Faction Turn Asset List: Difference between revisions

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The assets shown below are originally taken from the [https://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version Stars Without Number RPG Ruleset], and have been modified by the Unrestricted Lorefare community through a number of community patches.
The assets shown below are originally taken from the [https://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version Stars Without Number RPG Ruleset], and have been modified by the Unrestricted Lorefare community through a number of community patches.
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{| class="wikitable" style="width: 90%; margin-left: auto; margin-right: auto;"
!colspan="9"|Cunning Assets
|-
|style="text-align:center;width: 20%"|Asset
|style="text-align:center;width: 7%"|HP
|style="text-align:center;width: 7%"|Cost
|style="text-align:center;width: 7%"|TL
|style="text-align:center;width: 15%"|Type
|style="text-align:center;width: 20%"|Attack
|style="text-align:center;width: 20%"|Counter
|style="text-align:center;width: 7%"|Note
|-
|
|
|
|
|}





Revision as of 20:28, 13 February 2021

A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.

The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.


Cunning Assets
Asset HP Cost TL Type Attack Counter Note