiled over into the disastrous Dachia Crisis.
Line 103 ⟶ 109:
During the modern era, the Starlit Court sent several expeditions against Dominionist hideouts and cells on and around Dachia. With Sihi mobile once again, the traitors grew bolder and operated outside of the shadow. Isolated raids against fiends such as the escaped convict Farain and notable ne'er-do-well Elenore von Bathory maintained the Courts interest in the region.
=====Second Battle of Dachia=====
In AoQ 572, the Starlit Court began a renewed offensive against their enemies the Free Dominion on Dachia and rallied forces from various Knightly Orders into an armada named Task Fleet Dachia. The target was a Dominion’s base: The Mausoleum, a buried starship from the Dachia Crisis turned fortified bunker.
In AoQ 572, Task Fleet Dachia, brought to bear a massed assault on the Dominion’s seat of power. The Dominionist presence on Dachia faced a crisis point. Initial fleet battles in the skies above the world swung heavily in favor of the attacking knights. The small dominionist fleet could not hold back landing craft and drop pods, but kept the overmatched ships busy by retreating into the void. Only a modest orbital bombardment was allocated to the invasion as tracking down the fleeing traitorous craft was considered a priority for the Court’s warships.
 
During the initial engagements, the defending Dominioinist ships, overmatched by the invading fleet, failed to prevent the assault forces from slipping past their lines. However, this Dominionist navy distracted the Court’s fleet long enough to deny orbital support to the ground forces of assaulting mechs and infantry.
Landing forces only faced limited contest on the short trip to the surface, but met with stiff resistance once they set boots onto the ice. The Dark Triad had set up shop in the wreck of the starship SCS Zweihander, a craft that fell during the first Dachia Crisis. They entrenched themselves in the ship and dug tunnels into the surrounding rock. From the sky the facility was hidden below a blanket of ice and snow. With defensive structures and trenches formed a fortified hedgehog around what they now called The Mausoleum, the Dominonists would challenge the attackers with all their might. Armed for their last stand the traitors threw every ounce of metal and flesh at their foe.
 
Once on the icy surface, the ground forces of Task Fleet Dachia met stiff resistance from the Dark Triad and their biomechs. Regardless, the inexorable forces pushed through, slowly advancing on the fortifications. The fighting defense of the Dominionists provided time to lure the assaulting Starlit Court into booby-trapped outer defenses. This gambit, however, failed to halt the advance of the Invasion. Starlit Court forces captured the base at the cost of many lives and materiel. An orbital bombardment capped off the campaign, eliminating remnants of the base.
Lances of rebel and loyalist mechs clashed, but the superior quality of Task Fleet Dachia made a slow and inexorable advance through the blinding sleet. Seeing their momentum fading, the Dominion maintained a fighting defense, biding time to sap and booby-trap their forward trenches for when the Starlit Court entered them. The loyal knights fell face first into the gambit, but the defenders failed to capitalize on the chaos they had caused. The assault force, outnumbered and outwitted, kept driving forward with superior arms and teamwork slaying more than they lost. Even the great bioforms of the Dark Triad, monstrous creatures bred for war, could not halt the Court’s progress into the base. The defending commander, Syr Duradel Crypt, held a last stand on the bridge of the buried ship, but fell with his lance in the final skirmish. After recovering intel and hostages, the Court returned to orbit and blasted the arctic base with ordinance until it was naught but a scar on the planet’s surface.
 
====99-Year Lease====
In order to better manage the ranches of Megafauna and to secure advantageous trading relationships with the Shipping unions, the Tahora Whai entered into a contract with the Starlit Court to co-govern the Cacho system. Under the lease a joint task force, known as Project FaeSong, was formed to protect Cacho and the sector-west from dissidents and extremists like the Dominion and Discordant.