Faction Turn Asset List: Difference between revisions

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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action.
|style="text-align:left;"|Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. Damage to this asset is also dealt to a faction's hit points.
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|style="text-align:center;"|CvC, 1d6+1
|style="text-align:center;"|CvC, 1d6+1
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|Any attempt to attack or defend against this asset loses any bonus dice from tags.
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|style="text-align:center;"|'''Seducterox'''
|style="text-align:center;"|'''Seducterox'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|As a free action, can move a Special Forces asset between any two worlds within 3 hexes of this asset for 1 faccred.
|style="text-align:center;"|Ability
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!colspan="8"|Cunning 4
!colspan="8"|Cunning 4
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|Special
|style="text-align:center;"|Special
|style="text-align:center;"|If this asset succeeds in defending against an attack, it can cause the attacking asset to attack itself for the normal damage and counterattack consequences.
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''Boltholes'''
|style="text-align:center;"|'''Boltholes'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d6
|style="text-align:center;"|2d6
|style="text-align:center;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the boltholes are destroyed before the asset is repaired,the asset is destroyed as well.
|style="text-align:center;"|Ability
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!colspan="8"|Cunning 6
!colspan="8"|Cunning 6
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|Ability
|style="text-align:center;"|As an action, may move any Special Forces assets within any worlds within three hexes of this asset.
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|style="text-align:center;"|'''Demagogue'''
|style="text-align:center;"|'''Demagogue'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d8
|style="text-align:center;"|2d8
|style="text-align:center;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that world, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned.
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''Treachery'''
|style="text-align:center;"|'''Treachery'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|1d6+3
|style="text-align:center;"|1d6+3
|style="text-align:center;"|Ability
|style="text-align:center;"|None
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|style="text-align:center;"|'''Counterintel Unit'''
|style="text-align:center;"|'''Counterintel Unit'''
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|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|1d6
|style="text-align:center;"|1d6
|style="text-align:center;"|Ability
|style="text-align:center;"|None
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!colspan="8"|Force 4
!colspan="8"|Force 4
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|As an action - May move any number of force assets, including itself, to any world within 2 hexes at a cost of 1 faccred per asset.
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''Extended Theater'''
|style="text-align:center;"|'''Extended Theater'''
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|style="text-align:center;"|FvW, 1d6*
|style="text-align:center;"|FvW, 1d6*
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|As an action, this asset may move itself to a world within 2 hexes. When this asset successfully hits an enemy asset, they steal 1d4 faccreds from the target faction in addition to normal effects. This effect can occur to a faction only once per turn.
|style="text-align:center;"|Ability
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|style="text-align:center;"|'''Pretech Logistics'''
|style="text-align:center;"|'''Pretech Logistics'''
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|style="text-align:center;"|FvF, 3d10+4
|style="text-align:center;"|FvF, 3d10+4
|style="text-align:center;"|3d8
|style="text-align:center;"|3d8
|style="text-align:center;"|Ability
|style="text-align:center;"|Cost 2 additional faccreds of maintenance per turn. As an action, may move to any world within 3 hexes.
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|Once per turn per bank owned - faction can ignore one cost or faccred loss imposed by another faction, regardless of where loss is imposed.
|style="text-align:center;"|Ability
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!colspan="8"|Wealth 5
!colspan="8"|Wealth 5
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|2d4
|style="text-align:center;"|2d4
|style="text-align:center;"|As an action, this asset can move itself and/or any 1 military unit or special forces asset to a location within 3 hexes for a cost of 2 faccreds
|style="text-align:center;"|Ability
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!colspan="8"|Wealth 6
!colspan="8"|Wealth 6
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|style="text-align:center;"|WvW, 2d8
|style="text-align:center;"|WvW, 2d8
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:center;"|As an action, the faction may roll 1d8, that many faccreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down.
|style="text-align:center;"|Ability
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!colspan="8"|Wealth 7
!colspan="8"|Wealth 7