Faction Turn Asset List
A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.
The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.
Special assets are assets that all factions have available to them, regardless of stat level
Special Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Base of Influence | X | X | 0 | Special | None | None | Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. |
Cunning Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Cunning 1 | |||||||
Smugglers | 4 | 2 | 4 | Starship | CvW, 1d4 | None | Ability |
Informers | 3 | 2 | 0 | Special Forces | CvC, Special | None | Ability |
False Front | 2 | 1 | 0 | Logistics Facility | None | None | Ability |
Cunning 2 | |||||||
Lobbyists | 4 | 4 | 0 | Special Forces | CvC, 1d4+1 | 1d4 | Ability |
Saboteurs | 6 | 5 | 0 | Special Forces | CvC, 2d4 | None | Ability |
Blackmail | 4 | 4 | 0 | Tactic | CvC, 1d6+1 | None | Ability |
Seducterox | 4 | 4 | 0 | Special Forces | CvC, Special | None | Ability |
Cunning 3 | |||||||
Cyberninjas | 4 | 6 | 4 | Special Forces | CvC, 2d6 | None | Ability |
Stealth | - | 2 | 0 | Tactic | None | None | Ability |
Covert Shipping | 4 | 8 | 4 | Logistics Facility | None | None | Ability |
Cunning 4 | |||||||
Party Machine | 8 | 8 | 0 | Logistics Facility | CvC, 2d4 | 1d6 | Ability |
Vanguard Cadres | 10 | 8 | 3 | Military Unit | CvC, 1d8 | 1d8 | Ability |
Tripwire Cells | 8 | 12 | 4 | Special Forces | None | 1d4 | Ability |
Seditionists | 8 | 12 | 0 | Special Forces | None | None | Ability |
Cunning 5 | |||||||
Organization Moles | 10 | 10 | 0 | Tactic | CvC, 2d6 | 1d6 | Ability |
Cracked Comms | 6 | 14 | 0 | Tactic | None | Special | Ability |
Boltholes | 6 | 12 | 4 | Logistics Facility | None | 2d6 | Ability |
Cunning 6 | |||||||
Transport Lockdown | 10 | 20 | 4 | Tactic | CvC, Special | None | Ability |
Covert Transit Net | 15 | 18 | 4 | Logistics Facility | None | None | Ability |
Demagogue | 10 | 20 | 0 | Special Forces | CvC, 2d8 | 1d8 | Ability |
Cunning 7 | |||||||
Popular Movement | 16 | 25 | 4 | Tactic | CvC, 2d6 | 1d6 | Ability |
Book of Secrets | 10 | 20 | 4 | Tactic | None | 2d8 | Ability |
Treachery | 5 | 10 | 0 | Tactic | CvC, Special | None | Ability |
Cunning 8 | |||||||
Panopticon Matrix | 20 | 30 | 5 | Logistics Facility | None | 1d6 | Ability |
Force Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 1 | |||||||
Security Personnel | 3 | 2 | 0 | Military Unit | FvF. 1d3+1 | 1d4 | Ability |
Hitmen | 1 | 2 | 0 | Special Forces | FvC, 1d6 | None | Ability |
Militia Unit | 4 | 4 | 3 | Military Unit | FvF, 1d6 | 1d4+1 | Ability |
Force 2 | |||||||
Heavy Drop Assets | 6 | 4 | 4 | Facility | None | None | Ability |
Elite Skirmishers | 5 | 5 | 4 | Military Unit | FvF, 2d4 | 1d4+1 | Ability |
Hardened Personnel | 4 | 4 | 3 | Special Forces | None | 1d4+1 | Ability |
Guerilla Populace | 6 | 4 | 0 | Military Unit | FvC, 1d4+1 | None | Ability |
Force 3 | |||||||
Zealots | 4 | 6 | 0 | Special Forces | FvF, 2d6 | 2d6 | Ability |
Cunning Trap | 2 | 5 | 0 | Tactic | None | 1d6+3 | Ability |
Counterintel Unit | 4 | 6 | 4 | Special Forces | CvC, 1d4+1 | 1d6 | Ability |
Force 4 | |||||||
Beachhead Landers | 10 | 10 | 4 | Facility | None | None | Ability |
Extended Theater | 10 | 10 | 4 | Facility | None | None | Ability |
Strike Fleet | 8 | 12 | 4 | Starship | FvF, 2d6 | 1d8 | Ability |
Postech Infantry | 12 | 8 | 4 | Military Unit | FvF, 1d8 | 1d8 | Ability |
Force 5 | |||||||
Blockade Fleet | 8 | 10 | 4 | Starship | FvW, 1d6* | None | Ability |
Pretech Logistics | 6 | 14 | 0 | Facility | None | None | Ability |
Psychic Assasins | 4 | 12 | 4 | Special Forces | CvC, 2d6+2 | None | Ability |
Force 6 | |||||||
Pretech Infantry | 16 | 20 | 5 | Military Unit | FvF, 2d8 | 2d8+2 | Ability |
Planetary Defenses | 20 | 18 | 4 | Facility | None | 2d6+6 | Ability |
Gravtank Formation | 14 | 25 | 4 | Military Unit | FvF, 2d10+4 | 1d10 | Ability |
Force 7 | |||||||
Deep Strike Landers | 10 | 25 | 4 | Facility | None | None | Ability |
Integral Protocols | 10 | 20 | 5 | Facility | None | 2d8+2 | Ability |
Space Marines | 16 | 30 | 4 | Military Unit | FvF, 2d8+2 | 2d8 | Ability |
Force 8 | |||||||
Capital Fleet | 30 | 40 | 4 | Starship | FvF, 3d10+4 | 3d8 | Ability |
Wealth Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 1 | |||||||
Franchise | 3 | 2 | 2 | Facility | WvW, 1d4 | 1d4-1 | Ability |
Harvesters | 4 | 2 | 0 | Facility | None | 1d4 | Ability |
Local Investments | 2 | 1 | 2 | Facility | WvW, 1d4-1 | None | Ability |
Wealth 2 | |||||||
Freighter Contract | 4 | 5 | 4 | Starship | WvW, 1d4 | None | Ability |
Lawyers | 4 | 6 | 0 | Special Forces | CvW, 2d4 | 1d6 | Ability |
Union Toughs | 6 | 4 | 0 | Military Unit | WvF, 1d4+1 | 1d4 | Ability |
Surveyors | 4 | 4 | 4 | Special Forces | None | 1d4 | Ability |
Wealth 3 | |||||||
Postech Industry | 4 | 8 | 4 | Facility | None | 1d4 | Ability |
Laboratory | 4 | 6 | 0 | Facility | None | None | Ability |
Mercenaries | 6 | 8 | 4 | Military Unit | WvF,2d4+2 | 1d6 | Ability |
Wealth 4 | |||||||
Shipping Combine | 10 | 10 | 4 | Facility | None | 1d6 | Ability |
Monopoly | 12 | 8 | 3 | Facility | WvW, 1d6 | 1d6 | Ability |
Medical Center | 8 | 12 | 4 | Facility | None | None | Ability |
Bank | 8 | 12 | 3 | Facility | None | None | Ability |
Wealth 5 | |||||||
Marketers | 8 | 10 | 0 | Tactic | WvC, Special | None | Ability |
Pretech Researchers | 6 | 14 | 4 | Special Forces | None | None | Ability |
Blockade Runners | 6 | 12 | 4 | Starship | None | 2d4 | Ability |
Wealth 6 | |||||||
Venture Capital | 10 | 15 | 4 | Facility | WvW, 2d6 | 1d6 | Ability |
R&D Department | 15 | 18 | 4 | Facility | None | None | Ability |
Commodities Broker | 10 | 20 | 0 | Special Forces | WvW, 2d8 | 1d8 | Ability |
Wealth 7 | |||||||
Pretech Manufactory | 16 | 25 | 5 | Facility | None | None | Ability |
Hostile Takeover | 10 | 20 | 4 | Tactic | WvW, 2d10 | 2d8 | Ability |
Transit Web | 5 | 15 | 5 | Facility | CvC, 1d12 | None | Ability |
Wealth 8 | |||||||
Scavenger Fleet | 20 | 30 | 5 | Starship | WvW, 2d10+4 | 2d10 | Ability |
Resources: Stars Without Number RPG Ruleset