Faction Turn Asset List: Difference between revisions

From Beacon Space
Content deleted Content added
Assets available for use in the faction turn game
 
No edit summary
Line 1: Line 1:
A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.

The assets shown below are originally taken from the [https://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version Stars Without Number RPG Ruleset], and have been modified by the Unrestricted Lorefare community through a number of community patches.





[[Category:Faction Turn Mechanics]]

Revision as of 20:02, 13 February 2021

A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.

The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.