Planet T: Difference between revisions

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==Notable Locations==
==Notable Locations==
==SWN Worldtags==
==SWN Worldtags==
<div class="mw-collapsible mw-collapsed" style="width:100%">The world tags were modified by the Tahora Whai on Turn 42 from Police State to Cybercommunists.
===Police State===
<div class="mw-collapsible-content">Are there now cyber communist police? or was the state overturned by a cyber-communist revolution? Is the state formerly authoritanrian communists and is now technocratic communists? Who knows until it is written.
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===Cybercommunists===
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div class="mw-collapsible mw-collapsed" style="width:100%">
On this world communication actually works, thanks to pretech computing devises and greater or lesser amounts of ''the bleed''. Central planning nodes direct all production and employment on the world. Citizens in good standing have access to ample amounts of material goods for all needs and many wants. Instead of strife over wealth, conflicts eruptover political controls, cultural precepts, or control over the planning nodes. Many cybercommunist worlds sho a considerable bias toward the private interests of those who run the planning nodes.
The world is a totalitarian police state. Any sign of disloyalty to the planet’s rulers is punished severely, and suspicion riddles society. Some worlds might operate by Soviet-style informers and indoctrination, while more technically sophisticated worlds might rely on omnipresent cameras or braked AI “guardian angels”. Outworlders are apt to be treated as a necessary evil at best, and “disappeared” if they become troublesome.
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'''Enemies:'''
'''Enemies:'''
*Embittered rebel against percieved unfairness
*Secret police chief
*Offworlder saboteur
*Scape-goating official
*Aspiring Stalin-figure
*Treacherous native informer
'''Friends:'''
'''Friends:'''
*Idealist planning node tech
*Rebel leader
*Cynical anti-corrupion cop
*Off-world agitator
*Precognitive economist
*Imprisoned victim
*Crime boss
'''Complications:'''
'''Complications:'''
*The pretech planning computers are breaking
*The natives largely believe in the righteousness of the state
*The planning only works because the locals have been mentally or physically altered
*The police state is automated and its “rulers” can’t shut it off
*The planning computers can't handle the increasing population within the system
*The leaders foment a pogrom against “off-worlder spies”
'''Things:'''
'''Things:'''
*Planning node computer
*List of police informers
*Wildy destabilizing commodity that can't be factored into plans
*Wealth taken from “enemies of the state”
*A tremendous store of valuables made by accident
*Dear Leader’s private stash
'''Places:'''
'''Places:'''
*Humming factory
*Military parade
*Apartment block of perfectly equal flats
*Gulag
*Mass demonstration of unity
*Gray concrete housing block
*Surveillance center
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===Area 51===
===Area 51===

Latest revision as of 03:27, 19 May 2024

Planet T
Government None
System System X
Tech Level TL 4
Population Outpost
Atmosphere Corrosive
Biosphere Engineered
Temperature Warm
Planet Tag 1 Police State
Planet Tag 2 Area 51
Mechanical Tag Starship Assets Cost 1 less
Ruin No

Attributes

Notable Locations

SWN Worldtags

The world tags were modified by the Tahora Whai on Turn 42 from Police State to Cybercommunists.
Are there now cyber communist police? or was the state overturned by a cyber-communist revolution? Is the state formerly authoritanrian communists and is now technocratic communists? Who knows until it is written.

Cybercommunists

On this world communication actually works, thanks to pretech computing devises and greater or lesser amounts of the bleed. Central planning nodes direct all production and employment on the world. Citizens in good standing have access to ample amounts of material goods for all needs and many wants. Instead of strife over wealth, conflicts eruptover political controls, cultural precepts, or control over the planning nodes. Many cybercommunist worlds sho a considerable bias toward the private interests of those who run the planning nodes.

Enemies:

  • Embittered rebel against percieved unfairness
  • Offworlder saboteur
  • Aspiring Stalin-figure

Friends:

  • Idealist planning node tech
  • Cynical anti-corrupion cop
  • Precognitive economist

Complications:

  • The pretech planning computers are breaking
  • The planning only works because the locals have been mentally or physically altered
  • The planning computers can't handle the increasing population within the system

Things:

  • Planning node computer
  • Wildy destabilizing commodity that can't be factored into plans
  • A tremendous store of valuables made by accident

Places:

  • Humming factory
  • Apartment block of perfectly equal flats
  • Mass demonstration of unity

Area 51

The world’s government is fully aware of their local stellar neighbors, but the common populace has no idea about it- and the government means to keep it that way. Trade with government officials in remote locations is possible, but any attempt to clue the commoners in on the truth will be met with lethal reprisals.

Enemies:

  • Suspicious government minder
  • Free merchant who likes his local monopoly
  • Local who wants a specimen for dissection

Friends:

  • Crusading off-world investigator
  • Conspiracy-theorist local
  • Idealistic government reformer

Complications:

  • The government has a good reason to keep the truth concealed
  • The government ruthlessly oppresses the natives
  • The government is actually composed of off-worlders

Things:

  • Elaborate spy devices
  • Memory erasure tech
  • Possessions of the last off-worlder who decided to spread the truth

Places:

  • Desert airfield
  • Deep subterranean bunker
  • Hidden mountain valley