Faction Turn 13

This page details the Actions and Announcements for Faction Turn 13. In addition, links to relevant lore write-ups and documentation are provided where appropriate. Be aware that links to live spreadsheets and the map reference the latest version of events and may not reflect the board's status at the time of this turn below.

Half Turn Trades
The following Asset or Faction Credit trades were processed in the 12.5 Turn:
 * Starlit Court traded Smugglers in 1016 / 1016 / 1016 to Ascent.
 * Children of the Vein sent 2 FC to the Concord of Mutual Disdain.
 * Assembled Commonwealth sent 2 FC to the Aguamala Syndicate.
 * Assembled Commonwealth sent 2 FC to the Tahora Whai.

Turn Details
The following TTGI Overseers Board vote applied at the start of this turn.

TTGI VOTE RESULTS - Terraforming Decision IV ''The Telas TerraGroup Initiative needs its overseers to make a final selection to influence the final outcome of the planet. Simple Majority Support will win the additional planet tag. In the event of a tie the proposal returns for a future chair to propose. If no tag is chosen before the planet is terraformed then the additional tag is not earned. The overseers board is given the final decision by Management to assign how the ending of terraforming resources are allocated to change the perception of the planet.''

Results:
 * 1) Seagoing Cities - 6
 * 2) Trade Hub - 2
 * Abstain - 1

Telas Clocks
Terraforming Clock Status: 7/12. CLOCK STOPPED.

Ruin Clocks
Planet AN: 1/8

Telas TerraGroup Initiative Overseers Board Vote
TTGI Overseers Board Turn 13 Vote: Clean up STROVACARRO debris ''The impact of the comet STROVACARRO has delayed the constant drive of terraforming on Telas. A dedicated effort is needed to clean up the scatter debris and repair the damage caused by the controlled impact. Mechanically restoring the auto-progress of the Telas clock requires a successful DC12 roll on a D10 + FC where the FC value is the total amount of faction credits contributed.''

Options:
 * 1) Contribute Faction Credits to the roll, if successful the top half of the factions which contributed gain 1 XP.
 * 2) Do not contribute Faction Credits to the roll.

Mechanical Revisions
None.