Faction Turn: Difference between revisions

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Add intro page for the Faction Turn
 
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[[Category:Monthly Faction Turns]]
[[Category:Faction Turn]]
The Multi-Player Faction Turn Rule set has evolved from the [https://www.drivethrurpg.com/product/230009/Stars-Without-Number-Revised-Edition-Free-Version Stars Without Numbers' Faction Turn] created by Kevin Crawford. The current rules set results from a playtest lasting approximately 20 turns followed by a short break in which lessons learned were applied to the game and new systems were developed for sector-wide events. While the rules have continued to evolve through this second game based on new learning and updated source guidance from Crawford. Below, the components of the Faction Turn are summarized including: information on how to join a Faction, what factions produce to participate in the game, and links to summaries of previous Faction Turns.
 
== Components ==
=== Mechanical [[:Category:FactionFactions|Factions]] ===
Factions consist mechanically of
Factions consist mechanically of (1) a Stat value of 1-8 for each of Cunning, Force, and Wealth; (2) a Homeworld; (3) Faction Tag(s); (4) Assets on the Sector Map. From these components, the rest of a Faction's abilities can be gleaned, including its income and the force projection it can make on the Sector at large.
# a Stat value of 1-8 for each of Cunning, Force, and Wealth;
# a Homeworld;
# Faction Tag(s);
# Assets on the Sector Map.
Factions consist mechanically of (1) a Stat value of 1-8 for each of Cunning, Force, and Wealth; (2) a Homeworld; (3) Faction Tag(s); (4) Assets on the Sector Map. From these components, the rest of a Faction's abilities can be gleaned, including its income and the force projection it can make on the Sector at large.
 
==== Goals ====
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| Destroy the Foe || Bring a rival Faction’s HP to 0. Completion: Average of rival Faction’s Stat Line + 1 XP. If a Faction is destroyed between Faction turns (by scrapping their last BoI, for example) this is treated as the Faction having been killed by whoever dealt damage to them last.
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| Expand Influence || Establish a Base of Influence (BoI) on a new Planet. Completion: 1 XP, 1 XPor if Contested 2 XP. The Base of Influence must survive the ‘Expand Influence’ action for this goal to be completed.
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| Exploration || Reveal a new Point of Interest and discover at least one new planet. Completion: 2 XP.