Faction Turn Asset List: Difference between revisions
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Required for purchasing or upgrading assets on a
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|style="text-align:center;"|CvW, 1d4
|style="text-align:center;"|None
|style="text-align:left;"|
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|style="text-align:center;"|'''Informers'''
Line 58:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:left;"|
|-
|style="text-align:center;"|'''False Front'''
Line 78:
|style="text-align:center;"|CvC, 1d4+1
|style="text-align:center;"|1d4
|style="text-align:left;"|When another faction is granted permission to buy an asset on a
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|style="text-align:center;"|'''Saboteurs'''
Line 87:
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|None
|style="text-align:left;"|Assets attacked by saboteurs (whether successful or not) cannot use any Action ability until the start of the attacking faction's next turn.
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|style="text-align:center;"|'''Blackmail'''
Line 96:
|style="text-align:center;"|CvC, 1d6+1
|style="text-align:center;"|None
|style="text-align:left;"|Any attempt to attack or defend against
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|style="text-align:center;"|'''
|style="text-align:center;"|4
|style="text-align:center;"|4
Line 105:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:left;"|As an action, move to a planet within 1 hex away. On a successful attack, immediately reveal any other Stealthed assets on the planet. Only Special Forces assets can attack a Seductrox.
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!colspan="8"|Cunning 3
Line 125:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Stealth is a special quality that can be purchased for a Special Forces asset on the planet. A Stealthed asset cannot be directly targeted by other factions. If used to attack or defend, the asset loses Stealth. Secretive factions build all assets (even if not Special Forces) with free Stealth.
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|style="text-align:center;"|'''Covert Shipping'''
Line 134:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action,
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!colspan="8"|Cunning 4
Line 145:
|style="text-align:center;"|CvC, 2d4
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action,
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|style="text-align:center;"|'''Vanguard Cadres'''
Line 152:
|style="text-align:center;"|3
|style="text-align:center;"|Military Unit
|style="text-align:center;"|CvC, 1d8*
|style="text-align:center;"|1d8
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Tripwire Cells'''
Line 163:
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:left;"|When a stealthed asset is purchased or moved onto a planet with Tripwire cells, make an immediate CvC attack. If successful, the asset loses stealth.
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|style="text-align:center;"|'''Seditionists'''
Line 172:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"| As an action and 1d4 FacCreds, attach to a rival asset. Until the Seditionists no longer shares the same planet or attaches to a different asset, the rival asset cannot perform attack actions.
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!colspan="8"|Cunning 5
Line 201:
|style="text-align:center;"|None
|style="text-align:center;"|2d6
|style="text-align:left;"|If a faction's Military Unit or Special Forces asset on the same planet as this asset would be destroyed by damage, that asset is instead set to 0 HP and made unusable until it is repaired to full strength. If the
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!colspan="8"|Cunning 6
Line 212:
|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack against a rival faction, they cannot transport assets onto the Transport Lockdown's location without spending 1d4 FacCreds and waiting one turn.
|-
|style="text-align:center;"|'''Covert Transit Net'''
Line 221:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, may move any Special Forces assets
|-
|style="text-align:center;"|'''Demagogue'''
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|style="text-align:center;"|None
|style="text-align:center;"|2d8
|style="text-align:left;"|Once per turn, this asset allows the faction to reroll 1 die for an action taken on that
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|style="text-align:center;"|'''Treachery'''
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|style="text-align:center;"|CvC, Special
|style="text-align:center;"|None
|style="text-align:left;"|Targets a rival asset. On a successful attack, the Treachery is lost, 5 FacCreds are gained, and the targeted asset switches sides to the attacker's faction.
|-
!colspan="8"|Cunning 8
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|style="text-align:center;"|None
|style="text-align:center;"|1d6
|style="text-align:left;"|Every rival Stealthed asset on the planet must succeede a Cunning vs. Cunning test at the beginning of each turn or lose stealth. The owner gains an additional die on all Cunning attacks and defenses on that planet.
|-
|}
Line 297:
|style="text-align:center;"|FvF. 1d3+1
|style="text-align:center;"|1d4
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Hitmen'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action,
|-
|style="text-align:center;"|'''Elite Skirmishers'''
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|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|2d6
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Cunning Trap'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action,
|-
|style="text-align:center;"|'''Extended Theater'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can move any non-
|-
|style="text-align:center;"|'''Strike Fleet'''
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|style="text-align:center;"|FvF, 2d6
|style="text-align:center;"|1d8
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Postech Infantry'''
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|style="text-align:center;"|FvF, 1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|
|-
!colspan="8"|Force 5
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|style="text-align:center;"|FvW, 1d6*
|style="text-align:center;"|None
|style="text-align:left;"|As an action,
|-
|style="text-align:center;"|'''Pretech Logistics'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, allows purchase of one Force asset that requires up to TL5 to buy. The asset cost 1.5 times (rounded up) as many FacCreds. Only one asset may can be purchased in this manner per turn.
|-
|style="text-align:center;"|'''Psychic Assasins'''
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|style="text-align:center;"|CvC, 2d6+2
|style="text-align:center;"|None
|style="text-align:left;"|
|-
!colspan="8"|Force 6
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|style="text-align:center;"|FvF, 2d8
|style="text-align:center;"|2d8+2
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Planetary Defenses'''
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|style="text-align:center;"|None
|style="text-align:center;"|2d6+6
|style="text-align:left;"|May only defend against
|-
|style="text-align:center;"|'''Gravtank Formation'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, any non-
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|style="text-align:center;"|'''Integral Protocols'''
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|style="text-align:center;"|None
|style="text-align:center;"|2d8+2
|style="text-align:left;"|May only defend against
|-
|style="text-align:center;"|'''Space Marines'''
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|style="text-align:center;"|FvF, 2d8+2
|style="text-align:center;"|2d8
|style="text-align:left;"|
|-
!colspan="8"|Force 8
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|style="text-align:center;"|FvF, 3d10+4
|style="text-align:center;"|3d8
|style="text-align:left;"|
|-
|}
Line 543:
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|1d4-1
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Harvesters'''
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|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action,
|-
|style="text-align:center;"|'''Local Investments'''
Line 561:
|style="text-align:center;"|WvW, 1d4-1
|style="text-align:center;"|None
|style="text-align:left;"|
|-
!colspan="8"|Wealth 2
Line 572:
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset can
|-
|style="text-align:center;"|'''Lawyers'''
Line 581:
|style="text-align:center;"|CvW, 2d4
|style="text-align:center;"|1d6
|style="text-align:left;"|Cannot attack or counterattack
|-
|style="text-align:center;"|'''Union Toughs'''
Line 590:
|style="text-align:center;"|WvF, 1d4+1
|style="text-align:center;"|1d4
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Surveyors'''
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|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:left;"|
|-
!colspan="8"|Wealth 3
Line 610:
|style="text-align:center;"|None
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6: On a 1, 1 FacCred is lost. On a 2-4, 1 FacCred is gained. On a 5+ 2 FacCreds are gained. If unable to pay the lost FacCred, the Postech Industry is destroyed.
|-
|style="text-align:center;"|'''Laboratory'''
Line 619:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Allows assets to be purchased on a
|-
|style="text-align:center;"|'''Mercenaries'''
Line 628:
|style="text-align:center;"|WvF,2d4+2
|style="text-align:center;"|1d6
|style="text-align:left;"|
|-
!colspan="8"|Wealth 4
Line 639:
|style="text-align:center;"|None
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, move any number of non-Force Assets, including itself, to any planet within 2 hexes at the cost of 1 FacCred pre asset.
|-
|style="text-align:center;"|'''Monopoly'''
Line 648:
|style="text-align:center;"|WvW, 1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action,
|-
|style="text-align:center;"|'''Medical Center'''
Line 657:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Once between turns, if a Special Forces or Military
|-
|style="text-align:center;"|'''Bank'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|Once per turn per bank owned
|-
!colspan="8"|Wealth 5
Line 677:
|style="text-align:center;"|WvC, Special
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack, the enemy faction
|-
|style="text-align:center;"|'''Pretech Researchers'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|A planet with Pretech Researchers is treated as TL5 for purchase requirements of Cunning and Wealth Assets. 1 FacCred per turn maintenance cost.
|-
|style="text-align:center;"|'''Blockade Runners'''
Line 695:
|style="text-align:center;"|None
|style="text-align:center;"|2d4
|style="text-align:left;"|As an action,
|-
!colspan="8"|Wealth 6
Line 706:
|style="text-align:center;"|WvW, 2d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, roll 1d8. On a 1, the asset is destroyed. On a 2-3, 1 FacCred is gained. On a 4-7, 2 FacCreds are gained. On an 8, 3 FacCreds are gained.
|-
|style="text-align:center;"|'''R&D Department'''
Line 715:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|A faction with a R&D Dept. may treat all planets as having TL4 for purchase requirements of Wealth assets.
|-
|style="text-align:center;"|'''Commodities Broker'''
Line 724:
|style="text-align:center;"|WvW, 2d8
|style="text-align:center;"|1d8
|style="text-align:left;"|As an action,
|-
!colspan="8"|Wealth 7
Line 735:
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|
|-
|style="text-align:center;"|'''Hostile Takeover'''
Line 744:
|style="text-align:center;"|WvW, 2d10
|style="text-align:center;"|2d8
|style="text-align:left;"|If
|-
|style="text-align:center;"|'''Transit Web'''
Line 753:
|style="text-align:center;"|CvC, 1d12
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, any number of non-Starship, non-Force assets may be moved between 2 planets within 3 hexes of the Transit Web for 1 FacCred per asset.
|-
!colspan="8"|Wealth 8
Line 764:
|style="text-align:center;"|WvW, 2d10+4
|style="text-align:center;"|2d10
|style="text-align:left;"|
|-
|}
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