Faction Turn Asset List: Difference between revisions
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|style="text-align:center;"|CvW, 1d4 |
|style="text-align:center;"|CvW, 1d4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Informers''' |
|style="text-align:center;"|'''Informers''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''False Front''' |
|style="text-align:center;"|'''False Front''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 2 |
!colspan="8"|Cunning 2 |
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|style="text-align:center;"|CvC, 1d4+1 |
|style="text-align:center;"|CvC, 1d4+1 |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Saboteurs''' |
|style="text-align:center;"|'''Saboteurs''' |
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|style="text-align:center;"|CvC, 2d4 |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Blackmail''' |
|style="text-align:center;"|'''Blackmail''' |
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|style="text-align:center;"|CvC, 1d6+1 |
|style="text-align:center;"|CvC, 1d6+1 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|Any attempt to attack or defend against this asset loses any bonus dice from tags. |
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|style="text-align:center;"|'''Seducterox''' |
|style="text-align:center;"|'''Seducterox''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 3 |
!colspan="8"|Cunning 3 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Stealth''' |
|style="text-align:center;"|'''Stealth''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Covert Shipping''' |
|style="text-align:center;"|'''Covert Shipping''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As a free action, can move a Special Forces asset between any two worlds within 3 hexes of this asset for 1 faccred. |
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!colspan="8"|Cunning 4 |
!colspan="8"|Cunning 4 |
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|style="text-align:center;"|CvC, 2d4 |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Vanguard Cadres''' |
|style="text-align:center;"|'''Vanguard Cadres''' |
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|style="text-align:center;"|CvC, 1d8 |
|style="text-align:center;"|CvC, 1d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Tripwire Cells''' |
|style="text-align:center;"|'''Tripwire Cells''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Seditionists''' |
|style="text-align:center;"|'''Seditionists''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 5 |
!colspan="8"|Cunning 5 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Cracked Comms''' |
|style="text-align:center;"|'''Cracked Comms''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|Special |
|style="text-align:center;"|Special |
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|style="text-align: |
|style="text-align:left;"|If this asset succeeds in defending against an attack, it can cause the attacking asset to attack itself for the normal damage and counterattack consequences. |
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|style="text-align:center;"|'''Boltholes''' |
|style="text-align:center;"|'''Boltholes''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d6 |
|style="text-align:center;"|2d6 |
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|style="text-align: |
|style="text-align:left;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the boltholes are destroyed before the asset is repaired,the asset is destroyed as well. |
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!colspan="8"|Cunning 6 |
!colspan="8"|Cunning 6 |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Covert Transit Net''' |
|style="text-align:center;"|'''Covert Transit Net''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|s an action, may move any Special Forces assets within any worlds within three hexes of this asset. |
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|style="text-align:center;"|'''Demagogue''' |
|style="text-align:center;"|'''Demagogue''' |
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|style="text-align:center;"|CvC, 2d8 |
|style="text-align:center;"|CvC, 2d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 7 |
!colspan="8"|Cunning 7 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Book of Secrets''' |
|style="text-align:center;"|'''Book of Secrets''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
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|style="text-align: |
|style="text-align:left;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that world, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned. |
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|style="text-align:center;"|'''Treachery''' |
|style="text-align:center;"|'''Treachery''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 8 |
!colspan="8"|Cunning 8 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|FvF. 1d3+1 |
|style="text-align:center;"|FvF. 1d3+1 |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Hitmen''' |
|style="text-align:center;"|'''Hitmen''' |
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|style="text-align:center;"|FvC, 1d6 |
|style="text-align:center;"|FvC, 1d6 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Militia Unit''' |
|style="text-align:center;"|'''Militia Unit''' |
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|style="text-align:center;"|FvF, 1d6 |
|style="text-align:center;"|FvF, 1d6 |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 2 |
!colspan="8"|Force 2 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Elite Skirmishers''' |
|style="text-align:center;"|'''Elite Skirmishers''' |
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|style="text-align:center;"|FvF, 2d4 |
|style="text-align:center;"|FvF, 2d4 |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Hardened Personnel''' |
|style="text-align:center;"|'''Hardened Personnel''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Guerilla Populace''' |
|style="text-align:center;"|'''Guerilla Populace''' |
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|style="text-align:center;"|FvC, 1d4+1 |
|style="text-align:center;"|FvC, 1d4+1 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 3 |
!colspan="8"|Force 3 |
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|style="text-align:center;"|FvF, 2d6 |
|style="text-align:center;"|FvF, 2d6 |
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|style="text-align:center;"|2d6 |
|style="text-align:center;"|2d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Cunning Trap''' |
|style="text-align:center;"|'''Cunning Trap''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d6+3 |
|style="text-align:center;"|1d6+3 |
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|style="text-align: |
|style="text-align:left;"|None |
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|style="text-align:center;"|'''Counterintel Unit''' |
|style="text-align:center;"|'''Counterintel Unit''' |
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|style="text-align:center;"|CvC, 1d4+1 |
|style="text-align:center;"|CvC, 1d4+1 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|None |
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!colspan="8"|Force 4 |
!colspan="8"|Force 4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As an action - May move any number of force assets, including itself, to any world within 2 hexes at a cost of 1 faccred per asset. |
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|style="text-align:center;"|'''Extended Theater''' |
|style="text-align:center;"|'''Extended Theater''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Strike Fleet''' |
|style="text-align:center;"|'''Strike Fleet''' |
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|style="text-align:center;"|FvF, 2d6 |
|style="text-align:center;"|FvF, 2d6 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Postech Infantry''' |
|style="text-align:center;"|'''Postech Infantry''' |
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|style="text-align:center;"|FvF, 1d8 |
|style="text-align:center;"|FvF, 1d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 5 |
!colspan="8"|Force 5 |
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|style="text-align:center;"|FvW, 1d6* |
|style="text-align:center;"|FvW, 1d6* |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As an action, this asset may move itself to a world within 2 hexes. When this asset successfully hits an enemy asset, they steal 1d4 faccreds from the target faction in addition to normal effects. This effect can occur to a faction only once per turn. |
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|style="text-align:center;"|'''Pretech Logistics''' |
|style="text-align:center;"|'''Pretech Logistics''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
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|style="text-align:center;"|'''Psychic Assasins''' |
|style="text-align:center;"|'''Psychic Assasins''' |
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|style="text-align:center;"|CvC, 2d6+2 |
|style="text-align:center;"|CvC, 2d6+2 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 6 |
!colspan="8"|Force 6 |
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|style="text-align:center;"|FvF, 2d8 |
|style="text-align:center;"|FvF, 2d8 |
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|style="text-align:center;"|2d8+2 |
|style="text-align:center;"|2d8+2 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
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|style="text-align:center;"|'''Planetary Defenses''' |
|style="text-align:center;"|'''Planetary Defenses''' |
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Line 469: | Line 469: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d6+6 |
|style="text-align:center;"|2d6+6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
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|style="text-align:center;"|'''Gravtank Formation''' |
|style="text-align:center;"|'''Gravtank Formation''' |
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Line 478: | Line 478: | ||
|style="text-align:center;"|FvF, 2d10+4 |
|style="text-align:center;"|FvF, 2d10+4 |
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|style="text-align:center;"|1d10 |
|style="text-align:center;"|1d10 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 7 |
!colspan="8"|Force 7 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Integral Protocols''' |
|style="text-align:center;"|'''Integral Protocols''' |
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Line 498: | Line 498: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d8+2 |
|style="text-align:center;"|2d8+2 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
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|style="text-align:center;"|'''Space Marines''' |
|style="text-align:center;"|'''Space Marines''' |
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Line 507: | Line 507: | ||
|style="text-align:center;"|FvF, 2d8+2 |
|style="text-align:center;"|FvF, 2d8+2 |
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|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
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!colspan="8"|Force 8 |
!colspan="8"|Force 8 |
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|style="text-align:center;"|FvF, 3d10+4 |
|style="text-align:center;"|FvF, 3d10+4 |
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|style="text-align:center;"|3d8 |
|style="text-align:center;"|3d8 |
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|style="text-align: |
|style="text-align:left;"|Cost 2 additional faccreds of maintenance per turn. As an action, may move to any world within 3 hexes. |
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Line 543: | Line 543: | ||
|style="text-align:center;"|WvW, 1d4 |
|style="text-align:center;"|WvW, 1d4 |
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|style="text-align:center;"|1d4-1 |
|style="text-align:center;"|1d4-1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
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|style="text-align:center;"|'''Harvesters''' |
|style="text-align:center;"|'''Harvesters''' |
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Line 552: | Line 552: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
||
|style="text-align:center;"|'''Local Investments''' |
|style="text-align:center;"|'''Local Investments''' |
||
Line 561: | Line 561: | ||
|style="text-align:center;"|WvW, 1d4-1 |
|style="text-align:center;"|WvW, 1d4-1 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 2 |
!colspan="8"|Wealth 2 |
||
Line 572: | Line 572: | ||
|style="text-align:center;"|WvW, 1d4 |
|style="text-align:center;"|WvW, 1d4 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Lawyers''' |
|style="text-align:center;"|'''Lawyers''' |
||
Line 581: | Line 581: | ||
|style="text-align:center;"|CvW, 2d4 |
|style="text-align:center;"|CvW, 2d4 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Union Toughs''' |
|style="text-align:center;"|'''Union Toughs''' |
||
Line 590: | Line 590: | ||
|style="text-align:center;"|WvF, 1d4+1 |
|style="text-align:center;"|WvF, 1d4+1 |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Surveyors''' |
|style="text-align:center;"|'''Surveyors''' |
||
Line 599: | Line 599: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 3 |
!colspan="8"|Wealth 3 |
||
Line 610: | Line 610: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Laboratory''' |
|style="text-align:center;"|'''Laboratory''' |
||
Line 619: | Line 619: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Mercenaries''' |
|style="text-align:center;"|'''Mercenaries''' |
||
Line 628: | Line 628: | ||
|style="text-align:center;"|WvF,2d4+2 |
|style="text-align:center;"|WvF,2d4+2 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 4 |
!colspan="8"|Wealth 4 |
||
Line 639: | Line 639: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Monopoly''' |
|style="text-align:center;"|'''Monopoly''' |
||
Line 648: | Line 648: | ||
|style="text-align:center;"|WvW, 1d6 |
|style="text-align:center;"|WvW, 1d6 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Medical Center''' |
|style="text-align:center;"|'''Medical Center''' |
||
Line 657: | Line 657: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Bank''' |
|style="text-align:center;"|'''Bank''' |
||
Line 666: | Line 666: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|Once per turn per bank owned - faction can ignore one cost or faccred loss imposed by another faction, regardless of where loss is imposed. |
||
|- |
|- |
||
!colspan="8"|Wealth 5 |
!colspan="8"|Wealth 5 |
||
Line 677: | Line 677: | ||
|style="text-align:center;"|WvC, Special |
|style="text-align:center;"|WvC, Special |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Pretech Researchers''' |
|style="text-align:center;"|'''Pretech Researchers''' |
||
Line 686: | Line 686: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Blockade Runners''' |
|style="text-align:center;"|'''Blockade Runners''' |
||
Line 695: | Line 695: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|2d4 |
|style="text-align:center;"|2d4 |
||
|style="text-align: |
|style="text-align:left;"|As an action, this asset can move itself and/or any 1 military unit or special forces asset to a location within 3 hexes for a cost of 2 faccreds |
||
|- |
|- |
||
!colspan="8"|Wealth 6 |
!colspan="8"|Wealth 6 |
||
Line 706: | Line 706: | ||
|style="text-align:center;"|WvW, 2d6 |
|style="text-align:center;"|WvW, 2d6 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''R&D Department''' |
|style="text-align:center;"|'''R&D Department''' |
||
Line 715: | Line 715: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Commodities Broker''' |
|style="text-align:center;"|'''Commodities Broker''' |
||
Line 724: | Line 724: | ||
|style="text-align:center;"|WvW, 2d8 |
|style="text-align:center;"|WvW, 2d8 |
||
|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
||
|style="text-align: |
|style="text-align:left;"|As an action, the faction may roll 1d8, that many faccreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down. |
||
|- |
|- |
||
!colspan="8"|Wealth 7 |
!colspan="8"|Wealth 7 |
||
Line 735: | Line 735: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Hostile Takeover''' |
|style="text-align:center;"|'''Hostile Takeover''' |
||
Line 744: | Line 744: | ||
|style="text-align:center;"|WvW, 2d10 |
|style="text-align:center;"|WvW, 2d10 |
||
|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Transit Web''' |
|style="text-align:center;"|'''Transit Web''' |
||
Line 753: | Line 753: | ||
|style="text-align:center;"|CvC, 1d12 |
|style="text-align:center;"|CvC, 1d12 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 8 |
!colspan="8"|Wealth 8 |
||
Line 764: | Line 764: | ||
|style="text-align:center;"|WvW, 2d10+4 |
|style="text-align:center;"|WvW, 2d10+4 |
||
|style="text-align:center;"|2d10 |
|style="text-align:center;"|2d10 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|} |
|} |