Kylie Faiza Engstrom: Difference between revisions

From Beacon Space
Content added Content deleted
No edit summary
No edit summary
Line 60: Line 60:


==Traits and Appearance==
==Traits and Appearance==
The first thing one would notice, would be the missing arm, then despite this, the eyes would draw attention, fast, a stark immovable gaze peering through clear glasses. She is of a slender build, showing muscles kept in shape by daily routines through many years. If not covered, scars can be seen on the face, neck and torso, mostly, with a spattering here and there in places on the rest of the body.
This section can be used to physically describe the character, including any distinguishing traits.


==Biography==
==Biography==
This section can be used to describe the life of the character, if you so choose being divided into subsections.


NOT DONE
===Early Life===
Subsections such as this one, used to describe the character's childhood


In her early years, she grew up somewhere crowded, with scarcity, with most opportunities controlled by some greater power, be it corporations or nobles or.. crime. She got it in her head that she'd equip herself with the skills to fly out and make a place where things were fair, where there was room, fresh non-recycled air, where the labors fruit went to those having actually worked for it. A childs' dream, perhaps naive, unlikely or even impossible. It remained in the back of her head as a guiding star, a fire to warm her weary mind by on the toughest days. She did not go corporate, or into politics or joined a gang to web a weave towards her goals. Her plan was simple, get a place, pick it well, get the right kind of people there to work it.. So it had to be the perfect place. As such she, and not someone hired had to know how to scout a place, she had to become a Prospector, as as she was quickly corrected, a Geo-scientist. Study the composition, structure, and other physical aspects of places, use geological, physics, and mathematics knowledge in exploration for oil, gas, minerals, and very impotently, underground water. All this was required for some sort of place being... As her child self would put it: Good. Using any means, all the time needed to study, living at friends, beyond their patience to always, foremost have enough for the education fees. Even at times going a few days hungry, her monomaniac pursuit won out. She finished, with this she started to save up for a small cheap ship, just something for her to make more money with to get something bigger, for the actual mission. She managed to acquire a rust-bucket, which she named House. For she would live there till the saving were in harbor. Shed fly as a courier, transport the people not too picky to be taken places by little brown House, accept weird contracts to secretly acquire soil or rock samples, her small ship and anonymity plus education being perfect for some factions specific needs. She didn't care for who she transported things for or which faction had something against her working for x person. Shes pretty sure she even worked for criminals at times. This species of blindness was what caught up, the ship broke down more and more often, then there was the stacking dock fees she had often tried to shirk in her hurry, a few times people wanted what she transported, and her and her ship got worse and worse for wear. And the guiding star while still lit, dimmer and dimmer. It was the life shed setteld into, and by width and breath, even this was at times a nigh unsustainable existence.
==Additional Links==

This section is for linking to any other relevant content that is not appropriate for the wiki. Things such as
Ingirid, the homeworld of the Amelheart Institute is a collection of different "rings" which are fairly crowded. The homeworld is also capable of moving on the sector map. A science faction which specializes in manufacturing and piloting mechs its more than reasonable to say that either crime or the leadership of the Amelheart Institute keep a strict promotion policy.
*twitter accounts,

*propaganda pieces,
all this manufacture have to be done either by cheap labour or robotics, and even if done by robotics, cheap labour will have to maintain those, properly a mix, I dunno, but such workforce would require cheap living spaces.. crowded.. And beacause of the rings focus being what it is, the kids of those places, would either see the parts that would go to amazing unreachable projects, cruisers, mechs or space stations theyd never set foot on. Or even if living by the rings edge(Though I suspect actual Views are bought by the welltodos) see the grandour around their home in action.
*etc.

Shes really just a Dirt digger scientist by education, and a bit of a sqoundrel by hoiw things panned out, so I dont see her being able to stand up to most pirates or such types.. But I do see her personality as one that would mindnumbingly try, every time


Notes on House:
Some kind of light defensive weaponry would be within reason, but large ship weaponry requires large ships designed around the weapons.
Its old, and way past its supposed date for scraps.

Notes on character education plus skillset:
normal education till 16, followed by around 4 years for something equilivent to Bachelor's degree in geology, and around 2-6 years for a docterate on top for space-Geoscientist-Hydrologists-Geophysics-Seismologist-THING Prospector. Saving up for the ship... 2-4 years? And for her to have zipped around and experienced enough, to look like she does today.. 3-8 years?

Revision as of 22:33, 25 July 2021

.......Kye droned on:

"... And predictably, The dud asked for an extension."

Bills started to regret having asked, and began to steel his mind against this turn in the flavour of the conversation, trying to mask it and his frozen expression with a larger than normal gulp from his beer. Replying with a curt nod, and a barely audible

"Mhmm?"

Kye continued, noticing nothing as her eyes were fixed on her poor attempt at sewing shut the newest holes in her patch tapestry of a shirt. Such was hard with her missing arm, but Bills knew better than to offer a hand. Bills being a black belt in spartan conversational manners was nothing new, it was actually one of her favourite things about Bills. Well right after his almost magical ability to fix the cooling unit in her decrepit ships' cockpit, that no mechanic near or far, within reason, seemed able to do jack to fix.'

'"Yeah, If I could afford to give extensions, I'd have a better ship than this rustbucket.. Or a new arm.. Or a damn pillow."

Bills raised one brow.

"Pillow?"

Kye continued in a monotone voice

"It ripped."

Bills:

"Mhmm, so you told him no?"

He looked down at the work he had done on the cooling unit not many minutes before, and back at her. She shook her head with the sewing thread between her lips and mumbled.

"MmNah, Mmno - I smiled at him."

She bit off the string.

"You have to smile at idiots... And children. And those genemodded fluffball pets. He paid."

He shrugged, speaking through the hint of a sigh.

"You're always a smartass.."

She looked up at him, her piercing gaze looking over her glasses. Rare but sweet dimples heralded a cheeky grin..

"No, sometimes I sleep"

Captain Engstrom
Name Doctor Kylie Faiza Engstrom, "Kye".
Affiliation Unaffiliated Space Trucker, Previously of Amelhart Institute.
Played By Narf(Or someone adopting her later: TBD).
Homeworld Ingirid.
Birth Date 34.
Death Date TBD.
Species Human.
Gender Female.
Bleed Aptitude Non-Magical,
Height 5.7f. 170cm.
Weight 120lbs. 55kg.
Hair Colour Black.
Eye Colour Grey.


Traits and Appearance

The first thing one would notice, would be the missing arm, then despite this, the eyes would draw attention, fast, a stark immovable gaze peering through clear glasses. She is of a slender build, showing muscles kept in shape by daily routines through many years. If not covered, scars can be seen on the face, neck and torso, mostly, with a spattering here and there in places on the rest of the body.

Biography

NOT DONE

In her early years, she grew up somewhere crowded, with scarcity, with most opportunities controlled by some greater power, be it corporations or nobles or.. crime. She got it in her head that she'd equip herself with the skills to fly out and make a place where things were fair, where there was room, fresh non-recycled air, where the labors fruit went to those having actually worked for it. A childs' dream, perhaps naive, unlikely or even impossible. It remained in the back of her head as a guiding star, a fire to warm her weary mind by on the toughest days. She did not go corporate, or into politics or joined a gang to web a weave towards her goals. Her plan was simple, get a place, pick it well, get the right kind of people there to work it.. So it had to be the perfect place. As such she, and not someone hired had to know how to scout a place, she had to become a Prospector, as as she was quickly corrected, a Geo-scientist. Study the composition, structure, and other physical aspects of places, use geological, physics, and mathematics knowledge in exploration for oil, gas, minerals, and very impotently, underground water. All this was required for some sort of place being... As her child self would put it: Good. Using any means, all the time needed to study, living at friends, beyond their patience to always, foremost have enough for the education fees. Even at times going a few days hungry, her monomaniac pursuit won out. She finished, with this she started to save up for a small cheap ship, just something for her to make more money with to get something bigger, for the actual mission. She managed to acquire a rust-bucket, which she named House. For she would live there till the saving were in harbor. Shed fly as a courier, transport the people not too picky to be taken places by little brown House, accept weird contracts to secretly acquire soil or rock samples, her small ship and anonymity plus education being perfect for some factions specific needs. She didn't care for who she transported things for or which faction had something against her working for x person. Shes pretty sure she even worked for criminals at times. This species of blindness was what caught up, the ship broke down more and more often, then there was the stacking dock fees she had often tried to shirk in her hurry, a few times people wanted what she transported, and her and her ship got worse and worse for wear. And the guiding star while still lit, dimmer and dimmer. It was the life shed setteld into, and by width and breath, even this was at times a nigh unsustainable existence.

Ingirid, the homeworld of the Amelheart Institute is a collection of different "rings" which are fairly crowded. The homeworld is also capable of moving on the sector map. A science faction which specializes in manufacturing and piloting mechs its more than reasonable to say that either crime or the leadership of the Amelheart Institute keep a strict promotion policy.

all this manufacture have to be done either by cheap labour or robotics, and even if done by robotics, cheap labour will have to maintain those, properly a mix, I dunno, but such workforce would require cheap living spaces.. crowded.. And beacause of the rings focus being what it is, the kids of those places, would either see the parts that would go to amazing unreachable projects, cruisers, mechs or space stations theyd never set foot on. Or even if living by the rings edge(Though I suspect actual Views are bought by the welltodos) see the grandour around their home in action.

Shes really just a Dirt digger scientist by education, and a bit of a sqoundrel by hoiw things panned out, so I dont see her being able to stand up to most pirates or such types.. But I do see her personality as one that would mindnumbingly try, every time


Notes on House: Some kind of light defensive weaponry would be within reason, but large ship weaponry requires large ships designed around the weapons. Its old, and way past its supposed date for scraps.

Notes on character education plus skillset: normal education till 16, followed by around 4 years for something equilivent to Bachelor's degree in geology, and around 2-6 years for a docterate on top for space-Geoscientist-Hydrologists-Geophysics-Seismologist-THING Prospector. Saving up for the ship... 2-4 years? And for her to have zipped around and experienced enough, to look like she does today.. 3-8 years?