Space Truckers: Difference between revisions
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For examples of a legislative-style union, look no further than [[Saxophredionics]] or [[League of Licenced Noble Caravance]] in these unions ship captains, officers, and crew have an increased participation in Union wide decisions. A common structure is a representational body for each of the three position types explained above where each debate proposes before needing at least one other group to approve the proposal for it to be accepted across the Union. These methods mean that Union wide progress can be slow due to the communication overhead however ship-based decisions often move much faster, with the latter resulting in more individualized ships than a standardized corporate interaction.
Regardless of the management style,
=== Planet-Side Operations ===
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No space trucker will get far in making a planet-side trade deal without supporting equipment on the planet. While any reasonably established colony is likely to provide a minimal landing spot for cargo shuttles, larger operations, such as docks for frigate class ships, require a dedicated trade port with servicing equipment available. Well established planets of Beacon Space’s average technological level are likely to support a trade port however Union managements can also provide this service through a Headquarters located on world. Varying in size from a small shop front, a full office building, or even a private city or space station these represent the ability of a Union to manage planet based assets. Given the large expense of these assets it’s no surprise that Union’s presence across Beacon Space is far more extensive than individual truckers could have established. Unified rather than competing presence on worlds have created a network which has cemented Truckers’ place within the sector.
For the grandest example of these headquarters in operation let's dive into the planet of [[Idarast]], homeworld of the [[Assembled Commonwealth]], and the largest trade hub in the sector. As a sector trade hub this world boasts a unique fact, nearly all STUs no matter the size maintain at least a shared office presence here
Headquarters can be of varying sizes from the aforementioned shared office space, to a dedicated shop front, an entire business complex, or even your very own space station. When not providing space for posh business transactions headquarters can also serve a roll of managing local businesses including asteroid mining or hydroponics providing a cheap supply of goods for Space Truckers to ferry deep into far away places.
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==== MearSkipper ====
While the original creator has been lost to time, this class of ship is the largest standard base used by Trucker companies. Few may have larger custom configurations but if you show up at a shipyard with
A MearSkipper class ship is often the Flagship of a Minor STU with Major STUs owning multiple across their service regions. The MearSurveyor variant optimizes space for habitation components and is often used by settlement groups looking to establish a colony on an exo-planet or moon. This variant is normally a one-time voyage with the ship becoming the origin of such a new colony.
==== Hauler ====
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