Faction Turn Asset List: Difference between revisions

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m Update headings for asset lists
→‎Force Assets: Update table of Force Assets
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=== Force Assets ===
 
{| class="wikitable" style="width: 95%; margin-left: auto; margin-right: auto; text-align:center;"
|style="width: 18%"|'''Asset'''
!colspan="8"|Force Assets
|style="width: 4%"|'''HP'''
|-
|style="text-align:center;width: 124%"|'''AssetCost'''
|style="text-align:center;width: 24%"|'''HPTL'''
|style="text-align:center;width: 210%"|'''CostType'''
|style="text-align:center;width: 210%"|'''TLAttack'''
|style="text-align:center;width: 10%"|'''TypeCounter'''
|style="text-align:center;width: 1040%"|'''AttackAbility'''
|style="text-align:center;width: 5%"|'''Counter'''
|style="text-align:center;width: 35%"|'''Ability'''
|-
!colspan="8"|Force 1
|-
|style="text-align:center;"|'''Security Personnel''' {{AssetIcon|asset=Security_Personnel|size=50px|center=true}}
|3
|style="text-align:center;"|3
|2
|style="text-align:center;"|2
|0
|style="text-align:center;"|0
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF. 1d3+1
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|None
|-
|'''Hitmen''' {{AssetIcon|asset=Hitmen|size=50px|center=true}}
|style="text-align:center;"|'''Hitmen'''
|1
|style="text-align:center;"|1
|2
|style="text-align:center;"|2
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|FvC, 1d6
|None
|style="text-align:center;"|None
|style="text-align:left;"|None
|-
|'''Militia Unit''' {{AssetIcon|asset=Militia_Unit|size=50px|center=true}}
|style="text-align:center;"|'''Militia Unit'''
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|3
|style="text-align:center;"|3
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 1d6
|1d4+1
|style="text-align:center;"|1d4+1
|style="text-align:left;"|None
|-
!colspan="8"|Force 2
|-
|style="text-align:center;"|'''Heavy Drop Assets''' {{AssetIcon|asset=Heavy_Drop_Assets|size=50px|center=true}}
|6
|style="text-align:center;"|6
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can transport any one Military Unit or special forces asset, including itself, to a planet within 2 hexes for 2 FacCreds.
|-
|style="text-align:center;"|'''Elite Skirmishers''' {{AssetIcon|asset=Elite_Skirmishers|size=50px|center=true}}
|5
|style="text-align:center;"|5
|5
|style="text-align:center;"|5
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 2d4
|1d4+1
|style="text-align:center;"|1d4+1
|style="text-align:left;"|None
|-
|style="text-align:center;"|'''Hardened Personnel''' {{AssetIcon|asset=Hardened_Personnel|size=50px|center=true}}
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|3
|style="text-align:center;"|3
|style="text-align:center;"|Special Forces
|None
|style="text-align:center;"|None
|1d4+1
|style="text-align:center;"|1d4+1
|style="text-align:left;"|None
|-
|style="text-align:center;"|'''Guerilla Populace''' {{AssetIcon|asset=Guerilla_Populace|size=50px|center=true}}
|6
|style="text-align:center;"|6
|4
|style="text-align:center;"|4
|0
|style="text-align:center;"|0
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvC, 1d4+1
|None
|style="text-align:center;"|None
|style="text-align:left;"|None
|-
!colspan="8"|Force 3
|-
|'''Zealots''' {{AssetIcon|asset=Zealots|size=50px|center=true}}
|style="text-align:center;"|'''Zealots'''
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|FvF, 2d6
|2d6
|style="text-align:center;"|2d6
|style="text-align:left;"|Take 1d4 damage to the Zealots on successful attacks and on counter attacks.
|-
|'''Cunning Trap''' {{AssetIcon|asset=Cunning_Trap|size=50px|center=true}}
|style="text-align:center;"|'''Cunning Trap'''
|2
|style="text-align:center;"|2
|5
|style="text-align:center;"|5
|0
|style="text-align:center;"|0
|style="text-align:center;"|Tactic
|None
|style="text-align:center;"|None
|1d6+3
|style="text-align:center;"|1d6+3
|style="text-align:left;"|None
|-
|style="text-align:center;"|'''Counterintel Unit''' {{AssetIcon|asset=Counterintel_Unit|size=50px|center=true}}
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|style="text-align:center;"|CvC, 1d4+1
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|None
|-
!colspan="8"|Force 4
|-
|style="text-align:center;"|'''Beachhead Landers''' {{AssetIcon|asset=Beachhead_Landers|size=50px|center=true}}
|10
|style="text-align:center;"|10
|10
|style="text-align:center;"|10
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, moves any number of Force assets, including itself, to any planet within 2 hexes at a cost of 1 FacCred per asset.
|-
|style="text-align:center;"|'''Extended Theater''' {{AssetIcon|asset=Extended_Theater|size=50px|center=true}}
|10
|style="text-align:center;"|10
|10
|style="text-align:center;"|10
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can move any non-Starship asset including itself between 2 planets within 2 hexes of the Extended Theater for 1 FacCred.
|-
|'''Strike Fleet''' {{AssetIcon|asset=Strike_Fleet|size=50px|center=true}}
|style="text-align:center;"|'''Strike Fleet'''
|8
|style="text-align:center;"|8
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|style="text-align:center;"|FvF, 2d6
|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|As a free action, move up to 2 hexes away for 1 FacCred.
|-
|style="text-align:center;"|'''Postech Infantry''' {{AssetIcon|asset=Postech_Infantry|size=50px|center=true}}
|12
|style="text-align:center;"|12
|8
|style="text-align:center;"|8
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 1d8
|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|None
|-
!colspan="8"|Force 5
|-
|'''Blockade Fleet''' {{AssetIcon|asset=Blockade_Fleet|size=50px|center=true}}
|style="text-align:center;"|'''Blockade Fleet'''
|8
|style="text-align:center;"|8
|10
|style="text-align:center;"|10
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|style="text-align:center;"|FvW, 1d6*
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, move up to 2 hexes away. When this asset successfully hits an enemy asset, they steal 1d4 FacCreds from the target faction. This effect can occur to a faction only once per turn.
|-
|style="text-align:center;"|'''Pretech Logistics''' {{AssetIcon|asset=Pretech_Logistics|size=50px|center=true}}
|6
|style="text-align:center;"|6
|14
|style="text-align:center;"|14
|0
|style="text-align:center;"|0
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, allows purchase of one Force asset that requires up to TL5 to buy. The asset cost 1.5 times (rounded up) as many FacCreds. Only one asset may can be purchased in this manner per turn.
|-
|'''Psychic Assassins''' {{AssetIcon|asset=Psychic_Assassins|size=50px|center=true}}
|style="text-align:center;"|'''Psychic Assasins'''
|4
|style="text-align:center;"|4
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|style="text-align:center;"|CvC, 2d6+2
|None
|style="text-align:center;"|None
|style="text-align:left;"|Automatically start with free Stealth when purchased.
|-
!colspan="8"|Force 6
|-
|style="text-align:center;"|'''Pretech Infantry''' {{AssetIcon|asset=Pretech_Infantry|size=50px|center=true}}
|16
|style="text-align:center;"|16
|20
|style="text-align:center;"|20
|5
|style="text-align:center;"|5
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 2d8
|2d8+2
|style="text-align:center;"|2d8+2
|style="text-align:left;"|None
|-
|style="text-align:center;"|'''Planetary Defenses''' {{AssetIcon|asset=Planetary_Defenses|size=50px|center=true}}
|20
|style="text-align:center;"|20
|18
|style="text-align:center;"|18
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|2d6+6
|style="text-align:center;"|2d6+6
|style="text-align:left;"|May only defend against Starship assets.
|-
|style="text-align:center;"|'''Gravtank Formation''' {{AssetIcon|asset=Gravtank_Formation|size=50px|center=true}}
|14
|style="text-align:center;"|14
|25
|style="text-align:center;"|25
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 2d10+4
|1d10
|style="text-align:center;"|1d10
|style="text-align:left;"|None
|-
!colspan="8"|Force 7
|-
|style="text-align:center;"|'''Deep Strike Landers''' {{AssetIcon|asset=Deep_Strike_Landers|size=50px|center=true}}
|10
|style="text-align:center;"|10
|25
|style="text-align:center;"|25
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, any non-Starship asset, including this asset, can be moved between any two planets within 3 hexes of the DSL for 2 FacCreds.
|-
|style="text-align:center;"|'''Integral Protocols''' {{AssetIcon|asset=Integral_Protocols|size=50px|center=true}}
|10
|style="text-align:center;"|10
|20
|style="text-align:center;"|20
|5
|style="text-align:center;"|5
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|2d8+2
|style="text-align:center;"|2d8+2
|style="text-align:left;"|May only defend against Cunning attacks, add an extra dice to defense rolls.
|-
|'''Space Marines''' {{AssetIcon|asset=Space_Marines|size=50px|center=true}}
|style="text-align:center;"|'''Space Marines'''
|16
|style="text-align:center;"|16
|30
|style="text-align:center;"|30
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|FvF, 2d8+2
|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|As an action, move to a planet within 1 hex away.
|-
|style="text-align:center;"|'''Anchorage Station''' {{AssetIcon|asset=Anchorage_Station|size=50px|center=true}}
|14
|style="text-align:center;"|14
|20
|style="text-align:center;"|20
|5
|style="text-align:center;"|5
|style="text-align:center;"|Starship
|style="text-align:center;"|FvF, 2d4+2
|2d6+2
|style="text-align:center;"|2d6+2
|style="text-align:left;"|This asset can support any number of land-based assets on board and can support the purchase of any force asset TL2 or lower. It also counts as a BoI for purposes of the 'Repair' action. For 1 + ceil(land-based assets / 2) FC, it can move to any location within two hexes of their current location (no action). As an action, this asset can gain the status 'Armored'.
|-
!colspan="8"|Force 8
|-
|'''Capital Fleet''' {{AssetIcon|asset=Capital_Fleet|size=50px|center=true}}
|style="text-align:center;"|'''Capital Fleet'''
|30
|style="text-align:center;"|30
|40
|style="text-align:center;"|40
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|style="text-align:center;"|FvF, 3d10+4
|3d8
|style="text-align:center;"|3d8
|style="text-align:left;"|As an action, may move up to 3 hexes away. 2 FacCred per turn maintenance cost.
|-