Faction Turn Asset List: Difference between revisions

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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|If another asset on the same planet as this asset, and owned by the same faction as this asset, would be destroyed, they may sacrifice this asset instead, to nullify the killing blow.
|style="text-align:left;"|bility
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!colspan="8"|Cunning 2
!colspan="8"|Cunning 2
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|style="text-align:center;"|CvC, 2d6
|style="text-align:center;"|CvC, 2d6
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|bility
|style="text-align:left;"|None
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|style="text-align:center;"|'''Stealth'''
|style="text-align:center;"|'''Stealth'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|s an action, may move any Special Forces assets within any worlds within three hexes of this asset.
|style="text-align:left;"|As an action, may move any Special Forces assets within any worlds within three hexes of this asset.
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|style="text-align:center;"|'''Demagogue'''
|style="text-align:center;"|'''Demagogue'''
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|style="text-align:center;"|CvC, 2d8
|style="text-align:center;"|CvC, 2d8
|style="text-align:center;"|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|All Special Forces assets on the same planet as this asset owned by the same faction gain +1 to damage rolls, this bonus is doubled for stealthed assets. Only applies once, even if multiple demagogues are present.
|style="text-align:left;"|bility
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!colspan="8"|Cunning 7
!colspan="8"|Cunning 7
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|style="text-align:center;"|FvF, 2d4
|style="text-align:center;"|FvF, 2d4
|style="text-align:center;"|1d4+1
|style="text-align:center;"|1d4+1
|style="text-align:left;"|bility
|style="text-align:left;"|None
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|style="text-align:center;"|'''Hardened Personnel'''
|style="text-align:center;"|'''Hardened Personnel'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, can move any non-starship asset including itself between any two worlds within two hexes of this asset's starting location.
|style="text-align:left;"|bility
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|style="text-align:center;"|'''Strike Fleet'''
|style="text-align:center;"|'''Strike Fleet'''
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|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, any non-starship asset, including this asset, can be moved between any two worlds within 3 hexes of this asset's starting location, for 2 faccreds.
|style="text-align:left;"|bility
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|style="text-align:center;"|'''Integral Protocols'''
|style="text-align:center;"|'''Integral Protocols'''
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|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|1d4-1
|style="text-align:center;"|1d4-1
|style="text-align:left;"|When this asset successfully attacks an enemy asset, the enemy faction loses 1 faccred if possible, which is gained by this asset's owner. This effect applies at most once per turn.
|style="text-align:left;"|bility
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|style="text-align:center;"|'''Harvesters'''
|style="text-align:center;"|'''Harvesters'''
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|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|WvW, 1d4
|style="text-align:center;"|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset can transportitself and/or any one non-force asset to a location within 2 hexes for 1 faccred.
|style="text-align:left;"|bility
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|style="text-align:center;"|'''Lawyers'''
|style="text-align:center;"|'''Lawyers'''