Concord faction turn

The assets and faction turn lore of the Concord of Mutual Disdain

Turn 0 Assets:
Postech Industry 1: ‘Xikiri Expeditions’

In the wake of the freedom from jail the released races of the Concord have made use of the naturally beautiful (as introduced life tends to be) oceans of Kardakouk provide the perfect place for scenic tourism opportunities. With various companies making sure to make use of this opportunity to make money in the Concord.

Postech Industry 2: ‘Corrallgyár Works’

The prison planet both supported itself and was trapped by its oceans. But with emancipation came opportunity. Whilst the planet didn’t leave much to be desired from the effects of the jailors terraforming what the planet did have was the resource corrallite. With newfound freedom this factory produces the corrallite now used in a variety of goods.

Lobbyists: ‘Black Ocean Collective’ (destroyed turn 7)

When nepotism is the basis for government there isn’t much room for direct political influence. As such groups of interested parties form together to try and bribe or otherwise cajole the members of the council to sway what they can in their favour. Recently these parties have been appealing for a wider reaching policy, an expansion into the sector beyond our watery home.

Elite Skirmishers: ‘Bunker Busters’

When the precursors left they did so in a hurry, leaving those of us left to our own devices. That included many cell blocks deep in the oceans of Kardakouk. Now someone needs to go break them open. These elite skirmishers are a mix of Tar’et, Queltl and humans are responsible for freeing any live prisoners in these cells… and taking out any that haven’t fared well in long isolation.

Turn 1 Asset:
Smugglers: ‘Lándzsa Logistics’

Unwilling to wait for the decrees from the royals some of the members of the Black Ocean Collective have invested in… alternative means of transportation. On the record as a remote satellite contractor for unmanned satellites the covert cabins on board many of the supposedly unmanned ships allow for the subtle movement of people as well as goods.Whilst some members of the Council are rumoured to know of their dealings the Royals have been conveniently left in the dark.

Turn 5 Asset:
Postech Industry: ‘Royal Terlandzsa Wharf’

In order to support the new interest in exploration and expanding reach beyond Kardakouk the need for spaceships that can accommodate both the size and aquatic needs of both the Tar’et and Queltl are a necessity. As such the royals have decreed the creation of a plant to see that these needs can be met as the Concord finally takes proper steps to reach out from their home planet.