Faction Turn Asset List: Difference between revisions

Content deleted Content added
m →‎Force Assets: Add Armageddon Mech
→‎Wealth Assets: Update Wealth Assets table
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=== Wealth Assets ===
 
{| class="wikitable" style="width: 95%; margin-left: auto; margin-right: auto; text-align:center;"
|style="width: 18%"|'''Asset'''
!colspan="8"|Wealth Assets
|style="width: 4%"|'''HP'''
|-
|style="text-align:center;width: 124%"|'''AssetCost'''
|style="text-align:center;width: 24%"|'''HPTL'''
|style="text-align:center;width: 210%"|'''CostType'''
|style="text-align:center;width: 210%"|'''TLAttack'''
|style="text-align:center;width: 10%"|'''TypeCounter'''
|style="text-align:center;width: 1040%"|'''AttackAbility'''
|style="text-align:center;width: 5%"|'''Counter'''
|style="text-align:center;width: 35%"|'''Ability'''
|-
!colspan="8"|Wealth 1
|-
|'''Franchise''' {{AssetIcon|asset=Franchise|size=50px|center=true}}
|style="text-align:center;"|'''Franchise'''
|3
|style="text-align:center;"|3
|2
|style="text-align:center;"|2
|2
|style="text-align:center;"|2
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d4
|1d4-1
|style="text-align:center;"|1d4-1
|style="text-align:left;"|On successful attacks, steal 1 FacCred (if available) from the enemy faction. This effect applies at most once per turn.
|-
|'''Harvesters''' {{AssetIcon|asset=Harvesters|size=50px|center=true}}
|style="text-align:center;"|'''Harvesters'''
|4
|style="text-align:center;"|4
|2
|style="text-align:center;"|2
|0
|style="text-align:center;"|0
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6. On a 3+, gain 1 FacCred.
|-
|style="text-align:center;"|'''Local Investments''' {{AssetIcon|asset=Local_Investments|size=50px|center=true}}
|2
|style="text-align:center;"|2
|1
|style="text-align:center;"|1
|2
|style="text-align:center;"|2
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d4-1
|None
|style="text-align:center;"|None
|style="text-align:left;"|Rival Factions must spent 1 additional FacCred when purchasing assets on the same world as a Local Investment. This penalty only applies once, regardless of the number of local investments present.
|-
!colspan="8"|Wealth 2
|-
|style="text-align:center;"|'''Freighter Contract''' {{AssetIcon|asset=Freighter_Contract|size=50px|center=true}}
|4
|style="text-align:center;"|4
|5
|style="text-align:center;"|5
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|style="text-align:center;"|WvW, 1d4
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset can transport itself and/or any one non-force asset up to 2 hexes away for 1 FacCred.
|-
|'''Lawyers''' {{AssetIcon|asset=Lawyers|size=50px|center=true}}
|style="text-align:center;"|'''Lawyers'''
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|CvW, 2d4
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|Cannot attack or counterattack Force assets.
|-
|'''Union Toughs''' {{AssetIcon|asset=Union_Toughs|size=50px|center=true}}
|style="text-align:center;"|'''Union Toughs'''
|6
|style="text-align:center;"|6
|4
|style="text-align:center;"|4
|0
|style="text-align:center;"|0
|style="text-align:center;"|Military Unit
|style="text-align:center;"|WvF, 1d4+1
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|None
|-
|'''Surveyors''' {{AssetIcon|asset=Surveyors|size=50px|center=true}}
|style="text-align:center;"|'''Surveyors'''
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, moves to a planet within 2 hexes. Adds an additional die to Expand Influence actions.
|-
!colspan="8"|Wealth 3
|-
|style="text-align:center;"|'''Postech Industry''' {{AssetIcon|asset=Postech_Industry|size=50px|center=true}}
|4
|style="text-align:center;"|4
|8
|style="text-align:center;"|8
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6: On a 1, 1 FacCred is lost. On a 2-4, 1 FacCred is gained. On a 5+ 2 FacCreds are gained. If unable to pay the lost FacCred, the Postech Industry is destroyed.
|-
|'''Laboratory''' {{AssetIcon|asset=Laboratory|size=50px|center=true}}
|style="text-align:center;"|'''Laboratory'''
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|0
|style="text-align:center;"|0
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Allows assets to be purchased on a planet as if it were TL4, at a +2 FacCred cost (if asset would not have previously been purchasable).
|-
|'''Mercenaries''' {{AssetIcon|asset=Mercenaries|size=50px|center=true}}
|style="text-align:center;"|'''Mercenaries'''
|6
|style="text-align:center;"|6
|8
|style="text-align:center;"|8
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|WvF,2d4+2
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"| As an action, move to a planet 1 hex away. 1 FacCred per turn maintenance cost.
|-
!colspan="8"|Wealth 4
|-
|style="text-align:center;"|'''Shipping Combine''' {{AssetIcon|asset=Shipping_Combine|size=50px|center=true}}
|10
|style="text-align:center;"|10
|10
|style="text-align:center;"|10
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, move any number of non-Force Assets, including itself, to any planet within 2 hexes at the cost of 1 FacCred pre asset.
|-
|'''Monopoly''' {{AssetIcon|asset=Monopoly|size=50px|center=true}}
|style="text-align:center;"|'''Monopoly'''
|12
|style="text-align:center;"|12
|8
|style="text-align:center;"|8
|3
|style="text-align:center;"|3
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d6
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, force a rival faction with unstealthed assets on the same planet to pay 1 FacCred to you. If the faction cannot pay, they choose one of their assets on that world to be destroyed.
|-
|'''Medical Center''' {{AssetIcon|asset=Medical_Center|size=50px|center=true}}
|style="text-align:center;"|'''Medical Center'''
|8
|style="text-align:center;"|8
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Once between turns, if a Special Forces or Military Unit asset on the same planet as this asset was destroyed on the previous turn, the faction may pay half that asset's purchase cost to restore the destroyed asset to 1 HP. Repair asset actions on the same world as this asset cost 1 less FacCred for Special Forces and Military Units.
|-
|'''Bank''' {{AssetIcon|asset=Bank|size=50px|center=true}}
|style="text-align:center;"|'''Bank'''
|8
|style="text-align:center;"|8
|12
|style="text-align:center;"|12
|3
|style="text-align:center;"|3
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Once per turn per bank owned, ignore one cost or FacCred loss imposed by another faction, regardless of where loss is imposed.
|-
!colspan="8"|Wealth 5
|-
|'''Marketers''' {{AssetIcon|asset=Marketers|size=50px|center=true}}
|style="text-align:center;"|'''Marketers'''
|8
|style="text-align:center;"|8
|10
|style="text-align:center;"|10
|0
|style="text-align:center;"|0
|style="text-align:center;"|Tactic
|style="text-align:center;"|WvC, Special
|None
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack, the enemy faction must either pay half the attacked asset's purchase cost rounded down or have the asset disabled until that price is paid. This attack is special, and can target a specific asset.
|-
|style="text-align:center;"|'''Pretech Researchers''' {{AssetIcon|asset=Pretech_Researchers|size=50px|center=true}}
|6
|style="text-align:center;"|6
|14
|style="text-align:center;"|14
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|A planet with Pretech Researchers is treated as TL5 for purchase requirements of Cunning and Wealth Assets. 1 FacCred per turn maintenance cost.
|-
|style="text-align:center;"|'''Blockade Runners''' {{AssetIcon|asset=Blockade_Runners|size=50px|center=true}}
|6
|style="text-align:center;"|6
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|None
|style="text-align:center;"|None
|2d4
|style="text-align:center;"|2d4
|style="text-align:left;"|As an action, move itself and/or any 1 Military Unit or Special Forces asset to a location up to 3 hexes away for a cost of 2 FacCreds.
|-
!colspan="8"|Wealth 6
|-
|style="text-align:center;"|'''Venture Capital''' {{AssetIcon|asset=Venture_Capital|size=50px|center=true}}
|10
|style="text-align:center;"|10
|15
|style="text-align:center;"|15
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 2d6
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, roll 1d8. On a 1, the asset is destroyed. On a 2-3, 1 FacCred is gained. On a 4-7, 2 FacCreds are gained. On an 8, 3 FacCreds are gained.
|-
|'''R&D Department''' {{AssetIcon|asset=R&D_Department|size=50px|center=true}}
|style="text-align:center;"|'''R&D Department'''
|15
|style="text-align:center;"|15
|18
|style="text-align:center;"|18
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|A faction with a R&D Dept. may treat all planets as having TL4 for purchase requirements of Wealth assets.
|-
|style="text-align:center;"|'''Commodities Broker''' {{AssetIcon|asset=Commodities_Broker|size=50px|center=true}}
|10
|style="text-align:center;"|10
|20
|style="text-align:center;"|20
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|WvW, 2d8
|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|As an action, roll 1d8; that many FacCreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down.
|-
!colspan="8"|Wealth 7
|-
|style="text-align:center;"|'''Pretech Manufactory''' {{AssetIcon|asset=Pretech_Manufactory|size=50px|center=true}}
|16
|style="text-align:center;"|16
|25
|style="text-align:center;"|25
|5
|style="text-align:center;"|5
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, roll 1d8; gain half that many FacCreds, rounded up.
|-
|style="text-align:center;"|'''Hostile Takeover''' {{AssetIcon|asset=Hostile_Takeover|size=50px|center=true}}
|10
|style="text-align:center;"|10
|20
|style="text-align:center;"|20
|4
|style="text-align:center;"|4
|style="text-align:center;"|Tactic
|style="text-align:center;"|WvW, 2d10
|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|If the Hostile Takeover would destroy an asset with damage, that asset is instead reduced to 1 HP and transferred to the Hostile Takeover's faction.
|-
|'''Transit Web''' {{AssetIcon|asset=Transit_Web|size=50px|center=true}}
|style="text-align:center;"|'''Transit Web'''
|5
|style="text-align:center;"|5
|15
|style="text-align:center;"|15
|5
|style="text-align:center;"|5
|style="text-align:center;"|Facility
|style="text-align:center;"|CvC, 1d12
|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, any number of non-Starship, non-Force assets may be moved between 2 planets within 3 hexes of the Transit Web for 1 FacCred per asset.
|-
!colspan="8"|Wealth 8
|-
|style="text-align:center;"|'''Scavenger Fleet''' {{AssetIcon|asset=Scavenger_Fleet|size=50px|center=true}}
|20
|style="text-align:center;"|20
|30
|style="text-align:center;"|30
|5
|style="text-align:center;"|5
|style="text-align:center;"|Starship
|style="text-align:center;"|WvW, 2d10+4
|2d10
|style="text-align:center;"|2d10
|style="text-align:left;"|As an action, move up to 3 hexes away. 2 FacCred per turn maitenance cost.
|-