Kylie Faiza Engstrom

Traits and Appearance
The first thing one would notice, would be the missing arm, then despite this, the eyes would draw attention, fast, a stark immovable gaze peering through clear glasses. She is of a slender build, showing muscles kept in shape by daily routines through many years. If not covered, scars can be seen on the face, neck and torso, mostly, with a spattering here and there in places on the rest of the body.

Biography
In her early years, she grew up in the inner parts of a manufacturing ring on Ingrid, The Olivine Belt, contrary to the general image of the Amelhart Institute, the nomadic idealists did have manual labour ghettoes with scarcity. These were not places with a view to the outside the station, here, the factories were priority one.

Her small family was shaken by two events. Her mother, a maintenance technician, whose job it was to oversee arms, gears and other robotics responsible for assembling mech or ship parts together. She was killed by a beam, thrown by a faulty assembly line, she had been called to repair. Her father, a driver, disappeared with his passengers in the water riots. The water recyclers having been sabotaged or simply broken down, on different rings, and pirates towing the nearby ice asteroids for ransom, let to a rare and ill-prepared for water shortage. Normally the big concern is the air, which could disappear from natural cascade failure in the green rings. This though, was a manmade catastrophe across Ingrid's infrastructure. Water was rationed, but last on the list of priorities during these times were the machine districts, even less so the ghettoes in their shadow. She came to live with friends of the family. Good people, but they already had kids and made even less than her parents had. The local community ended up well practised with having her stay with those that could best have her during a given month.

She came to have a view that all real opportunities, even on the pretty neighbour rings were always controlled by some greater unreachable, faceless, power. Be it corporations or rich ex-explorers or.. or crime, overt or covert. She got it in her head that she'd equip herself with the skills to fly out and make a place where things were fair, where there was room, fresh non-recycled air, where the fruit of the labour went to those having actually worked for it. A childs' dream, perhaps naive, unlikely or even impossible.

NOT DONE

It remained in the back of her head as a guiding star, a fire to warm her weary mind by on the toughest days. She did not go corporate, or into politics or joined a gang to web a weave towards her goals. Her plan was simple, get a place, pick it well, get the right kind of people there to work it.. So everything hinged on the place... IT, it had to be the perfect place. As such she, and not someone hired had to know how to scout a place. She had to become a Prospector, and as she was quickly corrected, the proper way to say it was Geo-scientist. Study the composition, structure, and other physical aspects of places, use geological, physics, and mathematics knowledge in exploration for oil, gas, minerals, and very impotently, underground water. All this was required for some sort of place being... As her child self would put it: Good. Using any means, all the time needed to study, living at friends, beyond their patience to always, foremost have enough for the education fees. Even at times going a few days hungry, her monomaniac pursuit won out. She finished, with this she started to save up for a small cheap ship, just something for her to make more money with to get something bigger, for the actual mission. She managed to acquire a rust-bucket, which she named House. For she would live there till the saving were in harbor. Shed fly as a courier, transport the people not too picky to be taken places by little brown House, accept weird contracts to secretly acquire soil or rock samples, her small ship and anonymity plus education being perfect for some factions specific needs. She didn't care for who she transported things for or which faction had something against her working for x person. Shes pretty sure she even worked for criminals at times. This species of blindness was what caught up, the ship broke down more and more often, then there was the stacking dock fees she had often tried to shirk in her hurry, a few times people wanted what she transported, and her and her ship got worse and worse for wear. And the guiding star while still lit, dimmer and dimmer. It was the life shed setteld into, and by width and breath, even this was at times a nigh unsustainable existence.

Ingirid, the homeworld of the Amelheart Institute is a collection of different "rings" which are fairly crowded. The homeworld is also capable of moving on the sector map. A science faction which specializes in manufacturing and piloting mechs its more than reasonable to say that either crime or the leadership of the Amelheart Institute keep a strict promotion policy.

all this manufacture have to be done either by cheap labour or robotics, and even if done by robotics, cheap labour will have to maintain those, properly a mix, I dunno, but such workforce would require cheap living spaces.. crowded.. And beacause of the rings focus being what it is, the kids of those places, would either see the parts that would go to amazing unreachable projects, cruisers, mechs or space stations theyd never set foot on. Or even if living by the rings edge(Though I suspect actual Views are bought by the welltodos) see the grandour around their home in action.

Shes really just a Dirt digger scientist by education, and a bit of a sqoundrel by hoiw things panned out, so I dont see her being able to stand up to most pirates or such types.. But I do see her personality as one that would mindnumbingly try, every time

Notes on House: Some kind of light defensive weaponry would be within reason, but large ship weaponry requires large ships designed around the weapons. Its old, and way past its supposed date for scraps.

Notes on character education plus skillset: normal education till 16, followed by around 4 years for something equilivent to Bachelor's degree in geology, and around 2-6 years for a docterate on top for space-Geoscientist-Hydrologists-Geophysics-Seismologist-THING Prospector. Saving up for the ship... 2-4 years? And for her to have zipped around and experienced enough, to look like she does today.. 3-8 years?