Faction Turn Asset List: Difference between revisions
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|style="text-align:center;width: 2%"|'''TL''' |
|style="text-align:center;width: 2%"|'''TL''' |
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|style="text-align:center;width: 10%"|'''Type''' |
|style="text-align:center;width: 10%"|'''Type''' |
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|style="text-align:center;width: |
|style="text-align:center;width: 10%"|'''Attack''' |
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|style="text-align:center;width: 5%"|'''Counter''' |
|style="text-align:center;width: 5%"|'''Counter''' |
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|style="text-align:center;width: 35%"|'''Ability''' |
|style="text-align:center;width: 35%"|'''Ability''' |
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|style="text-align:center;width: 2%"|'''TL''' |
|style="text-align:center;width: 2%"|'''TL''' |
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|style="text-align:center;width: 10%"|'''Type''' |
|style="text-align:center;width: 10%"|'''Type''' |
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|style="text-align:center;width: |
|style="text-align:center;width: 10%"|'''Attack''' |
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|style="text-align:center;width: 5%"|'''Counter''' |
|style="text-align:center;width: 5%"|'''Counter''' |
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|style="text-align:center;width: 35%"|'''Ability''' |
|style="text-align:center;width: 35%"|'''Ability''' |
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|style="text-align:center;"|'''Smugglers''' |
|style="text-align:center;"|'''Smugglers''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|2 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Starship |
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|style="text-align:center;"| |
|style="text-align:center;"|CvW, 1d4 |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''Informers''' |
|style="text-align:center;"|'''Informers''' |
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|style="text-align:center;"| |
|style="text-align:center;"|3 |
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|style="text-align:center;"| |
|style="text-align:center;"|2 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''False Front''' |
|style="text-align:center;"|'''False Front''' |
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|style="text-align:center;"| |
|style="text-align:center;"|2 |
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|style="text-align:center;"| |
|style="text-align:center;"|1 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''Lobbyists''' |
|style="text-align:center;"|'''Lobbyists''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 1d4+1 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d4 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''Saboteurs''' |
|style="text-align:center;"|'''Saboteurs''' |
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|style="text-align:center;"| |
|style="text-align:center;"|6 |
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|style="text-align:center;"| |
|style="text-align:center;"|5 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''Blackmail''' |
|style="text-align:center;"|'''Blackmail''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 1d6+1 |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|style="text-align:center;"|'''Seducterox''' |
|style="text-align:center;"|'''Seducterox''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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!colspan="8"|Cunning 3 |
!colspan="8"|Cunning 3 |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Cyberninjas''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|6 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Stealth''' |
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|style="text-align:center;"| |
|style="text-align:center;"|- |
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|style="text-align:center;"| |
|style="text-align:center;"|2 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Covert Shipping''' |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
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!colspan="8"|Cunning 4 |
!colspan="8"|Cunning 4 |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Party Machine''' |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d4 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d6 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Vanguard Cadres''' |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|3 |
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|style="text-align:center;"| |
|style="text-align:center;"|Military Unit |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 1d8 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d8 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Tripwire Cells''' |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|12 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|1d4 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Seditionists''' |
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|style="text-align:center;"| |
|style="text-align:center;"|8 |
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|style="text-align:center;"| |
|style="text-align:center;"|12 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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!colspan="8"|Cunning 5 |
!colspan="8"|Cunning 5 |
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|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Organization Moles''' |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d6 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Cracked Comms''' |
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|style="text-align:center;"| |
|style="text-align:center;"|6 |
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|style="text-align:center;"| |
|style="text-align:center;"|14 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|Special |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Boltholes''' |
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|style="text-align:center;"| |
|style="text-align:center;"|6 |
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|style="text-align:center;"| |
|style="text-align:center;"|12 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|2d6 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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!colspan="8"|Cunning 6 |
!colspan="8"|Cunning 6 |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Transport Lockdown''' |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|20 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Covert Transit Net''' |
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|style="text-align:center;"| |
|style="text-align:center;"|15 |
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|style="text-align:center;"| |
|style="text-align:center;"|18 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Demagogue''' |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|20 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Special Forces |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d8 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d8 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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!colspan="8"|Cunning 7 |
!colspan="8"|Cunning 7 |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Popular Movement''' |
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|style="text-align:center;"| |
|style="text-align:center;"|16 |
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|style="text-align:center;"| |
|style="text-align:center;"|25 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, 2d6 |
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|style="text-align:center;"| |
|style="text-align:center;"|1d6 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Book of Secrets''' |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|20 |
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|style="text-align:center;"| |
|style="text-align:center;"|4 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|2d8 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Treachery''' |
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|style="text-align:center;"| |
|style="text-align:center;"|5 |
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|style="text-align:center;"| |
|style="text-align:center;"|10 |
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|style="text-align:center;"| |
|style="text-align:center;"|0 |
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|style="text-align:center;"| |
|style="text-align:center;"|Tactic |
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|style="text-align:center;"| |
|style="text-align:center;"|CvC, Special |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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!colspan="8"|Cunning 8 |
!colspan="8"|Cunning 8 |
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|- |
|- |
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|style="text-align:center;"|''' |
|style="text-align:center;"|'''Panopticon Matrix''' |
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|style="text-align:center;"| |
|style="text-align:center;"|20 |
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|style="text-align:center;"| |
|style="text-align:center;"|30 |
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|style="text-align:center;"| |
|style="text-align:center;"|5 |
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|style="text-align:center;"| |
|style="text-align:center;"|Logistics Facility |
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|style="text-align:center;"| |
|style="text-align:center;"|None |
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|style="text-align:center;"| |
|style="text-align:center;"|1d6 |
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|style="text-align:center;"|Ability |
|style="text-align:center;"|Ability |
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|- |
|- |
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|style="text-align:center;width: 2%"|'''TL''' |
|style="text-align:center;width: 2%"|'''TL''' |
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|style="text-align:center;width: 10%"|'''Type''' |
|style="text-align:center;width: 10%"|'''Type''' |
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|style="text-align:center;width: |
|style="text-align:center;width: 10%"|'''Attack''' |
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|style="text-align:center;width: 5%"|'''Counter''' |
|style="text-align:center;width: 5%"|'''Counter''' |
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|style="text-align:center;width: 35%"|'''Ability''' |
|style="text-align:center;width: 35%"|'''Ability''' |
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|style="text-align:center;width: 2%"|'''TL''' |
|style="text-align:center;width: 2%"|'''TL''' |
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|style="text-align:center;width: 10%"|'''Type''' |
|style="text-align:center;width: 10%"|'''Type''' |
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|style="text-align:center;width: |
|style="text-align:center;width: 10%"|'''Attack''' |
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|style="text-align:center;width: 5%"|'''Counter''' |
|style="text-align:center;width: 5%"|'''Counter''' |
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|style="text-align:center;width: 35%"|'''Ability''' |
|style="text-align:center;width: 35%"|'''Ability''' |
Revision as of 22:26, 13 February 2021
A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.
The assets shown below are originally taken from the Stars Without Number RPG Ruleset, and have been modified by the Unrestricted Lorefare community through a number of community patches.
Special assets are assets that all factions have available to them, regardless of stat level
Special Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Base of Influence | X | X | 0 | Special | None | None | Required for purchasing or upgrading assets on a world. Cost and HP are X, where X is the number of credits spent to construct it, up to the value of the faction's max HP. Doesn't count against maximum assets. Can only be bought using the expand influence action. |
Cunning Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Cunning 1 | |||||||
Smugglers | 4 | 2 | 4 | Starship | CvW, 1d4 | None | Ability |
Informers | 3 | 2 | 0 | Special Forces | CvC, Special | None | Ability |
False Front | 2 | 1 | 0 | Logistics Facility | None | None | Ability |
Cunning 2 | |||||||
Lobbyists | 4 | 4 | 0 | Special Forces | CvC, 1d4+1 | 1d4 | Ability |
Saboteurs | 6 | 5 | 0 | Special Forces | CvC, 2d4 | None | Ability |
Blackmail | 4 | 4 | 0 | Tactic | CvC, 1d6+1 | None | Ability |
Seducterox | 4 | 4 | 0 | Special Forces | CvC, Special | None | Ability |
Cunning 3 | |||||||
Cyberninjas | 4 | 6 | 4 | Special Forces | CvC, 2d6 | None | Ability |
Stealth | - | 2 | 0 | Tactic | None | None | Ability |
Covert Shipping | 4 | 8 | 4 | Logistics Facility | None | None | Ability |
Cunning 4 | |||||||
Party Machine | 8 | 8 | 0 | Logistics Facility | CvC, 2d4 | 1d6 | Ability |
Vanguard Cadres | 10 | 8 | 3 | Military Unit | CvC, 1d8 | 1d8 | Ability |
Tripwire Cells | 8 | 12 | 4 | Special Forces | None | 1d4 | Ability |
Seditionists | 8 | 12 | 0 | Special Forces | None | None | Ability |
Cunning 5 | |||||||
Organization Moles | 10 | 10 | 0 | Tactic | CvC, 2d6 | 1d6 | Ability |
Cracked Comms | 6 | 14 | 0 | Tactic | None | Special | Ability |
Boltholes | 6 | 12 | 4 | Logistics Facility | None | 2d6 | Ability |
Cunning 6 | |||||||
Transport Lockdown | 10 | 20 | 4 | Tactic | CvC, Special | None | Ability |
Covert Transit Net | 15 | 18 | 4 | Logistics Facility | None | None | Ability |
Demagogue | 10 | 20 | 0 | Special Forces | CvC, 2d8 | 1d8 | Ability |
Cunning 7 | |||||||
Popular Movement | 16 | 25 | 4 | Tactic | CvC, 2d6 | 1d6 | Ability |
Book of Secrets | 10 | 20 | 4 | Tactic | None | 2d8 | Ability |
Treachery | 5 | 10 | 0 | Tactic | CvC, Special | None | Ability |
Cunning 8 | |||||||
Panopticon Matrix | 20 | 30 | 5 | Logistics Facility | None | 1d6 | Ability |
Force Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 1 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 2 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 3 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 4 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 5 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 6 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 7 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Force 8 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth Assets | |||||||
---|---|---|---|---|---|---|---|
Asset | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 1 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 2 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 3 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 4 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 5 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 6 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 7 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Wealth 8 | |||||||
X | HP | Cost | TL | Type | Attack | Counter | Ability |
Resources: Stars Without Number RPG Ruleset