Faction Turn 14

This page details the Actions and Announcements for Faction Turn 14. In addition, links to relevant lore write-ups and documentation are provided where appropriate. Be aware that links to live spreadsheets and the map reference the latest version of events and may not reflect the board's status at the time of this turn below.

Half Turn Trades
The following Asset or Faction Credit trades were processed in the 13.5 Turn:
 * None!

Turn Details
The following TTGI Overseers Board vote applied at the start of this turn.

TTGI VOTE RESULTS - Clean up STROVACARRO debris ''The impact of the comet STROVACARRO has impacted the constant drive of terraforming on Telas. A dedicated effort is needed to clean up the scatter debris and repair the damage caused by the controlled impact. Mechanically restoring the auto-progress of the Telas clock requires a successful DC12 roll on a D10 + FC where the FC value is the total amount of faction credits contributed.''

Options:
 * 1) Contribute Faction Credits to the roll. If successful, the top half of the factions which contributed gain 1 XP.
 * 2) Do not contribute Faction Credits to the roll.

Results: 7 FC (Tahora Whai), 5 FC (Children of the Vein), 4 FC (Larkspur Combine), 3 FC (Aguamala Syndicate), 3 FC (Ascent), 1 FC (Concord of Mutual Disdain). Success!

Telas Clocks
Terraforming Clock Status: 8/12. The Planetary Government now gained +2 FC per turn.

Ruin Clocks
Langgan: 1/8

Telas TerraGroup Initiative Overseers Board Vote
TTGI Overseers Board Turn 14 Vote: Resource Allocation III  The Telas TerraGroup Initiative Needs To Allocate Resources for the next investment cycle

Options:
 * 1) Reduce distance by one (1) hex when calculating exploration difficulty, but the auto-explore damage goes from d4 -> d6. This lasts for two (2) turns once enacted.
 * 2) Advance the Telas Terraforming Clock increases by one (1).

Tier 7 Asset Updates
Minor updates were made to Tier 7 assets.

Movement Clarification
To better align movement assets with each other, as this makes both knowing the rules and administrating them easier, the Beachhead Landers, a tier 4 Force Asset will have its ability text changed to: "Beachhead Landers are a collection of short-range, high-capacity spike drive ships capable of moving large numbers of troops. As an action, the Beachhead Landers may move any number of Force assets, including itself, to any world within two hexes." as this better aligns it with the changes to the Deep Strike Landers.

Faction Quest
Aguamala Syndicate Quest v1 was announced.