Faction Turn Asset List: Difference between revisions

Content deleted Content added
mNo edit summary
added descriptions that were missing
Line 23: Line 23:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. Damage to this asset is also dealt to a faction's hit points.
|style="text-align:left;"|Required for purchasing or upgrading assets on a planet. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. Damage to this asset is also dealt to a faction's hit points.
|}
|}


Line 49: Line 49:
|style="text-align:center;"|CvW, 1d4
|style="text-align:center;"|CvW, 1d4
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|bility
|style="text-align:left;"|As a free action, transport itself and/or any one Special Forces unit up to 2 hexes away for 1 FacCred.
|-
|-
|style="text-align:center;"|'''Informers'''
|style="text-align:center;"|'''Informers'''
Line 58: Line 58:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|May attack any faction, even if they do not have any targetable assets present on a world. On a successful attack against a faction, all stealthed assets belonging to that faction on the same world as this asset are revealed.
|style="text-align:left;"|On a successful attack against a faction, all stealthed assets belonging to that faction on the same planet as this asset are revealed. May attack any faction, even if they do not have any targetable assets present on a planet.
|-
|-
|style="text-align:center;"|'''False Front'''
|style="text-align:center;"|'''False Front'''
Line 78: Line 78:
|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|When another faction is granted permission to buy an asset on a world, this asset's owner may make a CvC check against that faction. If it succeeds, permission is withdrawn and may not be repeated until next turn.
|style="text-align:left;"|When another faction is granted permission to buy an asset on a planet, this asset's owner may make a CvC check against that faction. If it succeeds, permission is withdrawn and may not be repeated until next turn.
|-
|-
|style="text-align:center;"|'''Saboteurs'''
|style="text-align:center;"|'''Saboteurs'''
Line 87: Line 87:
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Assets attacked by saboteurs (whether successful or not) cannot use any Action ability until the start of the attacking faction's next turn.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Blackmail'''
|style="text-align:center;"|'''Blackmail'''
Line 96: Line 96:
|style="text-align:center;"|CvC, 1d6+1
|style="text-align:center;"|CvC, 1d6+1
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Any attempt to attack or defend against this asset loses any bonus dice from tags.
|style="text-align:left;"|Any attempt to attack or defend against Blackmail loses any bonus dice from tags.
|-
|-
|style="text-align:center;"|'''Seducterox'''
|style="text-align:center;"|'''Seductrox'''
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|4
Line 105: Line 105:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, move to a planet within 1 hex away. On a successful attack, immediately reveal any other Stealthed assets on the planet. Only Special Forces assets can attack a Seductrox.
|style="text-align:left;"|bility
|-
|-
!colspan="8"|Cunning 3
!colspan="8"|Cunning 3
Line 125: Line 125:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Stealth is a special quality that can be purchased for a Special Forces asset on the planet. A Stealthed asset cannot be directly targeted by other factions. If used to attack or defend, the asset loses Stealth. Secretive factions build all assets (even if not Special Forces) with free Stealth.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Covert Shipping'''
|style="text-align:center;"|'''Covert Shipping'''
Line 134: Line 134:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can move a Special Forces asset between any two worlds within 3 hexes of this asset for 1 faccred.
|style="text-align:left;"|As a free action, move a Special Forces asset between any two planets within 3 hexes of this asset for 1 FacCred.
|-
|-
!colspan="8"|Cunning 4
!colspan="8"|Cunning 4
Line 145: Line 145:
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, this asset's owner may roll 1d6. On a 4+, gain 1 faccred.
|style="text-align:left;"|As an action, roll 1d6. On a 4+, gain 1 FacCred.
|-
|-
|style="text-align:center;"|'''Vanguard Cadres'''
|style="text-align:center;"|'''Vanguard Cadres'''
Line 152: Line 152:
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|Military Unit
|style="text-align:center;"|Military Unit
|style="text-align:center;"|CvC, 1d8
|style="text-align:center;"|CvC, 1d8*
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|bility
|style="text-align:left;"|*At half health (5hp) or below, this asset attacks for 2d6 damage.
|-
|-
|style="text-align:center;"|'''Tripwire Cells'''
|style="text-align:center;"|'''Tripwire Cells'''
Line 163: Line 163:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|When a stealthed asset is purchased or moved onto a planet with Tripwire cells, make an immediate CvC attack. If successful, the asset loses stealth.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Seditionists'''
|style="text-align:center;"|'''Seditionists'''
Line 172: Line 172:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"| As an action and 1d4 FacCreds, attach to a rival asset. Until the Seditionists no longer shares the same planet or attaches to a different asset, the rival asset cannot perform attack actions.
|style="text-align:left;"|bility
|-
|-
!colspan="8"|Cunning 5
!colspan="8"|Cunning 5
Line 201: Line 201:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d6
|style="text-align:center;"|2d6
|style="text-align:left;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the boltholes are destroyed before the asset is repaired,the asset is destroyed as well.
|style="text-align:left;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the Boltholes are destroyed before the asset is repaired, the asset is destroyed as well.
|-
|-
!colspan="8"|Cunning 6
!colspan="8"|Cunning 6
Line 212: Line 212:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack against a rival faction, they cannot transport assets onto the Transport Lockdown's location without spending 1d4 FacCreds and waiting one turn.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Covert Transit Net'''
|style="text-align:center;"|'''Covert Transit Net'''
Line 221: Line 221:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, may move any Special Forces assets within any worlds within three hexes of this asset.
|style="text-align:left;"|As an action, may move any Special Forces assets between any planets within 3 hexes of this asset.
|-
|-
|style="text-align:center;"|'''Demagogue'''
|style="text-align:center;"|'''Demagogue'''
Line 250: Line 250:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that world, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned.
|style="text-align:left;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that planet, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned.
|-
|-
|style="text-align:center;"|'''Treachery'''
|style="text-align:center;"|'''Treachery'''
Line 259: Line 259:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Targets a rival asset. On a successful attack, the Treachery is lost, 5 FacCreds are gained, and the targeted asset switches sides to the attacker's faction.
|style="text-align:left;"|bility
|-
|-
!colspan="8"|Cunning 8
!colspan="8"|Cunning 8
Line 270: Line 270:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|Every rival Stealthed asset on the planet must succeede a Cunning vs. Cunning test at the beginning of each turn or lose stealth. The owner gains an additional die on all Cunning attacks and defenses on that planet.
|style="text-align:left;"|bility
|-
|-
|}
|}
Line 297: Line 297:
|style="text-align:center;"|FvF. 1d3+1
|style="text-align:center;"|FvF. 1d3+1
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|bility
|style="text-align:left;"|None
|-
|-
|style="text-align:center;"|'''Hitmen'''
|style="text-align:center;"|'''Hitmen'''
Line 326: Line 326:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, this asset can transport any one Military Unit or special forces asset, including itself, to a planet within 2 hexes of its starting location.
|style="text-align:left;"|As a free action, can transport any one Military Unit or special forces asset, including itself, to a planet within 2 hexes for 2 FacCreds.
|-
|-
|style="text-align:center;"|'''Elite Skirmishers'''
|style="text-align:center;"|'''Elite Skirmishers'''
Line 364: Line 364:
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|2d6
|style="text-align:center;"|2d6
|style="text-align:left;"|bility
|style="text-align:left;"|Take 1d4 damage to the Zealots on successful attacks and on counter attacks.
|-
|-
|style="text-align:center;"|'''Cunning Trap'''
|style="text-align:center;"|'''Cunning Trap'''
Line 393: Line 393:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action - May move any number of force assets, including itself, to any world within 2 hexes at a cost of 1 faccred per asset.
|style="text-align:left;"|As an action, moves any number of Force assets, including itself, to any planet within 2 hexes at a cost of 1 FacCred per asset.
|-
|-
|style="text-align:center;"|'''Extended Theater'''
|style="text-align:center;"|'''Extended Theater'''
Line 402: Line 402:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can move any non-starship asset including itself between any two worlds within two hexes of this asset's starting location.
|style="text-align:left;"|As a free action, can move any non-Starship asset including itself between 2 planets within 2 hexes of the Extended Theater for 1 FacCred.
|-
|-
|style="text-align:center;"|'''Strike Fleet'''
|style="text-align:center;"|'''Strike Fleet'''
Line 411: Line 411:
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|bility
|style="text-align:left;"|As a free action, move up to 2 hexes away for 1 FacCred.
|-
|-
|style="text-align:center;"|'''Postech Infantry'''
|style="text-align:center;"|'''Postech Infantry'''
Line 420: Line 420:
|style="text-align:center;"|FvF, 1d8
|style="text-align:center;"|FvF, 1d8
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|bility
|style="text-align:left;"|None
|-
|-
!colspan="8"|Force 5
!colspan="8"|Force 5
Line 431: Line 431:
|style="text-align:center;"|FvW, 1d6*
|style="text-align:center;"|FvW, 1d6*
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset may move itself to a world within 2 hexes. When this asset successfully hits an enemy asset, they steal 1d4 faccreds from the target faction in addition to normal effects. This effect can occur to a faction only once per turn.
|style="text-align:left;"|As an action, move up to 2 hexes away. When this asset successfully hits an enemy asset, they steal 1d4 FacCreds from the target faction. This effect can occur to a faction only once per turn.
|-
|-
|style="text-align:center;"|'''Pretech Logistics'''
|style="text-align:center;"|'''Pretech Logistics'''
Line 440: Line 440:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, allows purchase of one Force asset that requires up to TL5 to buy. The asset cost 1.5 times (rounded up) as many FacCreds. Only one asset may can be purchased in this manner per turn.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Psychic Assasins'''
|style="text-align:center;"|'''Psychic Assasins'''
Line 449: Line 449:
|style="text-align:center;"|CvC, 2d6+2
|style="text-align:center;"|CvC, 2d6+2
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|bility
|style="text-align:left;"|Automatically start with free Stealth when purchased.
|-
|-
!colspan="8"|Force 6
!colspan="8"|Force 6
Line 460: Line 460:
|style="text-align:center;"|FvF, 2d8
|style="text-align:center;"|FvF, 2d8
|style="text-align:center;"|2d8+2
|style="text-align:center;"|2d8+2
|style="text-align:left;"|bility
|style="text-align:left;"|None
|-
|-
|style="text-align:center;"|'''Planetary Defenses'''
|style="text-align:center;"|'''Planetary Defenses'''
Line 469: Line 469:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d6+6
|style="text-align:center;"|2d6+6
|style="text-align:left;"|May only defend against starship assets.
|style="text-align:left;"|May only defend against Starship assets.
|-
|-
|style="text-align:center;"|'''Gravtank Formation'''
|style="text-align:center;"|'''Gravtank Formation'''
Line 489: Line 489:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, any non-starship asset, including this asset, can be moved between any two worlds within 3 hexes of this asset's starting location, for 2 faccreds.
|style="text-align:left;"|As an action, any non-Starship asset, including this asset, can be moved between any two planets within 3 hexes of the DSL for 2 FacCreds.
|-
|-
|style="text-align:center;"|'''Integral Protocols'''
|style="text-align:center;"|'''Integral Protocols'''
Line 498: Line 498:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d8+2
|style="text-align:center;"|2d8+2
|style="text-align:left;"|May only defend against cunning attacks, add an extra dice to defense rolls.
|style="text-align:left;"|May only defend against Cunning attacks, add an extra dice to defense rolls.
|-
|-
|style="text-align:center;"|'''Space Marines'''
|style="text-align:center;"|'''Space Marines'''
Line 507: Line 507:
|style="text-align:center;"|FvF, 2d8+2
|style="text-align:center;"|FvF, 2d8+2
|style="text-align:center;"|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|bility
|style="text-align:left;"|As an action, move to a planet within 1 hex away.
|-
|-
!colspan="8"|Force 8
!colspan="8"|Force 8
Line 518: Line 518:
|style="text-align:center;"|FvF, 3d10+4
|style="text-align:center;"|FvF, 3d10+4
|style="text-align:center;"|3d8
|style="text-align:center;"|3d8
|style="text-align:left;"|Cost 2 additional faccreds of maintenance per turn. As an action, may move to any world within 3 hexes.
|style="text-align:left;"|As an action, may move up to 3 hexes away. 2 FacCred per turn maintenance cost.
|-
|-
|}
|}
Line 543: Line 543:
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|1d4-1
|style="text-align:center;"|1d4-1
|style="text-align:left;"|When this asset successfully attacks an enemy asset, the enemy faction loses 1 faccred if possible, which is gained by this asset's owner. This effect applies at most once per turn.
|style="text-align:left;"|On successful attacks, steal 1 FacCred (if available) from the enemy faction. This effect applies at most once per turn.
|-
|-
|style="text-align:center;"|'''Harvesters'''
|style="text-align:center;"|'''Harvesters'''
Line 552: Line 552:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, the owner of this asset may roll 1d6. On a 3+, gain 1 faccred.
|style="text-align:left;"|As an action, roll 1d6. On a 3+, gain 1 FacCred.
|-
|-
|style="text-align:center;"|'''Local Investments'''
|style="text-align:center;"|'''Local Investments'''
Line 561: Line 561:
|style="text-align:center;"|WvW, 1d4-1
|style="text-align:center;"|WvW, 1d4-1
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Any faction other than this asset's owner that tries to buy an asset on this world must spend an additional faccred on it. This only applies once, regardless of the number of local investments present.
|style="text-align:left;"|Rival Factions must spent 1 additional FacCred when purchasing assets on the same world as a Local Investment. This penalty only applies once, regardless of the number of local investments present.
|-
|-
!colspan="8"|Wealth 2
!colspan="8"|Wealth 2
Line 572: Line 572:
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset can transportitself and/or any one non-force asset to a location within 2 hexes for 1 faccred.
|style="text-align:left;"|As an action, this asset can transport itself and/or any one non-force asset up to 2 hexes away for 1 FacCred.
|-
|-
|style="text-align:center;"|'''Lawyers'''
|style="text-align:center;"|'''Lawyers'''
Line 581: Line 581:
|style="text-align:center;"|CvW, 2d4
|style="text-align:center;"|CvW, 2d4
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|Cannot attack or counterattack force assets
|style="text-align:left;"|Cannot attack or counterattack Force assets.
|-
|-
|style="text-align:center;"|'''Union Toughs'''
|style="text-align:center;"|'''Union Toughs'''
Line 590: Line 590:
|style="text-align:center;"|WvF, 1d4+1
|style="text-align:center;"|WvF, 1d4+1
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|bility
|style="text-align:left;"|None
|-
|-
|style="text-align:center;"|'''Surveyors'''
|style="text-align:center;"|'''Surveyors'''
Line 599: Line 599:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|bility
|style="text-align:left;"|As an action, moves to a planet within 2 hexes. Adds an additional die to Expand Influence actions.
|-
|-
!colspan="8"|Wealth 3
!colspan="8"|Wealth 3
Line 610: Line 610:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6: On a 1, 1 FacCred is lost. On a 2-4, 1 FacCred is gained. On a 5+ 2 FacCreds are gained. If unable to pay the lost FacCred, the Postech Industry is destroyed.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Laboratory'''
|style="text-align:center;"|'''Laboratory'''
Line 619: Line 619:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Allows assets to be purchased on a world as if it were TL4, at a +2 faccred cost (if asset would not have previously been purchasable).
|style="text-align:left;"|Allows assets to be purchased on a planet as if it were TL4, at a +2 FacCred cost (if asset would not have previously been purchasable).
|-
|-
|style="text-align:center;"|'''Mercenaries'''
|style="text-align:center;"|'''Mercenaries'''
Line 628: Line 628:
|style="text-align:center;"|WvF,2d4+2
|style="text-align:center;"|WvF,2d4+2
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|Cost 1 faccred maintinence per turn. As an action, can move to any world within 1 hex of their starting location. Requires planetary permission to purchase.
|style="text-align:left;"| As an action, move to a planet 1 hex away. 1 FacCred per turn maintenance cost.
|-
|-
!colspan="8"|Wealth 4
!colspan="8"|Wealth 4
Line 639: Line 639:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, move any number of non-Force Assets, including itself, to any planet within 2 hexes at the cost of 1 FacCred pre asset.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Monopoly'''
|style="text-align:center;"|'''Monopoly'''
Line 648: Line 648:
|style="text-align:center;"|WvW, 1d6
|style="text-align:center;"|WvW, 1d6
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, the owner of this asset may force one other faction with unstealthed assets on the same world as this asset to pay them 1 faccred. If that faction cannot pay, they choose one of their assets on that world to be destroyed.
|style="text-align:left;"|As an action, force a rival faction with unstealthed assets on the same planet to pay 1 FacCred to you. If the faction cannot pay, they choose one of their assets on that world to be destroyed.
|-
|-
|style="text-align:center;"|'''Medical Center'''
|style="text-align:center;"|'''Medical Center'''
Line 657: Line 657:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Once between turns, if a Special Forces or Military UNit asset on the same world as this asset was destroyed on the previous turn, the faction may pay half that asset's purchase cost to restore the destroyed asset to 1 HP. Repair asset actions on the same world as this asset cost 1 less faccred for Special Forces and Military Units.
|style="text-align:left;"|Once between turns, if a Special Forces or Military Unit asset on the same planet as this asset was destroyed on the previous turn, the faction may pay half that asset's purchase cost to restore the destroyed asset to 1 HP. Repair asset actions on the same world as this asset cost 1 less FacCred for Special Forces and Military Units.
|-
|-
|style="text-align:center;"|'''Bank'''
|style="text-align:center;"|'''Bank'''
Line 666: Line 666:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Once per turn per bank owned - faction can ignore one cost or faccred loss imposed by another faction, regardless of where loss is imposed.
|style="text-align:left;"|Once per turn per bank owned, ignore one cost or FacCred loss imposed by another faction, regardless of where loss is imposed.
|-
|-
!colspan="8"|Wealth 5
!colspan="8"|Wealth 5
Line 677: Line 677:
|style="text-align:center;"|WvC, Special
|style="text-align:center;"|WvC, Special
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack, the faction that was attacked chooses to either pay half the attacked asset's purchase cost rounded down, or have the asset disabled until that price is paid. This attack is special, and can target a specific asset.
|style="text-align:left;"|On a successful attack, the enemy faction must either pay half the attacked asset's purchase cost rounded down or have the asset disabled until that price is paid. This attack is special, and can target a specific asset.
|-
|-
|style="text-align:center;"|'''Pretech Researchers'''
|style="text-align:center;"|'''Pretech Researchers'''
Line 686: Line 686:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|A planet with Pretech Researchers is treated as TL5 for purchase requirements of Cunning and Wealth Assets. 1 FacCred per turn maintenance cost.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Blockade Runners'''
|style="text-align:center;"|'''Blockade Runners'''
Line 695: Line 695:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d4
|style="text-align:center;"|2d4
|style="text-align:left;"|As an action, this asset can move itself and/or any 1 military unit or special forces asset to a location within 3 hexes for a cost of 2 faccreds
|style="text-align:left;"|As an action, move itself and/or any 1 Military Unit or Special Forces asset to a location up to 3 hexes away for a cost of 2 FacCreds.
|-
|-
!colspan="8"|Wealth 6
!colspan="8"|Wealth 6
Line 706: Line 706:
|style="text-align:center;"|WvW, 2d6
|style="text-align:center;"|WvW, 2d6
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, roll 1d8. On a 1, the asset is destroyed. On a 2-3, 1 FacCred is gained. On a 4-7, 2 FacCreds are gained. On an 8, 3 FacCreds are gained.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''R&D Department'''
|style="text-align:center;"|'''R&D Department'''
Line 715: Line 715:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|A faction with a R&D Dept. may treat all planets as having TL4 for purchase requirements of Wealth assets.
|style="text-align:left;"|bility
|-
|-
|style="text-align:center;"|'''Commodities Broker'''
|style="text-align:center;"|'''Commodities Broker'''
Line 724: Line 724:
|style="text-align:center;"|WvW, 2d8
|style="text-align:center;"|WvW, 2d8
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|As an action, the faction may roll 1d8, that many faccreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down.
|style="text-align:left;"|As an action, roll 1d8; that many FacCreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down.
|-
|-
!colspan="8"|Wealth 7
!colspan="8"|Wealth 7
Line 735: Line 735:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|bility
|style="text-align:left;"|As an action, roll 1d8; gain half that many FacCreds, rounded up.
|-
|-
|style="text-align:center;"|'''Hostile Takeover'''
|style="text-align:center;"|'''Hostile Takeover'''
Line 744: Line 744:
|style="text-align:center;"|WvW, 2d10
|style="text-align:center;"|WvW, 2d10
|style="text-align:center;"|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|If this asset would destroy an asset with damage, that asset is reduced to 1 HP and gained by the faction who owns the hostile takeover.
|style="text-align:left;"|If the Hostile Takeover would destroy an asset with damage, that asset is instead reduced to 1 HP and transferred to the Hostile Takeover's faction.
|-
|-
|style="text-align:center;"|'''Transit Web'''
|style="text-align:center;"|'''Transit Web'''
Line 753: Line 753:
|style="text-align:center;"|CvC, 1d12
|style="text-align:center;"|CvC, 1d12
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, any number of non-Starship, non-Force assets may be moved between 2 planets within 3 hexes of the Transit Web for 1 FacCred per asset.
|style="text-align:left;"|bility
|-
|-
!colspan="8"|Wealth 8
!colspan="8"|Wealth 8
Line 764: Line 764:
|style="text-align:center;"|WvW, 2d10+4
|style="text-align:center;"|WvW, 2d10+4
|style="text-align:center;"|2d10
|style="text-align:center;"|2d10
|style="text-align:left;"|bility
|style="text-align:left;"|As an action, move up to 3 hexes away. 2 FacCred per turn maitenance cost.
|-
|-
|}
|}