Faction Turn Asset List: Difference between revisions

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[[Category:Faction Turn]]
A major component of the faction turn is the assets used by factions to interact with the board. These assets fall into three categories: Force, Wealth, and Cunning, and each of these categories is then further broken down into smaller categories, 1-8. A faction may only have assets (with a few exceptions), if they have a stat value equal to or higher than the number of the asset in that category. For example, a faction with 2 Force and 3 Cunning could have a Cunning 3 asset, but not a Force 3 asset.
 
Line 457 ⟶ 458:
|-
!colspan="8"|Force 6
|-
|'''Armageddon Mech''' {{AssetIcon|asset=Armageddon_Mech|size=50px|center=true}}
|20
|24
|5
|Starship
|FvF, 2d8
|3d4
|style="text-align:left;"|For one FacCred, this asset can move to any location within two hexes (free action). As an action, this asset can gain the status 'Armored'. When this asset attacks or defends, the attacking Faction can overcharge this Mech resulting in a resounding display of power granting advantage on the roll and +3 to the damage. Regardless of the success or failure of this asset overcharging damages critical systems resulting in a d6 of damage. If this damage would destroy the asset instead it is set to 0 HP and in stasis until restored to full strength. While in this stasis the asset can not be moved and can only take attacks if it is the only valid asset to do so. See: Boltholds rules.
|-
|'''Pretech Infantry''' {{AssetIcon|asset=Pretech_Infantry|size=50px|center=true}}
Line 538 ⟶ 548:
=== Wealth Assets ===
 
{| class="wikitable" style="width: 95%; margin-left: auto; margin-right: auto; text-align:center;"
|style="width: 18%"|'''Asset'''
!colspan="8"|Wealth Assets
|style="width: 4%"|'''HP'''
|-
|style="text-align:center;width: 124%"|'''AssetCost'''
|style="text-align:center;width: 24%"|'''HPTL'''
|style="text-align:center;width: 210%"|'''CostType'''
|style="text-align:center;width: 210%"|'''TLAttack'''
|style="text-align:center;width: 10%"|'''TypeCounter'''
|style="text-align:center;width: 1040%"|'''AttackAbility'''
|style="text-align:center;width: 5%"|'''Counter'''
|style="text-align:center;width: 35%"|'''Ability'''
|-
!colspan="8"|Wealth 1
|-
|'''Franchise''' {{AssetIcon|asset=Franchise|size=50px|center=true}}
|style="text-align:center;"|'''Franchise'''
|3
|style="text-align:center;"|3
|2
|style="text-align:center;"|2
|2
|style="text-align:center;"|2
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d4
|1d4-1
|style="text-align:center;"|1d4-1
|style="text-align:left;"|On successful attacks, steal 1 FacCred (if available) from the enemy faction. This effect applies at most once per turn.
|-
|'''Harvesters''' {{AssetIcon|asset=Harvesters|size=50px|center=true}}
|style="text-align:center;"|'''Harvesters'''
|4
|style="text-align:center;"|4
|2
|style="text-align:center;"|2
|0
|style="text-align:center;"|0
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6. On a 3+, gain 1 FacCred.
|-
|style="text-align:center;"|'''Local Investments''' {{AssetIcon|asset=Local_Investments|size=50px|center=true}}
|2
|style="text-align:center;"|2
|1
|style="text-align:center;"|1
|2
|style="text-align:center;"|2
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d4-1
|None
|style="text-align:center;"|None
|style="text-align:left;"|Rival Factions must spent 1 additional FacCred when purchasing assets on the same world as a Local Investment. This penalty only applies once, regardless of the number of local investments present.
|-
!colspan="8"|Wealth 2
|-
|style="text-align:center;"|'''Freighter Contract''' {{AssetIcon|asset=Freighter_Contract|size=50px|center=true}}
|4
|style="text-align:center;"|4
|5
|style="text-align:center;"|5
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|style="text-align:center;"|WvW, 1d4
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, this asset can transport itself and/or any one non-force asset up to 2 hexes away for 1 FacCred.
|-
|'''Lawyers''' {{AssetIcon|asset=Lawyers|size=50px|center=true}}
|style="text-align:center;"|'''Lawyers'''
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|CvW, 2d4
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|Cannot attack or counterattack Force assets.
|-
|'''Union Toughs''' {{AssetIcon|asset=Union_Toughs|size=50px|center=true}}
|style="text-align:center;"|'''Union Toughs'''
|6
|style="text-align:center;"|6
|4
|style="text-align:center;"|4
|0
|style="text-align:center;"|0
|style="text-align:center;"|Military Unit
|style="text-align:center;"|WvF, 1d4+1
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|None
|-
|'''Surveyors''' {{AssetIcon|asset=Surveyors|size=50px|center=true}}
|style="text-align:center;"|'''Surveyors'''
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, moves to a planet within 2 hexes. Adds an additional die to Expand Influence actions.
|-
!colspan="8"|Wealth 3
|-
|style="text-align:center;"|'''Postech Industry''' {{AssetIcon|asset=Postech_Industry|size=50px|center=true}}
|4
|style="text-align:center;"|4
|8
|style="text-align:center;"|8
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d4
|style="text-align:center;"|1d4
|style="text-align:left;"|As an action, roll 1d6: On a 1, 1 FacCred is lost. On a 2-4, 1 FacCred is gained. On a 5+ 2 FacCreds are gained. If unable to pay the lost FacCred, the Postech Industry is destroyed.
|-
|'''Laboratory''' {{AssetIcon|asset=Laboratory|size=50px|center=true}}
|style="text-align:center;"|'''Laboratory'''
|4
|style="text-align:center;"|4
|6
|style="text-align:center;"|6
|0
|style="text-align:center;"|0
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Allows assets to be purchased on a planet as if it were TL4, at a +2 FacCred cost (if asset would not have previously been purchasable).
|-
|'''Mercenaries''' {{AssetIcon|asset=Mercenaries|size=50px|center=true}}
|style="text-align:center;"|'''Mercenaries'''
|6
|style="text-align:center;"|6
|8
|style="text-align:center;"|8
|4
|style="text-align:center;"|4
|style="text-align:center;"|Military Unit
|style="text-align:center;"|WvF,2d4+2
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"| As an action, move to a planet 1 hex away. 1 FacCred per turn maintenance cost.
|-
!colspan="8"|Wealth 4
|-
|style="text-align:center;"|'''Shipping Combine''' {{AssetIcon|asset=Shipping_Combine|size=50px|center=true}}
|10
|style="text-align:center;"|10
|10
|style="text-align:center;"|10
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, move any number of non-Force Assets, including itself, to any planet within 2 hexes at the cost of 1 FacCred pre asset.
|-
|'''Monopoly''' {{AssetIcon|asset=Monopoly|size=50px|center=true}}
|style="text-align:center;"|'''Monopoly'''
|12
|style="text-align:center;"|12
|8
|style="text-align:center;"|8
|3
|style="text-align:center;"|3
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 1d6
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, force a rival faction with unstealthed assets on the same planet to pay 1 FacCred to you. If the faction cannot pay, they choose one of their assets on that world to be destroyed.
|-
|'''Medical Center''' {{AssetIcon|asset=Medical_Center|size=50px|center=true}}
|style="text-align:center;"|'''Medical Center'''
|8
|style="text-align:center;"|8
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Once between turns, if a Special Forces or Military Unit asset on the same planet as this asset was destroyed on the previous turn, the faction may pay half that asset's purchase cost to restore the destroyed asset to 1 HP. Repair asset actions on the same world as this asset cost 1 less FacCred for Special Forces and Military Units.
|-
|'''Bank''' {{AssetIcon|asset=Bank|size=50px|center=true}}
|style="text-align:center;"|'''Bank'''
|8
|style="text-align:center;"|8
|12
|style="text-align:center;"|12
|3
|style="text-align:center;"|3
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|Once per turn per bank owned, ignore one cost or FacCred loss imposed by another faction, regardless of where loss is imposed.
|-
!colspan="8"|Wealth 5
|-
|'''Marketers''' {{AssetIcon|asset=Marketers|size=50px|center=true}}
|style="text-align:center;"|'''Marketers'''
|8
|style="text-align:center;"|8
|10
|style="text-align:center;"|10
|0
|style="text-align:center;"|0
|style="text-align:center;"|Tactic
|style="text-align:center;"|WvC, Special
|None
|style="text-align:center;"|None
|style="text-align:left;"|On a successful attack, the enemy faction must either pay half the attacked asset's purchase cost rounded down or have the asset disabled until that price is paid. This attack is special, and can target a specific asset.
|-
|style="text-align:center;"|'''Pretech Researchers''' {{AssetIcon|asset=Pretech_Researchers|size=50px|center=true}}
|6
|style="text-align:center;"|6
|14
|style="text-align:center;"|14
|4
|style="text-align:center;"|4
|style="text-align:center;"|Special Forces
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|A planet with Pretech Researchers is treated as TL5 for purchase requirements of Cunning and Wealth Assets. 1 FacCred per turn maintenance cost.
|-
|style="text-align:center;"|'''Blockade Runners''' {{AssetIcon|asset=Blockade_Runners|size=50px|center=true}}
|6
|style="text-align:center;"|6
|12
|style="text-align:center;"|12
|4
|style="text-align:center;"|4
|style="text-align:center;"|Starship
|None
|style="text-align:center;"|None
|2d4
|style="text-align:center;"|2d4
|style="text-align:left;"|As an action, move itself and/or any 1 Military Unit or Special Forces asset to a location up to 3 hexes away for a cost of 2 FacCreds.
|-
!colspan="8"|Wealth 6
|-
|style="text-align:center;"|'''Venture Capital''' {{AssetIcon|asset=Venture_Capital|size=50px|center=true}}
|10
|style="text-align:center;"|10
|15
|style="text-align:center;"|15
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|style="text-align:center;"|WvW, 2d6
|1d6
|style="text-align:center;"|1d6
|style="text-align:left;"|As an action, roll 1d8. On a 1, the asset is destroyed. On a 2-3, 1 FacCred is gained. On a 4-7, 2 FacCreds are gained. On an 8, 3 FacCreds are gained.
|-
|'''R&D Department''' {{AssetIcon|asset=R&D_Department|size=50px|center=true}}
|style="text-align:center;"|'''R&D Department'''
|15
|style="text-align:center;"|15
|18
|style="text-align:center;"|18
|4
|style="text-align:center;"|4
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|A faction with a R&D Dept. may treat all planets as having TL4 for purchase requirements of Wealth assets.
|-
|style="text-align:center;"|'''Commodities Broker''' {{AssetIcon|asset=Commodities_Broker|size=50px|center=true}}
|10
|style="text-align:center;"|10
|20
|style="text-align:center;"|20
|0
|style="text-align:center;"|0
|style="text-align:center;"|Special Forces
|style="text-align:center;"|WvW, 2d8
|1d8
|style="text-align:center;"|1d8
|style="text-align:left;"|As an action, roll 1d8; that many FacCreds are subtracted from the cost of their next asset purchase, down to a minimum of half the normal price rounded down.
|-
!colspan="8"|Wealth 7
|-
|style="text-align:center;"|'''Pretech Manufactory''' {{AssetIcon|asset=Pretech_Manufactory|size=50px|center=true}}
|16
|style="text-align:center;"|16
|25
|style="text-align:center;"|25
|5
|style="text-align:center;"|5
|style="text-align:center;"|Facility
|None
|style="text-align:center;"|None
|None
|style="text-align:center;"|None
|style="text-align:left;"|As an action, roll 1d8; gain half that many FacCreds, rounded up.
|-
|style="text-align:center;"|'''Hostile Takeover''' {{AssetIcon|asset=Hostile_Takeover|size=50px|center=true}}
|10
|style="text-align:center;"|10
|20
|style="text-align:center;"|20
|4
|style="text-align:center;"|4
|style="text-align:center;"|Tactic
|style="text-align:center;"|WvW, 2d10
|2d8
|style="text-align:center;"|2d8
|style="text-align:left;"|If the Hostile Takeover would destroy an asset with damage, that asset is instead reduced to 1 HP and transferred to the Hostile Takeover's faction.
|-
|'''Transit Web''' {{AssetIcon|asset=Transit_Web|size=50px|center=true}}
|style="text-align:center;"|'''Transit Web'''
|5
|style="text-align:center;"|5
|15
|style="text-align:center;"|15
|5
|style="text-align:center;"|5
|style="text-align:center;"|Facility
|style="text-align:center;"|CvC, 1d12
|None
|style="text-align:center;"|None
|style="text-align:left;"|As a free action, any number of non-Starship, non-Force assets may be moved between 2 planets within 3 hexes of the Transit Web for 1 FacCred per asset.
|-
!colspan="8"|Wealth 8
|-
|style="text-align:center;"|'''Scavenger Fleet''' {{AssetIcon|asset=Scavenger_Fleet|size=50px|center=true}}
|20
|style="text-align:center;"|20
|30
|style="text-align:center;"|30
|5
|style="text-align:center;"|5
|style="text-align:center;"|Starship
|style="text-align:center;"|WvW, 2d10+4
|2d10
|style="text-align:center;"|2d10
|style="text-align:left;"|As an action, move up to 3 hexes away. 2 FacCred per turn maitenance cost.
|-
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{{FactionTurnNavbox}}
[[Category:Faction Turn Mechanics]]
[[Category:Faction Turn]]