Penningar

The outpost world of Penningar (/pẹn:iŋ ɡɑɹ/) was in ages past a vast mining venture. When the world was cut off, alone in it's system, the people struggled for survival and broke into splintered groups dotting the subterranean hovels. Life was rough for those of Penningar, its a miracle that they lasted the centuries before navigation opened back up. The arrival of the Tahora Whai brought back hope, but more importantly the supplies associated with the shipping unions.

Alpha
TBD

Beta
TBD

Gamma
TBD

Cheap Life
Human life is near-worthless on this world. Ubiquitous cloning, local conditions that ensure early death, a culture that reveres murder, or a social structure that utterly discounts the value of most human lives ensures that death is the likely outcome for any action that irritates someone consequential. Enemies: Friends: Complications: Things: Places:
 * Master assassin
 * Bloody-handed judge
 * Overseer of disposable clones
 * Endearing local whose life the PCs accidentally bought
 * Escapee from death seeking outside help
 * Reformer trying to change local mores
 * Radiation or local diseases ensure all locals die before twenty-five years of age
 * Tech ensures that death is just an annoyance
 * Locals are totally convinced of a blissful afterlife
 * Device that revives or re-embodies the dead
 * Maltech engine fueled by human life
 * Priceless treasure held by a now-dead owner
 * Thronging execution ground
 * Extremely cursory cemetery
 * Factory full of lethal dangers that could be corrected easily

Outpost World
The world is only a tiny outpost of human habitation planted by an offworld corporation or government. Perhaps the staff is there to serve as a refueling and repair stop for passing ships, or to oversee an automated mining and refinery complex. They might be there to study ancient ruins, or simply serve as a listening and monitoring post for traffic through the system. The outpost is likely well-equipped with defenses against casual piracy. Enemies: Friends: Complications: Things: Places:
 * Space-mad outpost staffer
 * Outpost commander who wants it to stay undiscovered
 * Undercover saboteur
 * Lonely staffer
 * Fixated researcher
 * Overtaxed maintenance chief
 * The alien ruin defense systems are waking up
 * Atmospheric disturbances trap the group inside the outpost for a month
 * Pirates raid the outpost
 * The crew have become converts to a strange set of beliefs
 * Alien relics
 * Vital scientific data
 * Secret corporate exploitation plans
 * Grimy recreation room
 * Refueling station
 * The only building on the planet
 * A “starport” of swept bare rock