Faction Turn Asset List: Difference between revisions
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|style="text-align:center;"|CvW, 1d4 |
|style="text-align:center;"|CvW, 1d4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Informers''' |
|style="text-align:center;"|'''Informers''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''False Front''' |
|style="text-align:center;"|'''False Front''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 2 |
!colspan="8"|Cunning 2 |
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|style="text-align:center;"|CvC, 1d4+1 |
|style="text-align:center;"|CvC, 1d4+1 |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Saboteurs''' |
|style="text-align:center;"|'''Saboteurs''' |
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|style="text-align:center;"|CvC, 2d4 |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Blackmail''' |
|style="text-align:center;"|'''Blackmail''' |
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|style="text-align:center;"|CvC, 1d6+1 |
|style="text-align:center;"|CvC, 1d6+1 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|Any attempt to attack or defend against this asset loses any bonus dice from tags. |
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|style="text-align:center;"|'''Seducterox''' |
|style="text-align:center;"|'''Seducterox''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 3 |
!colspan="8"|Cunning 3 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Stealth''' |
|style="text-align:center;"|'''Stealth''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Covert Shipping''' |
|style="text-align:center;"|'''Covert Shipping''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As a free action, can move a Special Forces asset between any two worlds within 3 hexes of this asset for 1 faccred. |
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!colspan="8"|Cunning 4 |
!colspan="8"|Cunning 4 |
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|style="text-align:center;"|CvC, 2d4 |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Vanguard Cadres''' |
|style="text-align:center;"|'''Vanguard Cadres''' |
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|style="text-align:center;"|CvC, 1d8 |
|style="text-align:center;"|CvC, 1d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Tripwire Cells''' |
|style="text-align:center;"|'''Tripwire Cells''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Seditionists''' |
|style="text-align:center;"|'''Seditionists''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 5 |
!colspan="8"|Cunning 5 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Cracked Comms''' |
|style="text-align:center;"|'''Cracked Comms''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|Special |
|style="text-align:center;"|Special |
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|style="text-align: |
|style="text-align:left;"|If this asset succeeds in defending against an attack, it can cause the attacking asset to attack itself for the normal damage and counterattack consequences. |
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|style="text-align:center;"|'''Boltholes''' |
|style="text-align:center;"|'''Boltholes''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d6 |
|style="text-align:center;"|2d6 |
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|style="text-align: |
|style="text-align:left;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the boltholes are destroyed before the asset is repaired,the asset is destroyed as well. |
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!colspan="8"|Cunning 6 |
!colspan="8"|Cunning 6 |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Covert Transit Net''' |
|style="text-align:center;"|'''Covert Transit Net''' |
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Line 221: | Line 221: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|s an action, may move any Special Forces assets within any worlds within three hexes of this asset. |
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|style="text-align:center;"|'''Demagogue''' |
|style="text-align:center;"|'''Demagogue''' |
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|style="text-align:center;"|CvC, 2d8 |
|style="text-align:center;"|CvC, 2d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 7 |
!colspan="8"|Cunning 7 |
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|style="text-align:center;"|CvC, 2d6 |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Book of Secrets''' |
|style="text-align:center;"|'''Book of Secrets''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
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|style="text-align: |
|style="text-align:left;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that world, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned. |
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|style="text-align:center;"|'''Treachery''' |
|style="text-align:center;"|'''Treachery''' |
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|style="text-align:center;"|CvC, Special |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Cunning 8 |
!colspan="8"|Cunning 8 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|FvF. 1d3+1 |
|style="text-align:center;"|FvF. 1d3+1 |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Hitmen''' |
|style="text-align:center;"|'''Hitmen''' |
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|style="text-align:center;"|FvC, 1d6 |
|style="text-align:center;"|FvC, 1d6 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Militia Unit''' |
|style="text-align:center;"|'''Militia Unit''' |
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|style="text-align:center;"|FvF, 1d6 |
|style="text-align:center;"|FvF, 1d6 |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 2 |
!colspan="8"|Force 2 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Elite Skirmishers''' |
|style="text-align:center;"|'''Elite Skirmishers''' |
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|style="text-align:center;"|FvF, 2d4 |
|style="text-align:center;"|FvF, 2d4 |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Hardened Personnel''' |
|style="text-align:center;"|'''Hardened Personnel''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4+1 |
|style="text-align:center;"|1d4+1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Guerilla Populace''' |
|style="text-align:center;"|'''Guerilla Populace''' |
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|style="text-align:center;"|FvC, 1d4+1 |
|style="text-align:center;"|FvC, 1d4+1 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 3 |
!colspan="8"|Force 3 |
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|style="text-align:center;"|FvF, 2d6 |
|style="text-align:center;"|FvF, 2d6 |
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|style="text-align:center;"|2d6 |
|style="text-align:center;"|2d6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Cunning Trap''' |
|style="text-align:center;"|'''Cunning Trap''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d6+3 |
|style="text-align:center;"|1d6+3 |
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|style="text-align: |
|style="text-align:left;"|None |
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|style="text-align:center;"|'''Counterintel Unit''' |
|style="text-align:center;"|'''Counterintel Unit''' |
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|style="text-align:center;"|CvC, 1d4+1 |
|style="text-align:center;"|CvC, 1d4+1 |
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|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
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|style="text-align: |
|style="text-align:left;"|None |
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!colspan="8"|Force 4 |
!colspan="8"|Force 4 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As an action - May move any number of force assets, including itself, to any world within 2 hexes at a cost of 1 faccred per asset. |
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|style="text-align:center;"|'''Extended Theater''' |
|style="text-align:center;"|'''Extended Theater''' |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Strike Fleet''' |
|style="text-align:center;"|'''Strike Fleet''' |
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|style="text-align:center;"|FvF, 2d6 |
|style="text-align:center;"|FvF, 2d6 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Postech Infantry''' |
|style="text-align:center;"|'''Postech Infantry''' |
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|style="text-align:center;"|FvF, 1d8 |
|style="text-align:center;"|FvF, 1d8 |
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|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 5 |
!colspan="8"|Force 5 |
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|style="text-align:center;"|FvW, 1d6* |
|style="text-align:center;"|FvW, 1d6* |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|As an action, this asset may move itself to a world within 2 hexes. When this asset successfully hits an enemy asset, they steal 1d4 faccreds from the target faction in addition to normal effects. This effect can occur to a faction only once per turn. |
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|style="text-align:center;"|'''Pretech Logistics''' |
|style="text-align:center;"|'''Pretech Logistics''' |
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Line 440: | Line 440: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Psychic Assasins''' |
|style="text-align:center;"|'''Psychic Assasins''' |
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|style="text-align:center;"|CvC, 2d6+2 |
|style="text-align:center;"|CvC, 2d6+2 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 6 |
!colspan="8"|Force 6 |
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|style="text-align:center;"|FvF, 2d8 |
|style="text-align:center;"|FvF, 2d8 |
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|style="text-align:center;"|2d8+2 |
|style="text-align:center;"|2d8+2 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Planetary Defenses''' |
|style="text-align:center;"|'''Planetary Defenses''' |
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Line 469: | Line 469: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d6+6 |
|style="text-align:center;"|2d6+6 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Gravtank Formation''' |
|style="text-align:center;"|'''Gravtank Formation''' |
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Line 478: | Line 478: | ||
|style="text-align:center;"|FvF, 2d10+4 |
|style="text-align:center;"|FvF, 2d10+4 |
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|style="text-align:center;"|1d10 |
|style="text-align:center;"|1d10 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 7 |
!colspan="8"|Force 7 |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Integral Protocols''' |
|style="text-align:center;"|'''Integral Protocols''' |
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Line 498: | Line 498: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|2d8+2 |
|style="text-align:center;"|2d8+2 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|style="text-align:center;"|'''Space Marines''' |
|style="text-align:center;"|'''Space Marines''' |
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Line 507: | Line 507: | ||
|style="text-align:center;"|FvF, 2d8+2 |
|style="text-align:center;"|FvF, 2d8+2 |
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|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
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|style="text-align: |
|style="text-align:left;"|bility |
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!colspan="8"|Force 8 |
!colspan="8"|Force 8 |
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|style="text-align:center;"|FvF, 3d10+4 |
|style="text-align:center;"|FvF, 3d10+4 |
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|style="text-align:center;"|3d8 |
|style="text-align:center;"|3d8 |
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|style="text-align: |
|style="text-align:left;"|Cost 2 additional faccreds of maintenance per turn. As an action, may move to any world within 3 hexes. |
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Line 543: | Line 543: | ||
|style="text-align:center;"|WvW, 1d4 |
|style="text-align:center;"|WvW, 1d4 |
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|style="text-align:center;"|1d4-1 |
|style="text-align:center;"|1d4-1 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
|- |
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|style="text-align:center;"|'''Harvesters''' |
|style="text-align:center;"|'''Harvesters''' |
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Line 552: | Line 552: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
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|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
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|style="text-align: |
|style="text-align:left;"|bility |
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|- |
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||
|style="text-align:center;"|'''Local Investments''' |
|style="text-align:center;"|'''Local Investments''' |
||
Line 561: | Line 561: | ||
|style="text-align:center;"|WvW, 1d4-1 |
|style="text-align:center;"|WvW, 1d4-1 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 2 |
!colspan="8"|Wealth 2 |
||
Line 572: | Line 572: | ||
|style="text-align:center;"|WvW, 1d4 |
|style="text-align:center;"|WvW, 1d4 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Lawyers''' |
|style="text-align:center;"|'''Lawyers''' |
||
Line 581: | Line 581: | ||
|style="text-align:center;"|CvW, 2d4 |
|style="text-align:center;"|CvW, 2d4 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Union Toughs''' |
|style="text-align:center;"|'''Union Toughs''' |
||
Line 590: | Line 590: | ||
|style="text-align:center;"|WvF, 1d4+1 |
|style="text-align:center;"|WvF, 1d4+1 |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Surveyors''' |
|style="text-align:center;"|'''Surveyors''' |
||
Line 599: | Line 599: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 3 |
!colspan="8"|Wealth 3 |
||
Line 610: | Line 610: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d4 |
|style="text-align:center;"|1d4 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Laboratory''' |
|style="text-align:center;"|'''Laboratory''' |
||
Line 619: | Line 619: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Mercenaries''' |
|style="text-align:center;"|'''Mercenaries''' |
||
Line 628: | Line 628: | ||
|style="text-align:center;"|WvF,2d4+2 |
|style="text-align:center;"|WvF,2d4+2 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 4 |
!colspan="8"|Wealth 4 |
||
Line 639: | Line 639: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Monopoly''' |
|style="text-align:center;"|'''Monopoly''' |
||
Line 648: | Line 648: | ||
|style="text-align:center;"|WvW, 1d6 |
|style="text-align:center;"|WvW, 1d6 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Medical Center''' |
|style="text-align:center;"|'''Medical Center''' |
||
Line 657: | Line 657: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Bank''' |
|style="text-align:center;"|'''Bank''' |
||
Line 666: | Line 666: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|Once per turn per bank owned - faction can ignore one cost or faccred loss imposed by another faction, regardless of where loss is imposed. |
||
|- |
|- |
||
!colspan="8"|Wealth 5 |
!colspan="8"|Wealth 5 |
||
Line 677: | Line 677: | ||
|style="text-align:center;"|WvC, Special |
|style="text-align:center;"|WvC, Special |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Pretech Researchers''' |
|style="text-align:center;"|'''Pretech Researchers''' |
||
Line 686: | Line 686: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Blockade Runners''' |
|style="text-align:center;"|'''Blockade Runners''' |
||
Line 695: | Line 695: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|2d4 |
|style="text-align:center;"|2d4 |
||
|style="text-align: |
|style="text-align:left;"|As an action, this asset can move itself and/or any 1 military unit or special forces asset to a location within 3 hexes for a cost of 2 faccreds |
||
|- |
|- |
||
!colspan="8"|Wealth 6 |
!colspan="8"|Wealth 6 |
||
Line 706: | Line 706: | ||
|style="text-align:center;"|WvW, 2d6 |
|style="text-align:center;"|WvW, 2d6 |
||
|style="text-align:center;"|1d6 |
|style="text-align:center;"|1d6 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''R&D Department''' |
|style="text-align:center;"|'''R&D Department''' |
||
Line 715: | Line 715: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Commodities Broker''' |
|style="text-align:center;"|'''Commodities Broker''' |
||
Line 724: | Line 724: | ||
|style="text-align:center;"|WvW, 2d8 |
|style="text-align:center;"|WvW, 2d8 |
||
|style="text-align:center;"|1d8 |
|style="text-align:center;"|1d8 |
||
|style="text-align: |
|style="text-align:left;"|As an action, the faction may roll 1d8, that many faccreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down. |
||
|- |
|- |
||
!colspan="8"|Wealth 7 |
!colspan="8"|Wealth 7 |
||
Line 735: | Line 735: | ||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Hostile Takeover''' |
|style="text-align:center;"|'''Hostile Takeover''' |
||
Line 744: | Line 744: | ||
|style="text-align:center;"|WvW, 2d10 |
|style="text-align:center;"|WvW, 2d10 |
||
|style="text-align:center;"|2d8 |
|style="text-align:center;"|2d8 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|style="text-align:center;"|'''Transit Web''' |
|style="text-align:center;"|'''Transit Web''' |
||
Line 753: | Line 753: | ||
|style="text-align:center;"|CvC, 1d12 |
|style="text-align:center;"|CvC, 1d12 |
||
|style="text-align:center;"|None |
|style="text-align:center;"|None |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
!colspan="8"|Wealth 8 |
!colspan="8"|Wealth 8 |
||
Line 764: | Line 764: | ||
|style="text-align:center;"|WvW, 2d10+4 |
|style="text-align:center;"|WvW, 2d10+4 |
||
|style="text-align:center;"|2d10 |
|style="text-align:center;"|2d10 |
||
|style="text-align: |
|style="text-align:left;"|bility |
||
|- |
|- |
||
|} |
|} |
Revision as of 22:09, 20 February 2021
A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.
The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.
Special assets are assets that all factions have available to them, regardless of stat level
Special Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Base of Influence | X | X | 0 | Special | None | None | Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. Damage to this asset is also dealt to a faction's hit points. |
Cunning Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Cunning 1 | |||||||
Smugglers | 4 | 2 | 4 | Starship | CvW, 1d4 | None | bility |
Informers | 3 | 2 | 0 | Special Forces | CvC, Special | None | bility |
False Front | 2 | 1 | 0 | Logistics Facility | None | None | bility |
Cunning 2 | |||||||
Lobbyists | 4 | 4 | 0 | Special Forces | CvC, 1d4+1 | 1d4 | bility |
Saboteurs | 6 | 5 | 0 | Special Forces | CvC, 2d4 | None | bility |
Blackmail | 4 | 4 | 0 | Tactic | CvC, 1d6+1 | None | Any attempt to attack or defend against this asset loses any bonus dice from tags. |
Seducterox | 4 | 4 | 0 | Special Forces | CvC, Special | None | bility |
Cunning 3 | |||||||
Cyberninjas | 4 | 6 | 4 | Special Forces | CvC, 2d6 | None | bility |
Stealth | - | 2 | 0 | Tactic | None | None | bility |
Covert Shipping | 4 | 8 | 4 | Logistics Facility | None | None | As a free action, can move a Special Forces asset between any two worlds within 3 hexes of this asset for 1 faccred. |
Cunning 4 | |||||||
Party Machine | 8 | 8 | 0 | Logistics Facility | CvC, 2d4 | 1d6 | bility |
Vanguard Cadres | 10 | 8 | 3 | Military Unit | CvC, 1d8 | 1d8 | bility |
Tripwire Cells | 8 | 12 | 4 | Special Forces | None | 1d4 | bility |
Seditionists | 8 | 12 | 0 | Special Forces | None | None | bility |
Cunning 5 | |||||||
Organization Moles | 10 | 10 | 0 | Tactic | CvC, 2d6 | 1d6 | bility |
Cracked Comms | 6 | 14 | 0 | Tactic | None | Special | If this asset succeeds in defending against an attack, it can cause the attacking asset to attack itself for the normal damage and counterattack consequences. |
Boltholes | 6 | 12 | 4 | Logistics Facility | None | 2d6 | If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the boltholes are destroyed before the asset is repaired,the asset is destroyed as well. |
Cunning 6 | |||||||
Transport Lockdown | 10 | 20 | 4 | Tactic | CvC, Special | None | bility |
Covert Transit Net | 15 | 18 | 4 | Logistics Facility | None | None | s an action, may move any Special Forces assets within any worlds within three hexes of this asset. |
Demagogue | 10 | 20 | 0 | Special Forces | CvC, 2d8 | 1d8 | bility |
Cunning 7 | |||||||
Popular Movement | 16 | 25 | 4 | Tactic | CvC, 2d6 | 1d6 | bility |
Book of Secrets | 10 | 20 | 4 | Tactic | None | 2d8 | Once per turn, this asset allows the faction to reroll 1 die for an action taken on that world, or force an enemy faction to reroll 1 die on that planet. This can only be forced once per turn, no mater how many book of secrets are owned. |
Treachery | 5 | 10 | 0 | Tactic | CvC, Special | None | bility |
Cunning 8 | |||||||
Panopticon Matrix | 20 | 30 | 5 | Logistics Facility | None | 1d6 | bility |
Force Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 1 | |||||||
Security Personnel | 3 | 2 | 0 | Military Unit | FvF. 1d3+1 | 1d4 | bility |
Hitmen | 1 | 2 | 0 | Special Forces | FvC, 1d6 | None | bility |
Militia Unit | 4 | 4 | 3 | Military Unit | FvF, 1d6 | 1d4+1 | bility |
Force 2 | |||||||
Heavy Drop Assets | 6 | 4 | 4 | Facility | None | None | bility |
Elite Skirmishers | 5 | 5 | 4 | Military Unit | FvF, 2d4 | 1d4+1 | bility |
Hardened Personnel | 4 | 4 | 3 | Special Forces | None | 1d4+1 | bility |
Guerilla Populace | 6 | 4 | 0 | Military Unit | FvC, 1d4+1 | None | bility |
Force 3 | |||||||
Zealots | 4 | 6 | 0 | Special Forces | FvF, 2d6 | 2d6 | bility |
Cunning Trap | 2 | 5 | 0 | Tactic | None | 1d6+3 | None |
Counterintel Unit | 4 | 6 | 4 | Special Forces | CvC, 1d4+1 | 1d6 | None |
Force 4 | |||||||
Beachhead Landers | 10 | 10 | 4 | Facility | None | None | As an action - May move any number of force assets, including itself, to any world within 2 hexes at a cost of 1 faccred per asset. |
Extended Theater | 10 | 10 | 4 | Facility | None | None | bility |
Strike Fleet | 8 | 12 | 4 | Starship | FvF, 2d6 | 1d8 | bility |
Postech Infantry | 12 | 8 | 4 | Military Unit | FvF, 1d8 | 1d8 | bility |
Force 5 | |||||||
Blockade Fleet | 8 | 10 | 4 | Starship | FvW, 1d6* | None | As an action, this asset may move itself to a world within 2 hexes. When this asset successfully hits an enemy asset, they steal 1d4 faccreds from the target faction in addition to normal effects. This effect can occur to a faction only once per turn. |
Pretech Logistics | 6 | 14 | 0 | Facility | None | None | bility |
Psychic Assasins | 4 | 12 | 4 | Special Forces | CvC, 2d6+2 | None | bility |
Force 6 | |||||||
Pretech Infantry | 16 | 20 | 5 | Military Unit | FvF, 2d8 | 2d8+2 | bility |
Planetary Defenses | 20 | 18 | 4 | Facility | None | 2d6+6 | bility |
Gravtank Formation | 14 | 25 | 4 | Military Unit | FvF, 2d10+4 | 1d10 | bility |
Force 7 | |||||||
Deep Strike Landers | 10 | 25 | 4 | Facility | None | None | bility |
Integral Protocols | 10 | 20 | 5 | Facility | None | 2d8+2 | bility |
Space Marines | 16 | 30 | 4 | Military Unit | FvF, 2d8+2 | 2d8 | bility |
Force 8 | |||||||
Capital Fleet | 30 | 40 | 4 | Starship | FvF, 3d10+4 | 3d8 | Cost 2 additional faccreds of maintenance per turn. As an action, may move to any world within 3 hexes. |
Wealth Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 1 | |||||||
Franchise | 3 | 2 | 2 | Facility | WvW, 1d4 | 1d4-1 | bility |
Harvesters | 4 | 2 | 0 | Facility | None | 1d4 | bility |
Local Investments | 2 | 1 | 2 | Facility | WvW, 1d4-1 | None | bility |
Wealth 2 | |||||||
Freighter Contract | 4 | 5 | 4 | Starship | WvW, 1d4 | None | bility |
Lawyers | 4 | 6 | 0 | Special Forces | CvW, 2d4 | 1d6 | bility |
Union Toughs | 6 | 4 | 0 | Military Unit | WvF, 1d4+1 | 1d4 | bility |
Surveyors | 4 | 4 | 4 | Special Forces | None | 1d4 | bility |
Wealth 3 | |||||||
Postech Industry | 4 | 8 | 4 | Facility | None | 1d4 | bility |
Laboratory | 4 | 6 | 0 | Facility | None | None | bility |
Mercenaries | 6 | 8 | 4 | Military Unit | WvF,2d4+2 | 1d6 | bility |
Wealth 4 | |||||||
Shipping Combine | 10 | 10 | 4 | Facility | None | 1d6 | bility |
Monopoly | 12 | 8 | 3 | Facility | WvW, 1d6 | 1d6 | bility |
Medical Center | 8 | 12 | 4 | Facility | None | None | bility |
Bank | 8 | 12 | 3 | Facility | None | None | Once per turn per bank owned - faction can ignore one cost or faccred loss imposed by another faction, regardless of where loss is imposed. |
Wealth 5 | |||||||
Marketers | 8 | 10 | 0 | Tactic | WvC, Special | None | bility |
Pretech Researchers | 6 | 14 | 4 | Special Forces | None | None | bility |
Blockade Runners | 6 | 12 | 4 | Starship | None | 2d4 | As an action, this asset can move itself and/or any 1 military unit or special forces asset to a location within 3 hexes for a cost of 2 faccreds |
Wealth 6 | |||||||
Venture Capital | 10 | 15 | 4 | Facility | WvW, 2d6 | 1d6 | bility |
R&D Department | 15 | 18 | 4 | Facility | None | None | bility |
Commodities Broker | 10 | 20 | 0 | Special Forces | WvW, 2d8 | 1d8 | As an action, the faction may roll 1d8, that many faccreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down. |
Wealth 7 | |||||||
Pretech Manufactory | 16 | 25 | 5 | Facility | None | None | bility |
Hostile Takeover | 10 | 20 | 4 | Tactic | WvW, 2d10 | 2d8 | bility |
Transit Web | 5 | 15 | 5 | Facility | CvC, 1d12 | None | bility |
Wealth 8 | |||||||
Scavenger Fleet | 20 | 30 | 5 | Starship | WvW, 2d10+4 | 2d10 | bility |
Resources: Stars Without Number RPG Ruleset